Stealth Charms

Easily Overlooked Presence Method

Cost: 3m
Duration: One scene
Type: Simple
Keywords: Combo-OK

Awareness and Investigation rolls to notice the Solar automatically fail unless the observer has either already Joined Battle or benefits from a circumstance bonus of at least two dice.

Second Edition Core 230

Mental Invisibility Technique

Cost: 5m, 1wp
Duration: One scene
Type: Simple
Keywords: Combo-OK, Compulsion

The Solar rolls ([Dexterity or Manipulation] + Stealth) and adds automatic successes equal to Essence, opposed by observers’ Dodge MDV. On success, observers ignore the Solar unless they Join Battle. Targets may resist by spending 4wp, or 1wp if someone explicitly calls attention to the Solar’s presence.

Second Edition Core 230

Vanishing from Mind’s Eye Method

Cost: 10m, 1wp
Duration: Indefinite
Type: Simple
Keywords: Combo-OK

Once per day, the Solar may retroactively activate this Charm the first time a target attempts to remember or recognize him. Roll ([Wits or Manipulation] + Stealth) with Essence automatic successes; the target reflexively rolls (Wits + Lore). If the Solar succeeds, the target cannot remember him.

Second Edition Core 230

Invisible Statue Spirit

Cost: 5m
Duration: Indefinite
Type: Simple
Keywords: Combo-OK

The Solar becomes undetectable unless touched, unless Join Battle is rolled, or unless he moves. If detected by touch, the effect fades five ticks later.

Second Edition Core 230