Sail Charms

Salty Dog Method

Cost: 3m
Duration: One scene
Type: Reflexive (Step 1 or 2)
Keywords: Combo-OK, Social, War

Reduces external penalties by an amount equal to the Solar’s Essence for appropriate actions taken while aboard a ship.

Second Edition Core 236

Invincible Admiral Method

Cost: 12m, 1wp
Duration: One scene
Type: Reflexive (Step 1 or 2)
Keywords: Combo-OK, Social, War

Reduces external penalties by 1 for all appropriate actions taken by allied units within ([Essence × 10] miles) who are actively following the Solar’s lead. The Solar must be aboard a seagoing vessel.

Second Edition Core 236

Ship-Claiming Stance

Cost: 5m, 1wp
Duration: Instant
Type: Simple (6 long ticks)
Keywords: Combo-OK, Obvious

The Solar instantly becomes the rightful owner of a ship, provided it is not already owned by another Essence-wielding being. Unwelcome characters suffer a –1 external penalty to all actions while aboard the vessel.

Second Edition Core 237

Hull-Preserving Technique

Cost: 8m, 1hl
Duration: Instant
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Touch

Perfectly negates a single attack that would strike the Solar’s ship, provided the Solar is aboard when the Charm is activated.

Second Edition Core 237

Shipwreck-Surviving Stamina

Cost: 4m
Duration: Indefinite
Type: Reflexive (Step 10)
Keywords: Combo-OK, Obvious, Stackable, Touch

Prevents a ship-destroying blow from sinking the Solar’s vessel, so long as the Solar remains aboard and the motes stay committed. If the ship takes any additional damage afterward, it immediately falls apart.

Second Edition Core 237

Perfect Reckoning Technique

Cost: 4m
Duration: Instant
Type: Simple (Dramatic Action)
Keywords: Combo-OK

The Solar automatically succeeds at any valid Sail roll made to navigate safely around known hazards toward a destination. This benefit continues until the Solar is forced to take another action due to distraction.

Second Edition Core 237

Storm-Weathering Essence Infusion

Cost: 6m, 1wp
Duration: One scene
Type: Reflexive (Step 1)
Keywords: Combo-OK

The Solar and crew gain two automatic successes on every action taken directly in service of preserving the survival of their ship.

Second Edition Core 237

Sea Ambush Technique

Cost: 10m, 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, War

Doubles successes on a Stealth action taken by a naval unit under the Solar’s command before external penalties are applied. Units operating in open water with no concealment may still hide at +4 difficulty.

Second Edition Core 238

Crew-Inspiring Charisma

Cost:
Duration: Permanent
Type: Permanent
Keywords: Emotion

Ships commanded by the Solar operate at full efficiency even with only a skeleton crew. Each scene the Solar spends commanding counts toward building an Intimacy of adoration, unless a crew member has equal or greater Essence. Crew with this Intimacy cannot knowingly take actions that would harm or depose the Solar while aboard the ship. Resisting this unnatural mental influence for a day costs 2wp.

MoEP: Abyssals 179

Oceanic Omniscience Intuition

Cost: 3m, 1wp
Duration: Until disembarking
Type: Simple
Keywords:

The Solar ignores all visibility limitations and navigational penalties while aboard a ship she owns. She mentally maps and perfectly understands the surrounding environment and weather up to (Sail × 10) miles away unless magically concealed. She may sense ships, large sea creatures, and can use this Charm with aerial vehicles as well.

MoEP: Abyssals 179