Presence Charms
Hypnotic Tongue Technique
Cost: 10m, 1wp
Duration: Solar’s Charisma in days
Type: Simple
Keywords: Combo-OK, Social, Stackable, Touch
The user rolls Manipulation + Presence to create a Compulsion. This Charm exerts unnatural mental influence. If the extra successes exceed the target's MDV, the target must follow one order given by the user. The order may be resisted with 1wp per day. The target is unaware of the effect unless she spends 4wp.
Second Edition Core 203
Majestic Radiant Presence
Cost: 7m
Duration: One Scene
Type: Reflexive (Step 2)
Keywords: Obvious, Social
This Charm negates any physical or social attack made against the user and exerts unnatural mental influence. The victim may resist with a difficulty 1 Valor roll or a difficulty 2 Willpower roll; the type of roll is chosen when the Charm is purchased. A victim may instead spend 3wp to ignore the effect for a scene.
Second Edition Core 204
Terrifying Apparition of Glory
Cost: 3m (plus 2m if MRP active)
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Social
This Charm renders the target’s Dodge MDV inapplicable. May be activated for 2m if Majestic Radiant Presence is already active.
Second Edition Core 204
Underling-Promoting Touch
Cost: 7m, 1wp
Duration: One Story
Type: Simple
Keywords: Obvious, Touch
This Charm enchants a target. Whenever the target acts or speaks in the user’s name, she adds the user's Essence in dice to all Presence rolls.
Second Edition Core 204
Authority-Radiating Stance
Cost: 3m
Duration: One Scene
Type: Simple (4 long ticks)
Keywords: Combo-OK, Social
This Charm causes all characters with a lower MDV than the user’s Presence to believe the Exalt holds authority over them. Victims may resist with 2wp. This Charm exerts unnatural mental influence and does not cost Limit to resist.
Second Edition Core 204
Irresistible Salesman Spirit
Cost: 3m
Duration: Instant
Type: Supplemental
Keywords: Combo-Basic, Social
This Charm doubles the successes on a Presence-based roll.
Second Edition Core 204
Worshipful Lackey Acquisition
Cost: 12m, 1wp
Duration: Solar’s Charisma in days
Type: Simple (6 long ticks)
Keywords: Combo-OK, Obvious, Servitude, Social
The Solar makes a (Charisma or Manipulation) + Presence roll, subtracting the target’s MDV. On success, the target is compelled to loyally serve the Solar. This Charm exerts unnatural mental influence. The victim may resist with 1wp per day. This Charm creates an instant Intimacy toward the Solar, which cannot be broken until the effect ends.
Second Edition Core 205
Enemy-Castigating Solar Judgment
Cost: 2m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Holy, Obvious, Social
This Charm makes a physical attack Holy. It may also enhance social attacks that evoke guilt, shame, or fear, making them Holy as well. Holy social attacks count as unnatural mental influence against creatures of darkness and halve their MDV. This Charm may enhance non-Presence rolls.
Second Edition Core 205
You Can Be More
Cost: 5m, 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Enhances any (Charisma + Presence) social attack to build or repair Intimacies the Solar shares with a target, making it unnatural mental influence on success. The desired emotional effect occurs instantly. Resisting costs 2wp and grants immunity for one scene. At Essence 4+, the target’s Motivation may be changed to a heroic one. Success transforms an extra into a heroic mortal. Mortals destined to become Sidereals have immune Motivations.
MoEP: Abyssals 143
Minds Yield to Glory
Cost: —
Duration: Permanent
Type: Permanent
Keywords: —
Expands Hypnotic Tongue Technique and increases its duration to one month. At Essence 4+, the cost to resist may be 5wp when the first opportunity to fulfill the order arises, rather than 1wp/day. At Essence 5+, the mote cost to activate Poisoning the Will becomes equal to the target’s Essence rating rather than 10m.
MoEP: Abyssals 143