Presence Charms

Hypnotic Tongue Technique

Cost: 10m, 1wp
Duration: Solar’s Charisma in days
Type: Simple
Keywords: Combo-OK, Social, Stackable, Touch

The user rolls Manipulation + Presence to create a Compulsion. This Charm exerts unnatural mental influence. If the extra successes exceed the target's MDV, the target must follow one order given by the user. The order may be resisted with 1wp per day. The target is unaware of the effect unless she spends 4wp.

Second Edition Core 203

Majestic Radiant Presence

Cost: 7m
Duration: One Scene
Type: Reflexive (Step 2)
Keywords: Obvious, Social

This Charm negates any physical or social attack made against the user and exerts unnatural mental influence. The victim may resist with a difficulty 1 Valor roll or a difficulty 2 Willpower roll; the type of roll is chosen when the Charm is purchased. A victim may instead spend 3wp to ignore the effect for a scene.

Second Edition Core 204

Terrifying Apparition of Glory

Cost: 3m (plus 2m if MRP active)
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Social

This Charm renders the target’s Dodge MDV inapplicable. May be activated for 2m if Majestic Radiant Presence is already active.

Second Edition Core 204

Underling-Promoting Touch

Cost: 7m, 1wp
Duration: One Story
Type: Simple
Keywords: Obvious, Touch

This Charm enchants a target. Whenever the target acts or speaks in the user’s name, she adds the user's Essence in dice to all Presence rolls.

Second Edition Core 204

Authority-Radiating Stance

Cost: 3m
Duration: One Scene
Type: Simple (4 long ticks)
Keywords: Combo-OK, Social

This Charm causes all characters with a lower MDV than the user’s Presence to believe the Exalt holds authority over them. Victims may resist with 2wp. This Charm exerts unnatural mental influence and does not cost Limit to resist.

Second Edition Core 204

Irresistible Salesman Spirit

Cost: 3m
Duration: Instant
Type: Supplemental
Keywords: Combo-Basic, Social

This Charm doubles the successes on a Presence-based roll.

Second Edition Core 204

Worshipful Lackey Acquisition

Cost: 12m, 1wp
Duration: Solar’s Charisma in days
Type: Simple (6 long ticks)
Keywords: Combo-OK, Obvious, Servitude, Social

The Solar makes a (Charisma or Manipulation) + Presence roll, subtracting the target’s MDV. On success, the target is compelled to loyally serve the Solar. This Charm exerts unnatural mental influence. The victim may resist with 1wp per day. This Charm creates an instant Intimacy toward the Solar, which cannot be broken until the effect ends.

Second Edition Core 205

Enemy-Castigating Solar Judgment

Cost: 2m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Holy, Obvious, Social

This Charm makes a physical attack Holy. It may also enhance social attacks that evoke guilt, shame, or fear, making them Holy as well. Holy social attacks count as unnatural mental influence against creatures of darkness and halve their MDV. This Charm may enhance non-Presence rolls.

Second Edition Core 205

You Can Be More

Cost: 5m, 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Emotion, Social

Enhances any (Charisma + Presence) social attack to build or repair Intimacies the Solar shares with a target, making it unnatural mental influence on success. The desired emotional effect occurs instantly. Resisting costs 2wp and grants immunity for one scene. At Essence 4+, the target’s Motivation may be changed to a heroic one. Success transforms an extra into a heroic mortal. Mortals destined to become Sidereals have immune Motivations.

MoEP: Abyssals 143

Minds Yield to Glory

Cost:
Duration: Permanent
Type: Permanent
Keywords:

Expands Hypnotic Tongue Technique and increases its duration to one month. At Essence 4+, the cost to resist may be 5wp when the first opportunity to fulfill the order arises, rather than 1wp/day. At Essence 5+, the mote cost to activate Poisoning the Will becomes equal to the target’s Essence rating rather than 10m.

MoEP: Abyssals 143