Lore Charms
Harmonious Academic Methodology
Cost: 10m, 2wp
Duration: One Week
Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training
Train an organized social group for at least 5 hours each week. Each week, pick one trait: Conviction, Temperance, Perception, Intelligence, Craft (Air/Earth/Fire/Water/Wood), Investigation, Lore, Linguistics, Performance, Presence, or Socialize. That trait increases by 1 (max 4) for every member of the unit.
The Solar may raise their own traits this way. The Solar may not raise others’ traits past their own.
Second Edition Core 215
Legendary Scholar Curriculum
Cost: —
Duration: One Week
Type: Permanent
Keywords: Obvious
Enhances Harmonious Academic Methodology. The Solar may now train:
• Scholarly Abilities at 4+ (Awareness, Bureaucracy, exotic Crafts, Integrity, Larceny, Medicine, Occult)
• Virtues (up to 4)
• Charisma, Manipulation, Wits, Appearance
• Specialties for valid Abilities
Second Edition Core 215
Chaos-Repelling Pattern
Cost: 8m
Duration: One Hour
Type: Simple
Keywords: Combo-OK, Obvious
Creates a radius (Essence in yards) around the Solar that behaves according to Creation’s natural laws, regardless of the environment.
Second Edition Core 216
Wyld-Shaping Technique
Cost: 20m, 1wp
Duration: Instant
Type: Simple (Dramatic Action)
Keywords: Combo-OK, Obvious, Shaping
Extended roll (Int + Lore), each roll takes 5 hours and costs the Charm’s cost.
Difficulty depends on territory:
• 1 – Pure Chaos
• 3 – Deep Wyld
• 5 – Middlemarches
• 10 – Bordermarches
Successes can purchase:
• Demesnes (cost = level)
• Land (cost = Resources value)
• Manses & Artifacts (1 success = 1 Craft success)
• Extras (cost = Followers rating)
• Wealth (cost = Resources value)
Second Edition Core 216
Wyld Cauldron Technology
Cost: —
Duration: Instant
Type: Permanent
Keywords: —
Enhances Wyld-Shaping Technique:
• Land or wealth can be made permanent by sacrificing jade/orichalcum equal to the wealth value or XP equal to twice the value.
• Manses/artifacts require Creation materials.
• Existing people or groups may be shaped (penalty = target MDV). Changes Motivation, assign Mutation points equal to Solar’s Essence. Target may resist with 4wp, or impose conditions with 2wp. Must be in the Wyld and within (Essence × 10) yards.
Second Edition Core 217
Essence Lending Method
Cost: 3m
Duration: Instant
Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious, Touch
Transfer up to (Essence × 3) motes to another character. Fills Personal, then Peripheral. Does not flare anima.
Second Edition Core 217
Will-Bolstering Method
Cost: 5m, 1wp
Duration: Instant
Type: Simple
Keywords: Combo-OK, Obvious, Touch
Transfer up to the Solar’s Essence in Willpower points to another character, up to their normal maximum.
Second Edition Core 217
Power-Awarding Prana
Cost: 15m, 1wp
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Touch
Target an Essence 1 character who cannot channel Essence. Their Essence increases by 1. They gain:
• 15-mote empty pool
• Solar-style Essence recovery
• Ability to learn Solar Charms for 10xp
Ends when Solar drops commitment.
Second Edition Core 218
Order-Affirming Blow
Cost: 15m, 1wp per target Essence
Duration: Instant
Type: Simple
Keywords: Combo-OK, Shaping, Touch
Shatters all Shaping effects on the target and grants Shaping immunity for the scene.
Outside the Wyld, instantly destroys Fair Folk.
Second Edition Core 218
Immanent Solar Glory
Cost: —
Duration: Indefinite
Type: Permanent
Keywords: Obvious
Each hour spent inspiring or administrating a social unit lets the Solar regain motes equal to the unit’s Magnitude.
Each purchase adds +10 Peripheral motes (cannot be committed to artifacts).
May be purchased a number of times equal to the Solar’s Essence.
Second Edition Core 218
Virtue-Donating Grace
Cost: —
Duration: N/A
Type: Permanent
Keywords: —
Enhances Will-Bolstering Method. The Solar can restore Virtue channels with their own channels (or convert one channel into 1wp).
MoEP: Abyssals 157