Lore Charms

Harmonious Academic Methodology

Cost: 10m, 2wp
Duration: One Week
Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training

Train an organized social group for at least 5 hours each week. Each week, pick one trait: Conviction, Temperance, Perception, Intelligence, Craft (Air/Earth/Fire/Water/Wood), Investigation, Lore, Linguistics, Performance, Presence, or Socialize. That trait increases by 1 (max 4) for every member of the unit.
The Solar may raise their own traits this way. The Solar may not raise others’ traits past their own.

Second Edition Core 215

Legendary Scholar Curriculum

Cost:
Duration: One Week
Type: Permanent
Keywords: Obvious

Enhances Harmonious Academic Methodology. The Solar may now train:
• Scholarly Abilities at 4+ (Awareness, Bureaucracy, exotic Crafts, Integrity, Larceny, Medicine, Occult)
• Virtues (up to 4)
• Charisma, Manipulation, Wits, Appearance
• Specialties for valid Abilities

Second Edition Core 215

Chaos-Repelling Pattern

Cost: 8m
Duration: One Hour
Type: Simple
Keywords: Combo-OK, Obvious

Creates a radius (Essence in yards) around the Solar that behaves according to Creation’s natural laws, regardless of the environment.

Second Edition Core 216

Wyld-Shaping Technique

Cost: 20m, 1wp
Duration: Instant
Type: Simple (Dramatic Action)
Keywords: Combo-OK, Obvious, Shaping

Extended roll (Int + Lore), each roll takes 5 hours and costs the Charm’s cost.
Difficulty depends on territory:
• 1 – Pure Chaos
• 3 – Deep Wyld
• 5 – Middlemarches
• 10 – Bordermarches

Successes can purchase:
• Demesnes (cost = level)
• Land (cost = Resources value)
• Manses & Artifacts (1 success = 1 Craft success)
• Extras (cost = Followers rating)
• Wealth (cost = Resources value)

Second Edition Core 216

Wyld Cauldron Technology

Cost:
Duration: Instant
Type: Permanent
Keywords:

Enhances Wyld-Shaping Technique:
• Land or wealth can be made permanent by sacrificing jade/orichalcum equal to the wealth value or XP equal to twice the value.
• Manses/artifacts require Creation materials.
• Existing people or groups may be shaped (penalty = target MDV). Changes Motivation, assign Mutation points equal to Solar’s Essence. Target may resist with 4wp, or impose conditions with 2wp. Must be in the Wyld and within (Essence × 10) yards.

Second Edition Core 217

Essence Lending Method

Cost: 3m
Duration: Instant
Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious, Touch

Transfer up to (Essence × 3) motes to another character. Fills Personal, then Peripheral. Does not flare anima.

Second Edition Core 217

Will-Bolstering Method

Cost: 5m, 1wp
Duration: Instant
Type: Simple
Keywords: Combo-OK, Obvious, Touch

Transfer up to the Solar’s Essence in Willpower points to another character, up to their normal maximum.

Second Edition Core 217

Power-Awarding Prana

Cost: 15m, 1wp
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Touch

Target an Essence 1 character who cannot channel Essence. Their Essence increases by 1. They gain:
• 15-mote empty pool
• Solar-style Essence recovery
• Ability to learn Solar Charms for 10xp

Ends when Solar drops commitment.

Second Edition Core 218

Order-Affirming Blow

Cost: 15m, 1wp per target Essence
Duration: Instant
Type: Simple
Keywords: Combo-OK, Shaping, Touch

Shatters all Shaping effects on the target and grants Shaping immunity for the scene.
Outside the Wyld, instantly destroys Fair Folk.

Second Edition Core 218

Immanent Solar Glory

Cost:
Duration: Indefinite
Type: Permanent
Keywords: Obvious

Each hour spent inspiring or administrating a social unit lets the Solar regain motes equal to the unit’s Magnitude.
Each purchase adds +10 Peripheral motes (cannot be committed to artifacts).
May be purchased a number of times equal to the Solar’s Essence.

Second Edition Core 218

Virtue-Donating Grace

Cost:
Duration: N/A
Type: Permanent
Keywords:

Enhances Will-Bolstering Method. The Solar can restore Virtue channels with their own channels (or convert one channel into 1wp).

MoEP: Abyssals 157