Larceny Charms

Flawlessly Impenetrable Disguise

Cost: 7m
Duration: Until the character sleeps
Type: Simple (6 long ticks)
Keywords: Combo-OK

User is perfectly disguised. May change skin coloration, texture, hair and eye color. Can seem 1/2 or 2x actual age, change ethnicity, gender, height by 10%. Can change voice, accent, speaking style and scent. When activated, user rolls ([Wits or Manipulation] + Larceny). Inhuman senses must beat that roll at +4 difficulty to penetrate. Cannot perfectly imitate another's appearance.

Second Edition Core 227

Perfect Mirror

Cost: 10m, 1wp
Duration: One hour
Type: Simple (6 long ticks)
Keywords: Combo-OK

User can perfectly emulate another being. Can change appearance as Flawlessly Impenetrable Disguise as well as appear up to 1/2 or 2x Essence and emulate mystical traits. When activated, user rolls ([Wits or Manipulation] + Larceny). Inhuman senses must beat that roll at +4 difficulty to penetrate. User does not know things only known to target but can flawlessly bluff ignorance.

Second Edition Core 228

Flawless Pickpocketing Technique

Cost: 3m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK

User perfectly pickpockets a valid target. Cannot steal items in active use unless target is an extra. If a Charm opposes, roll (Dexterity + Larceny) + (Essence successes) vs. the opposing effect. Inhuman senses have +4 difficulty to catch the user.

Second Edition Core 228

Stealing from Plain Sight Spirit

Cost: 5m or 5m, 1wp
Duration: (Essence) DV refreshes
Type: Simple
Keywords: Combo-OK

5m: User perfectly steals something. Cannot steal items in active use unless possessed by an extra. If a Charm opposes, roll ([Dexterity or Wits] + Larceny) + (Essence successes) vs. effect. Inhuman senses: +4 difficulty to catch user; +8 difficulty to notice item’s absence.

5m, 1wp: May even steal something unreachable.

Second Edition Core 229

Lock-Opening Touch

Cost: 3m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK

User perfectly opens a lock. Without tools, still succeeds but Charm becomes Obvious. If opposed by magic, roll (Dexterity + Larceny) + (Essence successes) vs. the effect.

Second Edition Core 229

Door-Evading Technique

Cost: 10m, 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-OK

User can bypass a single closed portal with a Move action. Only allows passage through objects designed for people, animals, or spirits to pass through.

Second Edition Core 229

Vile Anathema Shroud

Cost: 5m
Duration: One day
Type: Simple
Keywords: Illusion

Appear to belong to the corresponding Abyssal Caste, with an altered anima and Caste mark. Obvious Solar aspects are hidden. Solar Charms appear to be Abyssal Charms. Mundane senses are automatically fooled. Essence-based perception may pierce with a reflexive (Wits + Awareness) vs. your Larceny, if the observer has higher Essence or is your Lunar mate.

MoEP: Abyssals 171