Investigation Charms

Crafty Observation Method

Cost: 5m
Duration: Instant
Type: Simple (DV -1)
Keywords: Combo-OK

This Charm functions exactly as a dramatic Investigation action that takes up to 15 minutes, save that you perform it in a handful of seconds and do not need to ransack the scene.

Second Edition Core 213

Evidence-Discerning Method

Cost: 5m, 1wp
Duration: One Story
Type: Simple (5 long ticks)
Keywords: Combo-OK

Make an Investigation roll to profile someone's personality. You need not interact with the target, but must have sufficient material evidence of the target's personality to estimate their nature. If they send out deliberately misleading cues, you suffer an external penalty equal to their [[Manipulation + Socialize] /2] to your initial roll.

Each success reduces external penalties on all dramatic, social and mass combat actions you take against the target, maximum reduction of your Essence. You may have only one profile of a target, which lasts as long as the motes remain committed. You may not reroll unless the story ends or an important new piece of evidence is found.

Second Edition Core 213

Judge's Ear Technique

Cost: 3m
Duration: One Scene
Type: Reflexive (Step 1)
Keywords: Combo-OK

You recognize all deliberate lies presented to you. You can also recognize deliberate use of half-truths, though you will not be aware which part of a given statement is true.

If another Charm contests these effects, add your Essence in automatic successes to the [Perception + Investigation] roll to oppose it.

Second Edition Core 213

Irresistible Questioning Technique

Cost: 4m
Duration: One Scene
Type: Simple (6 long ticks)
Keywords: Combo-OK, Compulsion, Obvious, Social

During an interrogation, roll [Appropriate Social Attribute + Investigation]. This is an unnatural mental influence resisted by the target’s MDV. If successful, the target is compelled to answer all your questions honestly.

Resisting the effect costs 1 Willpower per five minutes, up to 3 Willpower. The compulsion lasts a scene. Increase the target’s MDV by 3 if an Exalt has used this or a similar Charm on the target this story.

Second Edition Core 213

Courtiers Eye Technique

Cost: 3m
Duration: Instant
Type: Simple
Keywords: Combo-OK

Target one individual you can sense and roll [Perception + Investigation], adding your Essence in automatic successes.

If the target conceals their identity or Resources, you suffer an external penalty equal to their [[Manipulation + Socialize] /2]. On success, you learn their Influence and Resources ratings, plus an estimate of their immediate allies and organizational power.

You may not use this Charm on the same target more than once per scene.

Second Edition Core 214

Consumer-Evaluating Glance

Cost: 2m
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Compulsion

Use this Charm after interacting with a target. Roll [Perception + Investigation] with difficulty 1 and an external penalty equal to the target’s [[Manipulation + Socialize] /2].

On success, the target’s player must declare the target’s intentions in the interaction.

Second Edition Core 214

Know the Soul's Price

Cost: 5m, 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Servitude

Use this Charm immediately after interacting with a target. Roll [Perception + Investigation] with difficulty 1 and an external penalty equal to the target’s [[Manipulation + Socialize] /2].

On success, the target’s player must declare the target’s “price.” If you meet this price, the Charm invokes an unnatural Servitude effect: the target becomes loyal to you and must spend 1 Willpower per scene to act against that loyalty.

The Servitude ends if you break the bargain, or when the target spends a total of 10 Willpower resisting.

Second Edition Core 214