Bureaucracy Charms
Frugal Merchant Method
Cost: 1m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK
User has perfect awareness of the target object's quality and condition. Adds 1 success to haggling rolls if the opponent is honest (Charisma). Adds 3 successes to haggling rolls if the opponent is dishonest (Manipulation).
Second Edition Core 230
Insightful Buyer Technique
Cost: 3m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Social
As long as the user understands the target item and its markets, they have perfect knowledge of the item’s value in those markets. Reduce external penalties applied to a mercantile action by the user's [Essence].
Second Edition Core 231
Speed the Wheels
Cost: 8m
Duration: Indefinite
Type: Simple (Dramatic Action)
Keywords: Combo-OK
User communicates with an organization about a project. Roll ([Intelligence or Charisma] + Bureaucracy) + [Essence successes] vs. 1, or vs. (project lead's [Intelligence + Bureaucracy] / 2) if the lead is deliberately slow. User becomes aware of attempts to delay the project.
Success: the duration of the Begin Project action is divided by ((Essence + 1) / 2). Maximum resulting duration is one season.
Second Edition Core 231
Bureau-Rectifying Method
Cost: 8m, 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK
Reduce external penalties on a dramatic action taken by the organization by [Essence]. Permanently reduce internal penalties caused by corruption or inefficiency by 1.
User must have authority to lead the action. The Charm purges the least useful members of the bureaucracy.
Second Edition Core 231
Indolent Official Charm
Cost: 4m
Duration: Indefinite
Type: Simple (Dramatic Action)
Keywords: Combo-OK
User communicates with an organization about a project. Roll ([Intelligence or Charisma] + Bureaucracy) + [Essence successes] vs. 1, or vs. (project lead's [Intelligence + Bureaucracy] / 2) if the lead wants the project done quickly.
Success: the duration of the Begin Project action is multiplied by (Essence + 1). Minimum duration is [Essence] hours.
If the project is already underway, success imposes an external penalty of [Essence] on its progress.
Second Edition Core 232
Foul Air of Argument Technique
Cost: 4m, 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK
User rolls ([Intelligence or Charisma] + Bureaucracy) + [Essence successes] vs. (organization leader's [Intelligence + Bureaucracy] / 2).
Success: impose a permanent –2 penalty from corruption and inefficiency. Maximum stackable penalty from similar effects is (user’s [Intelligence + Bureaucracy]).
Second Edition Core 232