Athletics Charms

Graceful Crane Stance

Cost: 3m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK

You succeed on any valid Athletics roll to keep your balance. You can keep your footing on any surface at least as strong and wide as a human hair, treating it as a three-foot wide ledge capable of supporting a thousand pounds of weight when determining possible actions and associated penalties.

Second Edition Core 222

Monkey Leap Technique

Cost: 3m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK

You can jump as a movement action rather than a miscellaneous action. Also, double your jumping distance.

Second Edition Core 223

Soaring Crane Leap

Cost: 2m
Duration: Until next action
Type: Reflexive
Keywords: Combo-OK

Until your next action, jump with a movement action rather than a miscellaneous action. Multiply your jumping distance by five. This is not cumulative with Monkey Leap Technique.

Second Edition Core 223

Mountain-Crossing Leap Technique

Cost: 10m, 1wp
Duration: Instant
Type: Simple (Dramatic Action)
Keywords: Combo-OK Obvious

You can leap up to [Essence × 5] miles as a dramatic jumping action, normally taking about five minutes. If you are interrupted mid-leap and forced to take non-Reflexive actions, you continue along your original trajectory, but your landing is considered “falling from a great height.”

Second Edition Core 223

Foe-Vaulting Method

Cost: 1m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK Obvious

Add your [Athletics] in dice to any attempts to reestablish surprise.

Second Edition Core 223

Thunderbolt Attack Prana

Cost: 3m, 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK Obvious

Choose a single athletic “Signature Move.” This move can enhance an attack. Gain one bonus success in Step 3 of attack resolution. Double post-soak damage in Step 7. Additional signature attacks can be purchased for 1XP or 1BP.

Second Edition Core 224

Lightning Speed

Cost: 3m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK

Increase the distance you can Move or Dash by [Athletics] yards. This stacks with Excellencies that raise your static (Dexterity + Athletics).

Second Edition Core 224

Racing Hare Method

Cost: 5m, 1wp
Duration: Instant
Type: Simple (Dramatic Action)
Keywords: Combo-OK Obvious

Travel [[Stamina + Essence] × 10] miles per hour, for up to one hour. This Charm imposes a -6 DV penalty. If used again as your next action, ignore the Willpower cost.

Second Edition Core 224

Spider-Foot Style

Cost: 4m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK Obvious

You may run on any surface. You cannot stop on vertical/upsidedown surfaces unless you Move or Dash every tick. At Essence 4+, spend 1m/action to stand on such surfaces.

Second Edition Core 225

Feather Foot Style

Cost: 4m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK

You may run or walk on unstable surfaces (water, rice paper, magma, worms, etc.) as if weightless. Stopping requires a Dex + Athletics (Difficulty 2) roll every action.

Second Edition Core 225

Eagle-Wing Style

Cost: 4m, 1wp
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK

You gain flight at triple Move/Dash rate but must move at least half Move each tick. Must stay within [[Strength + Athletics] × 3] yards of a surface. Cannot use two-handed weapons while flying.

Second Edition Core 225

Increasing Strength Exercise

Cost: 3m/point
Duration: One Scene
Type: Simple
Keywords: Combo-OK Obvious Stackable

Add one dot of Strength per 3 motes spent, up to [Essence] total bonus. Bonus counts as dice from Charms.

Second Edition Core 225

Perfect Poise Stance

Cost: — (1m)
Duration: Instant
Type: Permanent
Keywords:

Whenever Graceful Crane Stance is active, negate falling damage or automatically stop a fall unless utterly impossible.

MoEP: Abyssals 165

Hill-Hurling Might

Cost: 3m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK

Add +5 to (Strength + Athletics) to determine thrown object size, ×10 base Range, and improve Accuracy to +3. On a hit, target is automatically knocked prone and pinned.

MoEP: Abyssals 166