Athletics Charms
Graceful Crane Stance
Cost: 3m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
You succeed on any valid Athletics roll to keep your balance. You can keep your footing on any surface at least as strong and wide as a human hair, treating it as a three-foot wide ledge capable of supporting a thousand pounds of weight when determining possible actions and associated penalties.
Second Edition Core 222
Monkey Leap Technique
Cost: 3m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
You can jump as a movement action rather than a miscellaneous action. Also, double your jumping distance.
Second Edition Core 223
Soaring Crane Leap
Cost: 2m
Duration: Until next action
Type: Reflexive
Keywords: Combo-OK
Until your next action, jump with a movement action rather than a miscellaneous action. Multiply your jumping distance by five. This is not cumulative with Monkey Leap Technique.
Second Edition Core 223
Mountain-Crossing Leap Technique
Cost: 10m, 1wp
Duration: Instant
Type: Simple (Dramatic Action)
Keywords: Combo-OK Obvious
You can leap up to [Essence × 5] miles as a dramatic jumping action, normally taking about five minutes. If you are interrupted mid-leap and forced to take non-Reflexive actions, you continue along your original trajectory, but your landing is considered “falling from a great height.”
Second Edition Core 223
Foe-Vaulting Method
Cost: 1m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK Obvious
Add your [Athletics] in dice to any attempts to reestablish surprise.
Second Edition Core 223
Thunderbolt Attack Prana
Cost: 3m, 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK Obvious
Choose a single athletic “Signature Move.” This move can enhance an attack. Gain one bonus success in Step 3 of attack resolution. Double post-soak damage in Step 7. Additional signature attacks can be purchased for 1XP or 1BP.
Second Edition Core 224
Lightning Speed
Cost: 3m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
Increase the distance you can Move or Dash by [Athletics] yards. This stacks with Excellencies that raise your static (Dexterity + Athletics).
Second Edition Core 224
Racing Hare Method
Cost: 5m, 1wp
Duration: Instant
Type: Simple (Dramatic Action)
Keywords: Combo-OK Obvious
Travel [[Stamina + Essence] × 10] miles per hour, for up to one hour. This Charm imposes a -6 DV penalty. If used again as your next action, ignore the Willpower cost.
Second Edition Core 224
Spider-Foot Style
Cost: 4m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK Obvious
You may run on any surface. You cannot stop on vertical/upsidedown surfaces unless you Move or Dash every tick. At Essence 4+, spend 1m/action to stand on such surfaces.
Second Edition Core 225
Feather Foot Style
Cost: 4m
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
You may run or walk on unstable surfaces (water, rice paper, magma, worms, etc.) as if weightless. Stopping requires a Dex + Athletics (Difficulty 2) roll every action.
Second Edition Core 225
Eagle-Wing Style
Cost: 4m, 1wp
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
You gain flight at triple Move/Dash rate but must move at least half Move each tick. Must stay within [[Strength + Athletics] × 3] yards of a surface. Cannot use two-handed weapons while flying.
Second Edition Core 225
Increasing Strength Exercise
Cost: 3m/point
Duration: One Scene
Type: Simple
Keywords: Combo-OK Obvious Stackable
Add one dot of Strength per 3 motes spent, up to [Essence] total bonus. Bonus counts as dice from Charms.
Second Edition Core 225
Perfect Poise Stance
Cost: — (1m)
Duration: Instant
Type: Permanent
Keywords: —
Whenever Graceful Crane Stance is active, negate falling damage or automatically stop a fall unless utterly impossible.
MoEP: Abyssals 165
Hill-Hurling Might
Cost: 3m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK
Add +5 to (Strength + Athletics) to determine thrown object size, ×10 base Range, and improve Accuracy to +3. On a hit, target is automatically knocked prone and pinned.
MoEP: Abyssals 166