Infernal Exalted Charms
Ablation of Brass and Fire
Cost: 4mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Obvious
In his torment, Malfeas sheds constant layers in a vain effort to expand past his oaths. The wholesale destruction of a single layer and its inhabitants to push out unwanted injury is as inconsequential as the natural shedding of dead skin. By use of this Charm, an Infernal confidently steps into the path of an attack and chooses for it to hit him full on. The deliberateness of his interposed self perfectly parries the attack regardless of whether it is normally blockable. This Charm can also defend against any environmental hazards (including falling), though it must be activated at each interval at which the hazard inflicts damage. This Charm is a form of parry, not a soak, so the attack doesn’t count as having hit when it uselessly impacts the Infernal’s body with a spray of sparks and brass shavings. This Charm suffers the Imperfection of the Demon City (see sidebar)._x000D_ _x000D_ Errata - This Charm may not be activated against attacks the Infernal is not aware of. If used to defend against an attack that produces knockback, the Infernal automatically suffers the knockback effect, although all other damage or deleterious effects are negated.
Infernals (2e) 111
Adorjan Inevitability Technique
Cost: 0m or 1 wp to reduce TN
Duration: Permanent
Type: Permanent
Keywords: Shaping
The Yozis exist beyond fate, warping the flow of causality merely through the lightest touch of their cosmic infinitude. Whenever an Infernal activates the appropriate First (Yozi) Excellency to improve a rolled action, she may pay an additional Willpower to lower the enhanced action’s target number to 6. This benefit is not cumulative with other effects that reduce target number. The Shaping effect of this Charm warps reality as a whole rather than any individual target; the improved Excellency use does not itself become a Shaping effect. Infernals with Essence 7+ no longer need to spend Willpower to benefit from this Charm; such characters automatically drop the target number of rolled actions to 6 whenever they use the appropriate First (Yozi) Excellency.
Infernals (2e) 108
Adorjan Mythos Exultant
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Yozis revel in the exercise of their purview, drawing power from the very strategies they use to spread that power through Creation. This Charm may be purchased once for each First (Yozi) Excellency the character knows, though she_x000D_ can only enhance a given action with one of the versions. Whenever the Infernal succeeds while stunting on an action that could benefit from the appropriate Excellency, she may choose to receive the alternate rewards listed below instead._x000D_ Characters may partake of these awards even if they did not use the pertinent Excellency to assist the action, just so long as doing so was an option._x000D_ _x000D_ Adorjan: The Silent Wind defines her path as a field of opposition over which she must scour her legend. Her passage is death. One perceived target within (Essence) yards suffers dice of unsoakable lethal damage equal to the stunt rating from flensing breezes that swirl around him. Magical beings may reduce the raw damage by one die per three motes spent, sheltering their souls within an ablative layer of Essence._x000D_ _x000D_ Errata - The Infernal can manifest the flensing wind only when she receives a stunt reward. _x000D_ _x000D_
Infernals (2e) 107
Analytical Modeling Intuition
Cost: 3mm or 1wp
Duration: Instant
Type: Simple
Keywords: Combo-OK
It is the nature of She Who Lives In Her Name to understand all patterns less than herself. To use this Charm, an Infernal chooses a sapient being within (Willpower x 10) yards. The target experiences sudden phantom pain as though from vivisection and knows that some external force seeks to invade her mind, but not who. Roll the Infernal’s (Perception + Investigation + Essence) with an external penalty of the target’s Dodge MDV. If no successes remain, the Infernal loses an additional one Willpower from the frustration of inconceivable failure. If successful, the Infernal mentally probes the target’s mind and learns the answer to one question of his choice. The victim does not experience the probe as a question per se, but understands the intent of the intrusion and relives flashes of rapid-fire memories that the Infernal simultaneously experiences and interprets. The defender’s player supplies the answer and must do so truthfully without meaningful omissions, as enforced by the Storyteller. The defender may spend one Willpower to ignore the unnatural mental influence of that probe attempt or three Willpower to gain total immunity to all uses of this Charm for the rest of the scene. Victims of Analytical Modeling Intuition do not have to reveal any information about their emotional state and may take a “just the facts” approach to keep such details private. Forcing a character to relive painful or humiliating memories is extremely stressful, imposing a -2 internal penalty on the victim’s next roll to regain Willpower from sleep. This penalty does not cumulatively worsen with repeated exposure._x000D_ _x000D_ With a second purchase of this Charm, the Infernal may touch an inanimate object to rip answers from the object’s least god. No roll is required, nor can the god resist, but the Exalt only learns information he could glean with a threshold of five successes on a successful Investigation roll at any difficulty. Least gods only perceive events that directly relate to their limited domain, so the information they have is likewise limited. Finally, use of this Charm to rip experiences out of a least god’s mind sends the deity into quivering catatonia for an hour, preventing it from being interrogated again during this time._x000D_ _x000D_ A third purchase of this Charm reduces the activation cost to one mote if the Infernal targeted the same person using Analytical Modeling Intuition on his last action. Failure to continuously renew the effect or choosing a new target resets the Charm’s usual cost._x000D_ _x000D_ Errata - The activation roll of this Charm is a social attack against the target's MDV.
Infernals (2e) 131
Anonymity Through Propriety (3 Ess)
Cost: 8mm or 1wp
Duration: One Day
Type: Reflexive
Keywords: Combo-OK, Compulsion, Messianic(1)
It is not the place of inferiors to pry into the lives of the great and powerful. This Charm exerts unnatural mental influence against all characters (including animals) within (Essence x 100) yards who have a Dodge MDV less than the Infernal’s (Charisma + Bureaucracy + Cult), compelling them to pay no attention to the Exalt or his affairs unless the Infernal’s actions directly interact with or involve the weaker being. By the law of Cecelyne, the Charm cannot compel characters of greater Essence, even if their Dodge MDV is sufficiently low. Affected beings still notice the Infernal with their senses and remember everything they observe about him, though they steadfastly refuse to think about or discuss this obviously powerful, important and likely dangerous figure._x000D_ _x000D_ Ignoring all uses of this Charm from all characters for one day costs one Willpower. Once a character has spent five consecutive days resisting this Charm, she grows jaded to its effects and does not have to spend Willpower again for another month._x000D_ _x000D_ Infernals with Essence 4+ may purchase this Charm a second time to expand the radius to (Essence rating) miles. Each dot of Essence above 4 allows another purchase, cumulatively multiplying the range by a factor of 10. Thus, with Essence 6, it affects valid targets within 600 miles. At Essence 10, it affects all valid targets in the same realm of existence.
Infernals (2e) 119
As You Wish
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Cecelyne is both malevolent and endlessly giving, as those who mistake her gifts for kindness and indebt themselves to her law can attest. Whenever an Infernal with this Charm overhears prayers with Penitents Like Scattered Grains, she may answer those prayers by activating Verdant Emptiness Endowment as if the supplicant were in range of that Charm. The prayer itself provides the arcane link to convey the miracle answer. If other Charms expand the options that Verdant Emptiness Endowment can give, these expansion effects may also be transmitted. Infernals who know the Charm Locust Mana Plague (see pp. 126-127) may answer prayers requesting food by having the demon locusts crawl into life around the supplicant.
Infernals (2e) 129
Ascendant Objectivity Stance
Cost: 8mm or 1wp
Duration: One Day
Type: Simple
Keywords: Obvious, Shaping
From above, She Who Lives In Her Name looks down on the messy chaos of a world desperate for her order. The Infernal’s anima crystallizes and cracks, releasing a shard of light that grows into a narrow single-person platform that floats in mid-air, waiting for its creator to step on and claim it. The platform has soak and other traits as per a construct fashioned with Crystal-Fire Barrier Technique. If the Infernal steps on it with Mind-Hand Manipulation active, his feet adhere, and he gains the ability to hover and fly at up to ([Essence rating] x [natural ground speed]). The platform provides 50% cover from below. Should the Exalt suffer any knockback or knockdown while flying (or if the platform is destroyed by damage), this Charm deactivates and must be reactivated prior to hitting the ground to avoid impact. Hitting the platform deliberately requires a called shot at no penalty. If the directed attack hits the Infernal, it hits the platform and applies damage to it instead.
Infernals (2e) 137
Bestowal of Accursed Fortune
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
This Charm expands the scope of its prerequisite, Verdant Emptiness Endowment, allowing that Charm to bestow dots of certain Backgrounds as an alternative to other traits. These dots take a number of weeks equal to the character’s new rating in the raised Background to appear and do so through a strange conjunction of coincidences that appear implausible but well within the bounds of possibility. Even as pattern spiders chitter impotent protests at the disruption, they find the pattern of good fortune tangled into their work and have no choice but to integrate the foreign design or damage the Tapestry even worse. This Charm can’t bestow Backgrounds on a character while a previously bestowed dot is pending resolution._x000D_ _x000D_ The beneficiary does not even have to begin paying for the dot until it is received. As a Training effect, each Background dot provided by this Charm costs three experience points._x000D_ _x000D_ The Backgrounds that may be improved by this Charm are as follows: Abyssal Command, Allies, Acquaintances, Backing, Command, Connections, Contacts, Cult, Followers, Henchmen, Influence, Mentor, Resources, Reputation, Retainers, Salary, Sifu and Spies. Some of these Backgrounds may be found in the various Manuals of Exalted Power. Any other selections require express Storyteller approval and must pertain to some form of social advantage ratherthan anything more innate or supernatural. Targets of this Charm may not be given Backgrounds they are normally unable to possess for whatever reason._x000D_ _x000D_ Infernals can improve their own social standing with this Charm. If they are doing so to restore previously attained ratings in the Backgrounds that were lost without any experience point recompense or other restitution (as determined by the Storyteller), there is no experience cost associated with the regained dot. The benefit does not apply unless the previous ratings in question were paid for, whether through initial Background dots, bonus points or experience. “Free” Backgrounds awarded through plot events remain ineligible until they have been fully paid for (three experience points per dot).
Infernals (2e) 128
Blight Internalization Transcendence
Cost: 1mm
Duration: One Season
Type: Simple
Keywords: Combo-OK
When compared with the corrosive, cosmic power of Malfeas, most diseases bore Infernal Exalted. Upon activating this Charm, the Infernal becomes infected with a variant of Final Viridescence (see the “Green Sun Wasting” sidebar, p. 110) that resists all treatment, magical or otherwise. The character automatically fails all checks to mitigate or end the malady’s effects. However, once the disease fully runs its course and “kills” the Infernal, his fever breaks, and his disfigured flesh sloughs off to reveal pristine healthy tissue underneath. Not only does the character make a full and immediate recovery, he also becomes immune to all Sickness effects for one season. The breaking of a character’s fever does not heal any actual injuries or aid the character apart from reversing the effects_x000D_ of his illness and granting lasting immunity.
Infernals (2e) 109
Broken Silence Laughter Defense
Cost: 1mm or +4m or +0m
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Adorjan pities her siblings. They plot vengeance against the gods and their Chosen so seriously that they fail to see the absurd humor in hairless monkey creatures rising up and conquering the creators of the universe. What could be funnier than that? This Charm may be activated for one mote in response to any sort of mental influence, causing that influence to become Obvious to the Infernal’s senses. He may then allow the effect to go forward without opposition or spend an additional four motes to perfectly parry it with inappropriate or unnerving laughter. The Charm can parry unblockable mental influence. The additional mote surcharge is waived if the character has made no other vocal_x000D_ utterances previously in the scene.
Infernals (2e) 145
Brooding Resentment Defense
Cost: 5mm or +1-5wp to resist UMI
Duration: Instant
Type: Simple
Keywords: Combo-Basic
The Ebon Dragon cannot help but understand the hateful terms of his imprisonment any more than he can choose to accept that imprisonment. For five motes, this Charm makes all unnatural mental influence currently affecting the Infernal Obvious to her senses. She may choose one of them to resist by paying Willpower points equal to the minimum Essence required for the Charm, spell or other power causing the influence (maximum five Willpower). If this value is not provided, the Storyteller should assign a cost from one to five Willpower based on the effect’s relative power. The Infernal may not use this Charm to resist effects with a Willpower cost exceeding her Integrity rating. Upon successful payment, this Charm immediately terminates the offending influence. No force can prevent a character from using this Charm.
Infernals (2e) 156
By Agony Empowered
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
This Charm permanently improves By Pain Reforged, allowing that Charm to ignore deleterious effects from lethal damage. In addition, if lethal damage would reduce the Infernal below Incapacitated while he is using By Pain Reforged, the damage does not continue into his Dying levels, instead upgrading existing lethal wounds into aggravated damage. Once the Infernal has aggravated wounds in all health levels, further damage can mortally wound or kill him normally._x000D_ _x000D_ When purchased, By Agony Empowered does not mitigate penalties imposed by aggravated damage. Infernals with Essence 5+ may ignore even these penalties, fighting to the last breath without any sign of slowing or acknowledging their wounds.
Infernals (2e) 112
By Pain Reforged
Cost: 0m or 1 hl
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
Pain puts life in perspective, pushing aside all other distractions. This is the simplest truth Malfeas has learned from his imprisonment within himself. Use of this Charm allows an Infernal to ignore all negative effects associated with bashing damage she has suffered. Such injuries do not cause wound penalties or slow her down in any way. If reduced to Incapacitated by bashing wounds, she does not fall unconscious, but remains fully aware as further bashing trauma converts to lethal. Aggravated and lethal injuries penalize characters protected by this Charm normally. When this Charm ends, all suspended penalties resume immediately.
Infernals (2e) 108
Cecelyne Inevitability Technique
Cost: 0m or 1 wp to reduce TN
Duration: Permanent
Type: Permanent
Keywords: Shaping
The Yozis exist beyond fate, warping the flow of causality merely through the lightest touch of their cosmic infinitude. Whenever an Infernal activates the appropriate First (Yozi) Excellency to improve a rolled action, she may pay an additional Willpower to lower the enhanced action’s target number to 6. This benefit is not cumulative with other effects that reduce target number. The Shaping effect of this Charm warps reality as a whole rather than any individual target; the improved Excellency use does not itself become a Shaping effect. Infernals with Essence 7+ no longer need to spend Willpower to benefit from this Charm; such characters automatically drop the target number of rolled actions to 6 whenever they use the appropriate First (Yozi) Excellency.
Infernals (2e) 108
Cecelyne Mythos Exultant
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Yozis revel in the exercise of their purview, drawing power from the very strategies they use to spread that power through Creation. This Charm may be purchased once for each First (Yozi) Excellency the character knows, though she can only enhance a given action with one of the versions. Whenever the Infernal succeeds while stunting on an action that could benefit from the appropriate Excellency, she may choose to receive the alternate rewards listed below instead. Characters may partake of these awards even if they did not use the pertinent Excellency to assist the action, just so long as doing so was an option._x000D_ _x000D_ Cecelyne: The Endless Desert is a creature of balance, forming the dividing line between Creation and Malfeas, the finite and infinite. A successful two or three point stunt provides Willpower in addition to motes, rather than forcing the character to select one or the other.
Infernals (2e) 107
Cold Fire Desolation Brand
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sickness
When Malfeas strikes down the impudent, only the most fortunate die quickly. This Charm permanently improves Green Sun Nimbus Flare, causing all burns that Charm inflicts to automatically infect their victims with Green Sun Wasting (see p. 110)._x000D_ _x000D_ Infernals with Essence 4+ inflict a disease with penalties that start at full strength rather than building over the course of hours, though this does not accelerate other symptoms. With Essence 5+, Cold Fire Desolation Brand infects victims with Final Viridescence. At Essence 6+, the type of Final Viridescence is so extreme that only magical treatment can remove it; all Morbidity checks automatically fail absent such magic.
Infernals (2e) 116
Constructive Convergence of Principles (3 Ess)
Cost: 20mm or 1wp
Duration: Instant
Type: Simple
Keywords: Blasphemy, Combo-OK, Obvious, Shaping
The Primordials built Creation from the chaos of the Wyld. Tapping into this legacy, an Infernal with Constructive Convergence of Principles may give form to the inchoate. Except as noted, this Charm duplicates the Solar Charm Wyld-Shaping Technique (see Exalted, p. 216) and is similarly limited to Shaping within a radius of (Essence) miles. Unlike the Lawgivers, the dice pool for this Charm is (Willpower + Essence). This action may be enhanced by the Excellencies of She Who Lives in Her Name as though the dice pool was a combination of (Attribute + Ability). All beings created by this Charm are inherently creatures of darkness in accordance with the Yozi Essence that gave them life. Spending successes equal to a First Circle demon’s Essence rating on the “create people” option allows the Exalt to spawn an unbound heroic member of that race that comes into existence with an Intimacy of loyalty to its creator and whatever Motivation he decides to imprint on it. This Charm may be used in the Demon Realm as though the Middlemarches, but the Yozis are very touchy about having their bodies mutilated by Exalted, so one will actively block efforts to Shape any modifications to its terrain unless the changes closely fit the Yozi’s nature and aesthetic. The broken Primordials are indifferent to the creation of wealth, people or artifacts within themselves._x000D_ _x000D_ A second purchase of this Charm at Essence 4+ upgrades it with all of the effects bestowed by Wyld Cauldron Technology (see Exalted, p. 217). A third purchase at Essence 5+ allows regions of Creation to be shaped as if the Bordermarches, though demesnes can’t be formed within Creation until the Infernal has Essence 7+, and all must have an Infernal aspect. Use of this Charm in Creation is a Blasphemy effect.
Infernals (2e) 136
Cornered Titan Desperation
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The Ebon Dragon eschews close combat because he is ultimately a coward in spite of his vast power. However, preferences must be set aside in the face of necessity. The Infernal may apply Ebon Dragon Charms that enhance ranged attacks to any close combat attack, provided it meets one or more of these criteria:_x000D_ _x000D_ • The Infernal is making a surprise attack._x000D_ • The target has deliberately inflicted levels of lethal or aggravated damage to the Infernal previously in the scene._x000D_ • The target bars the only exit from a place of confinement._x000D_ • It is Calibration.
Infernals (2e) 150
Cosmic Transcendence of Compassion
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Combo-OK
It is unfair to say that She Who Lives In Her Name is without Virtue. Like her fellow Yozi Adorjan, the Principle of Hierarchy merely understands the bigger picture. Infernal Exalts can purchase this Charm once per dot of Integrity (to a maximum of four times), with each purchase enhancing one Virtue rated 5+. The choice can’t be altered, but the Charm’s effects recede if the Infernal lacks a sufficient Virtue rating for whatever reason._x000D_ _x000D_ The Infernal regains one channel for each Virtue augmented by this Charm once per day at sunset. Additionally, whenever an Infernal would roll dice for a Virtue enhanced by a purchase of this Charm (whether as a pool by itself or bonus dice from a channel), the Charm converts these dice into automatic successes. This isn’t optional, so characters must always spend Willpower to resist the urges of extreme Virtue. See below for how Virtues express themselves differently through this Charm._x000D_ _x000D_ Lawgivers have a Charm “Epic Zeal of (Virtue)” that has identical effects, but requires Integrity 4 and any Integrity Excellency as a prerequisite. This is not the only form of extreme Virtue Solars of the First Age explored, only one transhumanist paradigm._x000D_ _x000D_ Compassion: The Infernal cares for other people as she would care about the chips of bone or fibers of sinew that compose someone she cares about. She certainly does not wish the pieces harm, but places their wellbeing far below the health of the whole. The specifics of the Infernal’s greater good must be worked out with the Storyteller and must make sense for the character’s Intimacies and other Virtue ratings. Within this expansive ethos, she can sacrifice millions of lives to save billions more. She can channel Compassion on any action that serves her greater good, even actions that oppose smaller conceptions of Compassion. However, she must spend Willpower to take actions that oppose the greater good, even those actions that demonstrate immediate Compassion.
Infernals (2e) 132
Cosmic Transcendence of Conviction
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Combo-OK
It is unfair to say that She Who Lives In Her Name is without Virtue. Like her fellow Yozi Adorjan, the Principle of Hierarchy merely understands the bigger picture. Infernal Exalts can purchase this Charm once per dot of Integrity (to a maximum of four times), with each purchase enhancing one Virtue rated 5+. The choice can’t be altered, but the Charm’s effects recede if the Infernal lacks a sufficient Virtue rating for whatever reason._x000D_ _x000D_ The Infernal regains one channel for each Virtue augmented by this Charm once per day at sunset. Additionally, whenever an Infernal would roll dice for a Virtue enhanced by a purchase of this Charm (whether as a pool by itself or bonus dice from a channel), the Charm converts these dice into automatic successes. This isn’t optional, so characters must always spend Willpower to resist the urges of extreme Virtue. See below for how Virtues express themselves differently through this Charm._x000D_ _x000D_ Lawgivers have a Charm “Epic Zeal of (Virtue)” that has identical effects, but requires Integrity 4 and any Integrity Excellency as a prerequisite. This is not the only form of extreme Virtue Solars of the First Age explored, only one transhumanist paradigm._x000D_ _x000D_ Conviction: Inhuman extremes of Conviction do not wildly deviate from the ethics of mortal paragons except by degree. Therefore, the applicability of Conviction channels does not increase. However, whenever mental influence seeks to alter the emotional context of any of her Intimacies, lessen them outright or alter her beliefs or memory with an Illusion effect, the Exalt may spend one Willpower and one Conviction channel to perfectly dodge that influence. Doing so breaks any ongoing effects from the dodged influence, and this may be done later to throw off influence as an alternative to dodging the initial social attack or other source. In addition to the normal behavioral prohibitions on high Conviction, an Infernal with this Charm can’t knowingly act against any of her Intimacies unless she has spent Willpower to act against her beliefs for a scene.
Infernals (2e) 132
Cosmic Transcendence of Temperance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Combo-OK
It is unfair to say that She Who Lives In Her Name is without Virtue. Like her fellow Yozi Adorjan, the Principle of Hierarchy merely understands the bigger picture. Infernal Exalts can purchase this Charm once per dot of Integrity (to a maximum of four times), with each purchase enhancing one Virtue rated 5+. The choice can’t be altered, but the Charm’s effects recede if the Infernal lacks a sufficient Virtue rating for whatever reason._x000D_ _x000D_ The Infernal regains one channel for each Virtue augmented by this Charm once per day at sunset. Additionally, whenever an Infernal would roll dice for a Virtue enhanced by a purchase of this Charm (whether as a pool by itself or bonus dice from a channel), the Charm converts these dice into automatic successes. This isn’t optional, so characters must always spend Willpower to resist the urges of extreme Virtue. See below for how Virtues express themselves differently through this Charm._x000D_ _x000D_ Lawgivers have a Charm “Epic Zeal of (Virtue)” that has identical effects, but requires Integrity 4 and any Integrity Excellency as a prerequisite. This is not the only form of extreme Virtue Solars of the First Age explored, only one transhumanist paradigm._x000D_ _x000D_ Temperance: With extreme self control comes absolute clarity of purpose. Whenever mental influence would build an Intimacy or exert an Emotion effect over her, the Infernal may dodge by spending one Willpower and one Temperance channel. This defense follows the same overall rules as the dodge afforded by Cosmic Transcendence of Conviction apart from the types of influence it defends against. The range of actions that extreme Temperance can enhance does not improve. Unfortunately, her ascetic devotion also requires her to spend Willpower to act dishonestly or show bias in any situation, not just matters of importance. She must also spend Willpower to break promises, even those lacking that formality and solemnity of a sworn oath.
Infernals (2e) 132
Cosmic Transcendence of Valor
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Combo-OK
It is unfair to say that She Who Lives In Her Name is without Virtue. Like her fellow Yozi Adorjan, the Principle of Hierarchy merely understands the bigger picture. Infernal Exalts can purchase this Charm once per dot of Integrity (to a maximum of four times), with each purchase enhancing one Virtue rated 5+. The choice can’t be altered, but the Charm’s effects recede if the Infernal lacks a sufficient Virtue rating for whatever reason._x000D_ _x000D_ The Infernal regains one channel for each Virtue augmented by this Charm once per day at sunset. Additionally, whenever an Infernal would roll dice for a Virtue enhanced by a purchase of this Charm (whether as a pool by itself or bonus dice from a channel), the Charm converts these dice into automatic successes. This isn’t optional, so characters must always spend Willpower to resist the urges of extreme Virtue. See below for how Virtues express themselves differently through this Charm._x000D_ _x000D_ Lawgivers have a Charm “Epic Zeal of (Virtue)” that has identical effects, but requires Integrity 4 and any Integrity Excellency as a prerequisite. This is not the only form of extreme Virtue Solars of the First Age explored, only one transhumanist paradigm._x000D_ _x000D_ Valor: The Infernal knows no peers or superiors and, therefore, ceases to understand fear as a meaningful concept. If she would somehow fail a Valor check despite 5+ automatic successes, she still succeeds with threshold of one. She treats all mental influence that would instill fear or alter her behavior through playing on fears as unacceptable orders, also terminating any fear-based Intimacies upon purchase of this Charm. The Storyteller decides when this defense applies. Cosmic Transcendence of Valor does not broaden the range of actions that Valor channels can aid, nor does it broaden the scope of prohibited actions.
Infernals (2e) 132
Counter-Conceptual Interposition
Cost: 8mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
Faced with any physical attack, the Principle of Hierarchy may reshape reality to produce a phenomenon or event capable of neutralizing the attack. This Charm is a perfect parry against any attack the Infernal can perceive, even unblockable attacks. The default manifestation is an orb of crystalline fire that appears in the path of the attack, shattering to stop the blow or projectile just before it hits the Exalt. Where the sphere shatters, a ripple of bent space flows out like a stone dropped into a pond. It is possible to manifest any instant duration effect that could provide a parry, however, such as a spray of water to snuff out a firewand’s torrent or a concussive thunderclap that knocks aside an incoming arrow. Such variations are stunts, so creative use can reduce the cost of the Charm to match the perfect defenses of other Yozis. Counter-Conceptual Interposition is vulnerable to the Imperfection of the Principle of Hierarchy.
Infernals (2e) 133
Counterpoint Inquisition Defense
Cost: 3mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Counterattack
To dare voice an alternate point of view to the Principle of Hierarchy is to invite her wrath and curiosity both. Wise enemies fear the latter more. This Charm may be activated as a counterattack in response to any unnatural mental influence directly imposed in real time by a sapient being (i.e., no delayed effects or written influence). The mental influence does not need to succeed to be eligible for counterattack and resolves normally. Meanwhile, the Infernal gets to scan the attacker’s own mind as if using Analytical Modeling Intuition to pose a question. Because the attacker already established a mental connection, the Infernal adds her Essence rating in bonus successes to her attack roll. With Essence 4+, this Charm can be used in response to natural mental influence as readily as unnatural.
Infernals (2e) 132
Counter-Pronouncement of Enthymemic Law
Cost: 5mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Servitude
The law of Cecelyne is arbitrary. This is her prerogative, for the law serves only to maintain the power of the mighty over the weak. Faced with any sort of mental influence or an attempt to alter him with a Shaping effect, the Infernal may vocally retort by citing some law of Hell that contradicts the attacker’s intentions and makes them illegal. The Infernal may make up a law on the spot, which need not be logical or consistent with previously established laws, though it cannot set the weak above the strong. It isn’t necessary to draw attention to where the law comes from, though the Exalt may not misattribute it to another government._x000D_ _x000D_ The declaration of law provides a perfect parry against the rebuked mental influence or Shaping attempt, regardless of whether the law has any legitimate authority over the attacker. This includes written attacks, provided the character argues aloud with the text. Additionally, the Infernal and all First Circle demons who overhear the pronouncement must spend one Willpower or instantly develop an Intimacy of loyalty toward the new law as a Servitude effect. This Charm is vulnerable to the Imperfection of the Endless Desert.
Infernals (2e) 124
Cracked Cell Circumvention
Cost: 2mm or or 2m, 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
From his thrashing imprisonment to present, the Ebon Dragon has tirelessly and furiously labored to shatter the walls of his prison. This Charm may supplement any action that directly helps an Infernal escape physical restraints or physical confinement. Note that this Charm only aids in direct personal escape efforts; it can help an Exalt seduce a guard to get out of jail, but it won’t help her shatter the prison wall from the outside to set other captives free. As always, the Storyteller remains the final arbiter of when this Charm applies. Cracked Cell Circumvention doubles the successes of any valid action (or doubles the size of a static pool). If used to enhance an attack, the accuracy successes double before applying the target’s DV (or MDV), but this does not also double damage successes._x000D_ _x000D_ Infernals with Essence 4+ may spend an additional Willpower when activating this Charm in order to ensure a threshold one success on the enhanced action as a Shaping effect. The character can’t use this effect to destroy magical objects, but she may augment actions that circumvent such barriers nondestructively. Using this effect to escape a clinch breaks the hold immediately.
Infernals (2e) 155
Crowned with Fury
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Obvious, Social
Malfeas is not a patient Yozi. He can certainly wait when he must, as his surrender and imprisonment attest. However, the nature of the Demon City abhors the restraint implicit to inaction in any form. Whenever an Infernal who knows this Charm makes a social attack that would be considered an unacceptable order if defended against with Impervious Primacy Mantle, the attack becomes an unnatural mental influence costing one Willpower to resist. Flickers of hateful green fires emanate from the Infernal’s eyes and mouth while using this Charm, curling up to hint at the outlines of a burning crown upon his brow ornamented with the central jewel of his caste mark. This display fades as soon as the Infernal finishes speaking his attack. This enhancement is not optional.
Infernals (2e) 112
Crystal-Fire Barrier Technique
Cost: 5mm or 1wp
Duration: One Day
Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping, Sorcerous
By hardening natural law into a tangible force, the Principle of Hierarchy defines her environment to aid allies and hinder enemies. This Charm may only be activated on the Infernal’s action tick until he has Essence 5+, at which point he may use it in Step 2 of attack resolution to defensively create constructs in the path of attacks. The Charm can’t be used more than once per tick for any reason. Upon activation, the Infernal chooses an origin point no greater than (Essence x 10) yards away. Translucent white light expands from that point, crystallizing into a single-layer construct of solid force whose dimensions can be arrayed as a wall, sphere, ovoid or anything in between of comparable simplicity. No dimension of the construct can exceed (Essence x 20) yards across. If characters do not wish to be trapped on a particular side of the barrier and they have a sufficient move rate to cross to the desired side, they may do so before the light hardens. In addition to being vulnerable to countermagic, constructs made with this Charm are inanimate objects with (Essence x 4) bashing and lethal soak and are destroyed upon suffering any damage. The Infernal can also dismiss them at will. The barriers are equally solid to material and incorporeal objects and provide usual cover, but their creator can move through them as if they were incorporeal whenever he wishes to do so. Attacking through the barrier isn’t possible. Once created, constructs are stationary and can’t be moved, only destroyed.
Infernals (2e) 137
Damning Petulance Technique
Cost: 3mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Shaping
The Ebon Dragon does not really understand heroism save through understanding its absence. This Charm may be activated whenever the Infernal observes a rolled action take place within 10 yards. If the targeted action is enhanced with a two- or three-point stunt or a Virtue channel, the roll is made at the normal target number, negating the effect of this Charm. If the targeted action is enhanced by a one-point stunt, its target number increases by 1 (normally 8). With no stunt at all, the target number increases by 2 (normally 9).
Infernals (2e) 151
Death-Dealing Journey
Cost: 3mm
Duration: Indefinite
Type: Reflexive
Keywords: Combo-OK, Velocity
To merely outpace opposition is insufficient victory. The Infernal may dash reflexively each tick as though taking Move actions, enabling him to dash and take other actions without requiring a flurry. This Charm deactivates at speeds less than dashing at maximum rate.
Infernals (2e) 139
Demonic Primacy of Essence
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Servitude, Social
The law of Cecelyne binds the will of inferiors to their natural masters. Whenever a character with this Charm makes a social attack against a native of Malfeas who has a lower Essence rating, the target suffers an MDV penalty equal to the difference between their Essence ratings, and the attack is considered unnatural mental influence. Attacks enhanced this way cost the usual number of Willpower points to resist. Hierarchy works both ways, however. The Infernal suffers the same penalty against the social attacks of Malfean natives with higher Essence (unless they also have this Charm, in which case the DV penalties for both Charms don’t stack), though any natural mental influence remains so. Infernals who also know Wayward Divinity Oversight (see p. 118) apply the MDV reduction to social attacks against gods of lesser Essence, but none of the other benefits or drawbacks of this Charm apply with such beings.
Infernals (2e) 119
Demon-Wracking Shout
Cost: 50mm or 5 ahl
Duration: Instant
Type: Simple
Keywords: Blasphemy, Compulsion, Obvious
The death cry of Lilike, fetich soul of the River of Torments, armed her murderer with a horrid bane against the newly incarnated Adorjan. Accordingly, this Charm may be learned by Solars, Lunars and Sidereals for 16 experience points as though the Chosen were a member of the Eclipse Caste. No teacher is necessary if the character has ever heard the Charm used. Gods and demons who have heard the Charm can teach it, though they can’t actually learn it themselves._x000D_ _x000D_ The Demon-Wracking Shout is a cry that exceeds all others, both in volume and in the scope of its anguish. As this Charm activates, a piece of the Exalt’s soul tears off and pours from his mouth as a screaming wind that courses over the battlefield like Adorjan herself. Demons within a radius of one mile suffer levels of unsoakable aggravated damage equal to the Exalt’s Essence rating. Those killed join the scream, bodies remaining upright and shrieking as bloody streamers of Essence pour from their dead mouths for a heartbeat before the gale disintegrates them. Any First Circle demon who survives suffers an irresistible Compulsion to flee the area and not return for five days. Until then, they treat efforts to make them return as unacceptable orders. Second and Third Circle survivors also feel this Compulsion but may resist by spending five Willpower. Demons descended from Adorjan can’t resist regardless of their circle. All beings within the radius suffer deafness as a Crippling effect, though hearing returns to Essence users at the end of the scene. Souls of non-Yozi Primordials caught in the radius suffer as demons do, though souls transformed into non-spirit states of existence like demesnes or artifacts do not._x000D_ _x000D_ Adorjan herself (along with any other who has learned Hateful Wretched Noise) suffers no damage from the Charm, but its Compulsion exorcises her as readily as her progeny. She also suffers an Emotion effect that forces her to instantly develop an Intimacy of love toward the character who dared echo her slain fetich, replacing any existing Intimacy to the character based on another emotional context. Lilike’s murderer Marus came to regret the love of Adorjan and vainly sought to earn her hatred until his terrible death. Those who wield this Charm against her must never forget what her love means.
Infernals (2e) 147
Despair-Choked Spirit Maiming
Cost: 8mm
Duration: One Day
Type: Simple
Keywords: Combo-OK, Sorcerous
From the breath of Essence to the very will that holds a psyche together, no hope escapes the Ebon Dragon’s touch. This Charm is identical to Ever-Hungry Shadow Affliction, save that it blocks the regaining of Willpower and cannot be repurchased.
Infernals (2e) 153
Dim Irrelevancies Unveiled
Cost: 0m or 1m for more info
Duration: Permanent
Type: Permanent
Keywords: —
Some subordinates may accomplish acts worthy of notice from time to time. Whenever anyone uses any Essence-fueled supernatural power within (Essence x 10) yards, roll the Infernal’s (Perception + Awareness) at a difficulty of (8 - the power user’s Essence rating, minimum 1). Success means the Infernal senses where the power was activated relative to himself and the effect’s minimum Essence. If he wishes further information, he may pay one mote to make the scrutinized effect Obvious to his senses, though doing so causes his eyes to flash like Insignificant Embers Intuition. Insignificant Embers Intuition may be used to enhance this Charm’s activation roll, providing more information about the effect’s aspect and the overall_x000D_ power of its source._x000D_ _x000D_ Dim Irrelevancies Unveiled only reveals the location where a power was activated and does not track the source even if the power is ongoing.
Infernals (2e) 113
Dissonant Lies Made True
Cost: 5mm or 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Counterattack, Illusion
Noise alone drives Adorjan to monstrous killing rage. Lies bring out her righteousness, which is infinitely worse. This Charm is a counterattack against any form of mental influence based on deception. It does not lessen the effectiveness of the opposing mental influence, instead forcing the attacker to believe his own lies. Roll the Infernal’s (Charisma + Presence + Essence) against the attacker’s Dodge MDV. Success convinces the target of whatever delusion he sought to impose on the Infernal. Resisting this unnatural Illusion to recognize the truth for a scene costs two Willpower. When retaliating against magical Illusions that have different resistance guidelines, these guidelines apply to the Exalt, while the attacker resists according to the rules for Dissonant Lies Made True._x000D_ _x000D_ Victims may only resist reflected lies when confronted with some external evidence of the deception. Those trapped within their own mind or bound by an inescapable or perfect lie may apply deeper introspection to the same result. Once a victim of this Charm has spent a cumulative total of 10 Willpower over five separate scenes or the fixed duration of the attacker’s original lie passes (whichever comes first), he permanently slips free of that Illusion.
Infernals (2e) 146
Dread Panoply of the Silent Wind
Cost: 10mm or 1wp
Duration: Instant
Type: Simple
Keywords: Combo-OK, Sorcerous
The wind travels light. Her only possessions are extensions of herself. The Infernal makes a mock attack at the air using a close combat weapon she owns. That weapon fades into the wind and disperses through Elsewhere, thereafter existing only as a vague potential for violence. Up to (Essence) weapons may be banished this way with separate Charm activations. Whenever the Exalt has the necessary hand(s) available to hold a banished weapon or matched pair and wishes to make an attack using that selection, she may reflexively pay one mote to summon it to her hand. Summoned weapons shimmer into existence wreathed in a flicker of bloody lightning, fading back into Elsewhere just as quickly after striking. If wielded for a flurry, weapons last for the entire flurry or until dismissed in favor of another summoned weapon, rather than costing one mote for each attack._x000D_ _x000D_ Appropriate countermagic targeting the Infernal’s hands recalls all banished weapons, though they simply fall around her rather than usefully landing in her grip. Although weapons banished this way are almost impossible to disarm, they are also useless for parrying anything besides counterattacks. Once an Infernal has Essence 5+, banished weapons cost nothing to summon for an attack, though she can still only summon and wield one such weapon per attack.
Infernals (2e) 145
Dune-Burst Onslaught
Cost: 5mm or Min Cult 1
Duration: Permanent
Type: Permanent
Keywords: Messianic(1), Obvious
An Infernal with this Charm may dispense with an attack roll when attacking with Sandstrike Blast (this costs the same as a targeted attack). Instead, the Exalt selects any location within range to be the epicenter of a wider burst. The eruption of sand fills a radius of (Essence x 2) yards around the epicenter, acting as a one-time environmental hazard with (the Infernal’s Essence + Cult) lethal piercing Damage and (Infernal’s Essence) Trauma. Characters damaged by the burst lose Willpower from Shaping as normal. Transcendent Desert Creature provides immunity to this Charm, in case the Infernal catches himself in the radius. Infernals who know Sands Through Fingers Defense may also initiate a burst centered on themselves when they activate that Charm by paying an additional two motes. Following the burst, the area remains choked with sand as from a violent sandstorm, limiting visibility like fog for the next 10 minutes (see Exalted, p. 135).
Infernals (2e) 124
Dune-Drowned Oasis Ritual
Cost: 10mm or 1wp or Min Cult 2
Duration: Until Complete
Type: Simple
Keywords: Messianic(1), Shaping
The Infernal basks in the worship of her followers, harvesting and focusing the Essence from their symphony of obscene chants and mad rites into a mockery of geomantic power. This Charm can only be activated within an area the Exalt has blighted with Holy Land Infliction. For as long as the area remains marked as a Dune-Drowned Oasis Ritual site, worshipers can “build” a level one Cecelyne demesne using the same overall rules as building a manse (see Exalted, p. 133)._x000D_ _x000D_ For this ritual to work, the Infernal must design a catechism for the project as per blueprint construction, using Linguistics in place of Craft (Lore and Occult requirements remain as is). Only another character who knows this Charm can check the accuracy of the rites. The cost of raw materials is the same as for slave labor, representing consumed ritual implements and carefully planned offerings. All members of the workforce must belong to the Infernal’s cult, though the Exalt herself only has to personally witness the rite begin and remain observant for its final five days. If the constant worship follows the catechism to success, the area consecrates and exudes the Yozi energy of the Endless Desert as it comes into existence attuned to the Infernal._x000D_ _x000D_ Terminating this Charm prior to completion spoils the effort, requiring a completely new catechism. The ritual also spoils if the blight reverts to mundane desert around the nascent demesne, perhaps as a result of countermagic. Destroying the blight after the demesne fully forms does not harm or weaken the place of power. This Charm may be repeatedly applied to increase the power of a demesne it has created, but each dot of increase requires a new catechism and the same effort as if building a manse of the new rating from scratch. Moreover, the process of upgrading cannot take less than a year per dot.
Infernals (2e) 126
Earth-Skimming Gale Tread (3 Ess)
Cost: 5mm
Duration: One Hour
Type: Reflexive
Keywords: Combo-OK, Obvious
Adorjan often flies low to the ground, the better to ravage her prey. Bloody-hued winds swirl around the Infernal in an eerily silent vortex, bearing him aloft to a maximum height of (Athletics rating) yards off the ground. The vortex obviates Stealth like an eight to ten mote anima banner. The Exalt can hover, fly and otherwise move without regard for gravity so long as he observes this limited flight ceiling, flitting along at his normal ground speed. The altitude limit merely requires that he remain close to a solid or liquid surface, so the Charm can be used to fly up the side of a wall or glide over a river. Losing consciousness terminates the Charm._x000D_ _x000D_ If the character ever finds himself with more distance separating him from an acceptable surface, he falls normally until he is back within the normal limit of the ground, at which point he slows to a quick stop without suffering harm._x000D_ _x000D_ A second purchase requires Essence 4+ but removes the flight ceiling entirely. A third purchase at Essence 5+ extends the Charm’s duration to Indefinite and reduces the cost to (10 – Essence rating) motes.
Infernals (2e) 144
Ebon Dragon Inevitability Technique
Cost: 0m or 1 wp to reduce TN
Duration: Permanent
Type: Permanent
Keywords: Shaping
The Yozis exist beyond fate, warping the flow of causality merely through the lightest touch of their cosmic infinitude. Whenever an Infernal activates the appropriate First (Yozi) Excellency to improve a rolled action, she may pay an additional Willpower to lower the enhanced action’s target number to 6. This benefit is not cumulative with other effects that reduce target number. The Shaping effect of this Charm warps reality as a whole rather than any individual target; the improved Excellency use does not itself become a Shaping effect. Infernals with Essence 7+ no longer need to spend Willpower to benefit from this Charm; such characters automatically drop the target number of rolled actions to 6 whenever they use the appropriate First (Yozi) Excellency.
Infernals (2e) 108
Ebon Dragon Mythos Exultant
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Yozis revel in the exercise of their purview, drawing power from the very strategies they use to spread that power through Creation. This Charm may be purchased once for each First (Yozi) Excellency the character knows, though she_x000D_ can only enhance a given action with one of the versions. Whenever the Infernal succeeds while stunting on an action that could benefit from the appropriate Excellency, she may choose to receive the alternate rewards listed below instead._x000D_ Characters may partake of these awards even if they did not use the pertinent Excellency to assist the action, just so long as doing so was an option._x000D_ _x000D_ Ebon Dragon: The Shadow of All Things is an unstoppable force of antagonism. Unlike the permutations of other Yozis, the Ebon Dragon’s version of this Charm may enhance the stunt itself rather than its reward, converting the bonus dice into bonus successes. If the stunt succeeds, the character has already reaped the rewards of his dark glory and gains nothing further._x000D_ _x000D_ Errata - The Infernal may choose to convert any stunt dice he receives to automatic successes. Each die converted lowers his next stunt reward by one mote (minimum zero). He cannot choose a Willpower reward if he has converted any dice with this Charm._x000D_
Infernals (2e) 107
Effortless Adorjan Dominance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The more a Yozi uses its power to affect an encounter, the more its Essence begins to saturate the area and harmonize it with the fallen titan’s efforts. This Charm may be purchased once for each iteration of First (Yozi) Excellency the character knows. Each iteration of Effortless (Yozi) Dominance triggers whenever the Infernal activates its prerequisite, cumulatively reducing the subsequent cost to do so in the scene by one mote, to a minimum cost of zero motes._x000D_ _x000D_ For example, if an Infernal uses First Kimbery Excellency to add three dice to a roll, this costs three motes. The second use of that Charm in the scene to add another three dice to an action costs only two motes, and so on. Note that the progression of cost reduction only depends on the number of times the Charm gets used rather than the number of motes spent on any activation. Even a zero mote Excellency use requires a standard Charm activation to do so._x000D_ _x000D_ Errata - Zero-mote activations of Yozi Excellencies do not trigger the discount of this Charm. No matter how many times the Infernal activates an Excellency, the discount cannot increase by more than three motes during any single action.
Infernals (2e) 108
Effortless Cecelyne Dominance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The more a Yozi uses its power to affect an encounter, the more its Essence begins to saturate the area and harmonize it with the fallen titan’s efforts. This Charm may be purchased once for each iteration of First (Yozi) Excellency the character knows. Each iteration of Effortless (Yozi) Dominance triggers whenever the Infernal activates its prerequisite, cumulatively reducing the subsequent cost to do so in the scene by one mote, to a minimum cost of zero motes._x000D_ _x000D_ For example, if an Infernal uses First Kimbery Excellency to add three dice to a roll, this costs three motes. The second use of that Charm in the scene to add another three dice to an action costs only two motes, and so on. Note that the progression of cost reduction only depends on the number of times the Charm gets used rather than the number of motes spent on any activation. Even a zero mote Excellency use requires a standard Charm activation to do so._x000D_ _x000D_ Errata - Zero-mote activations of Yozi Excellencies do not trigger the discount of this Charm. No matter how many times the Infernal activates an Excellency, the discount cannot increase by more than three motes during any single action.
Infernals (2e) 108
Effortless Ebon Dragon Dominance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The more a Yozi uses its power to affect an encounter, the more its Essence begins to saturate the area and harmonize it with the fallen titan’s efforts. This Charm may be purchased once for each iteration of First (Yozi) Excellency the character knows. Each iteration of Effortless (Yozi) Dominance triggers whenever the Infernal activates its prerequisite, cumulatively reducing the subsequent cost to do so in the scene by one mote, to a minimum cost of zero motes._x000D_ _x000D_ For example, if an Infernal uses First Kimbery Excellency to add three dice to a roll, this costs three motes. The second use of that Charm in the scene to add another three dice to an action costs only two motes, and so on. Note that the progression of cost reduction only depends on the number of times the Charm gets used rather than the number of motes spent on any activation. Even a zero mote Excellency use requires a standard Charm activation to do so._x000D_ _x000D_ Errata - Zero-mote activations of Yozi Excellencies do not trigger the discount of this Charm. No matter how many times the Infernal activates an Excellency, the discount cannot increase by more than three motes during any single action.
Infernals (2e) 108
Effortless Malfeas Dominance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The more a Yozi uses its power to affect an encounter, the more its Essence begins to saturate the area and harmonize it with the fallen titan’s efforts. This Charm may be purchased once for each iteration of First (Yozi) Excellency the character knows. Each iteration of Effortless (Yozi) Dominance triggers whenever the Infernal activates its prerequisite, cumulatively reducing the subsequent cost to do so in the scene by one mote, to a minimum cost of zero motes._x000D_ _x000D_ For example, if an Infernal uses First Kimbery Excellency to add three dice to a roll, this costs three motes. The second use of that Charm in the scene to add another three dice to an action costs only two motes, and so on. Note that the progression of cost reduction only depends on the number of times the Charm gets used rather than the number of motes spent on any activation. Even a zero mote Excellency use requires a standard Charm activation to do so._x000D_ _x000D_ Errata - Zero-mote activations of Yozi Excellencies do not trigger the discount of this Charm. No matter how many times the Infernal activates an Excellency, the discount cannot increase by more than three motes during any single action.
Infernals (2e) 108
Effortless She Who Lives In Her Name Dominance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The more a Yozi uses its power to affect an encounter, the more its Essence begins to saturate the area and harmonize it with the fallen titan’s efforts. This Charm may be purchased once for each iteration of First (Yozi) Excellency the character knows. Each iteration of Effortless (Yozi) Dominance triggers whenever the Infernal activates its prerequisite, cumulatively reducing the subsequent cost to do so in the scene by one mote, to a minimum cost of zero motes._x000D_ _x000D_ For example, if an Infernal uses First Kimbery Excellency to add three dice to a roll, this costs three motes. The second use of that Charm in the scene to add another three dice to an action costs only two motes, and so on. Note that the progression of cost reduction only depends on the number of times the Charm gets used rather than the number of motes spent on any activation. Even a zero mote Excellency use requires a standard Charm activation to do so._x000D_ _x000D_ Errata - Zero-mote activations of Yozi Excellencies do not trigger the discount of this Charm. No matter how many times the Infernal activates an Excellency, the discount cannot increase by more than three motes during any single action.
Infernals (2e) 108
Ego-Infused Pattern Primacy (2 Ess)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
It is not the place of the universe to dictate the identity of the Principle of Hierarchy. Whenever a Shaping effect alters an Infernal with this Charm in a manner her player does not approve of, the character’s Essence reasserts its integrity like an immune system waging war on a plague. The offending Shaping reverses itself after one hour, during which time the character suffers_x000D_ a -1 internal penalty to all nonreflexive actions from the psychic effort of resistance and can’t be further changed by continued exposure or reapplication of the same Shaping effect during this time. Thus, healing from Wyld-induced mutation ensures immunity to further mutation while recovering, but Shaping inflicted by a Charm would only leave the Infernal immune to that singular Charm. Until the Shaping reverses itself, the Exalt must still contend with all effects of his changed state. If the character suffers multiple undesired Shaping effects, they heal back in whatever order the Infernal’s player chooses, but only one effect heals at a time. It is possible to initiate healing against Shaping the character originally permitted, should the change become undesirable._x000D_ _x000D_ A second purchase at Essence 3+ shortens the interval of regeneration to one minute. A third purchase (still at Essence 3+) allows instantaneous recovery for a reflexive cost of two motes, as the Infernal begins changing back before the offending Shaping fully resolves.
Infernals (2e) 133
Eldritch Secrets Mastery
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Illusion
The lies of the Ebon Dragon may fool even magical senses. This Charm is a permanent upgrade to its prerequisite. Whenever it is active, this Charm ensures that the Infernal’s magical traits appear to be whatever he wants them to be. If he wishes to appear Essence 1, Essence sight sees him so. If he chooses to conceal that he is a creature of darkness, he can fool the celestial lions guarding the gates of Yu-Shan. If he wishes to seem as though his motes have a Solar aspect, others know this to be so. Overcoming this upgraded Illusion requires the usual means.
Infernals (2e) 149
Eloquence in Unspoken Words
Cost: 6mm or 1wp
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous
The Infernal swallows her voice, consuming that which is most antithetical to blessed quiet. She loses the ability to make any vocal utterances except laughter, but the sacrifice purifies her words and gives them nobler means of expression. The mental voice granted by this Charm can address a specific Intelligence 1+ being the Infernal can perceive within 100 yards, or it can broadcast to all such minds within the radius. Recipients hear the Infernal’s voice within their mind and recognize that the telepathic speech comes from a nonspecific external source, though those who have heard the Exalt speak will recognize the same inflections. This form of communication can’t be overheard without magic dedicated to the purpose. The Charm may communicate only in Old Realm, and is useless to those who cannot speak it._x000D_ _x000D_ Characters who wish to tune out all transmissions from every activation of this Charm may do so for a day by spending one Willpower. This is considered resisting unnatural mental influence. If an Infernal has any Virtues rated at 5 dots, listeners with the same rating in that Virtue can understand the key nuances of the Exalt’s words enough to derive meaningful comprehension without knowing Old Realm. This Charm lasts until the Exalt reactivates it.
Infernals (2e) 146
Endless Torment Emanation
Cost: 15mm or 1wp
Duration: One Week
Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous
The Endless Desert is more than a place. She is also an idea adjoining space and time. This Charm exudes the Essence of Cecelyne as a spherical aura extending to a radius of (Essence x 10) yards from the Infernal. Once created, the psychic field remains stationary and endures for one week. Within this space, all efforts to erode positive Intimacies need only a single scene of appropriate action to succeed regardless of the listener’s Conviction rating. The effort required to build negative Intimacies likewise decreases. If eroding a particular positive Intimacy or building a particular negative Intimacy would conflict with a character’s Motivation, the effort requires normal effort to succeed. Additionally, the area is considered a place of spiritual desolation (see Withered Soul Wastes). The effects of this Charm are extremely subtle and virtually imperceptible, even to Essence sight and similar magical awareness. Characters get a faint sense that something is indefinably wrong with a successful reflexive difficulty 3 (Perception + Socialize) roll made by their players.
Infernals (2e) 130
Ephemeral Abrasion Curse
Cost: 5mm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
The Infernal gestures in the direction of a chosen incorporeal being. If he does not have a target in mind, the Charm randomly selects a dematerialized being from among those with the highest Essence rating within 10 yards of the Infernal. The Essence of Cecelyne grinds the being, manifesting it as an apparition of itself formed out of whirling sands. Although the manifested being remains dematerialized and therefore unable to hit back, the lacerating sands embedded in its ephemera allow corporeal beings to physically attack it as though it had materialized. However, each such attack drains one mote from Essence-wielding attackers. Multiple activations of this Charm may concurrently affect as many spirits as the Infernal wishes to tag with committed Essence.
Infernals (2e) 118
Essence-Dissecting Stare
Cost: See Textm
Duration: One Hour
Type: Simple
Keywords: Combo-Basic
She Who Lives In Her Name sees all that matters. This Charm duplicates the benefits of All-Encompassing Sorcerer’s Sight (see Exalted, p. 222) apart from its type and duration. The cost to activate this Charm is (8 - [lower of Perception or Occult]) motes normally or zero motes if the Infernal has Essence 6+.
Infernals (2e) 133
Ever-Hungry Shadow Affliction (3 Ess)
Cost: 10mm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Sorcerous
It is not such a leap to go from denying healing to denying Essence recovery. This Charm follows all of the same rules as its prerequisite but inhibits mote recovery by any means save stunts rather than regeneration. A black tear trickles from the corner of the victim’s eyes whenever she should gain a mote and does not. A second and final purchase of this Charm at Essence 4+ extends the duration to one day.
Infernals (2e) 153
Experimental Acceleration Mastery
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
The Principle of Hierarchy does not wait to recheck the perfection of her plans. Implementation is efficiency. Whenever an Infernal with this Charm emulates tools with Tool-Transcending Constructs to enhance or allow an action, that action is accomplished at a speed factor of the Exalt’s Essence rating. Thus, Essence 3 means such tasks may be completed three times as fast. Time dilates and warps around the affected target, quickening correct assembly to higher patterns, completion of a surgery, etc.
Infernals (2e) 137
Factual Determination Analysis
Cost: 2mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
The Principle of Hierarchy recognizes the totality of truth. This Charm may be used to test any statement the Exalt reads or overhears and provides the Infernal with certain knowledge of whether the statement was presented as a complete truth. Any intentional deception or meaningful omission of relevant data in any part of the tested statement returns the same negative response, so it is best to test a long statement frequently to isolate where the truth breaks down. If this Charm contests another, add the Infernal’s Essence rating in bonus successes to the roll-off. Truth is measured from the perspective of the speaker rather than based on objective truth. Factual Determination Analysis does not supply the truth along with its binary measure.
Infernals (2e) 130
Faster Than Sight
Cost: 5mm or WBS x 3
Duration: Indefinite
Type: Reflexive
Keywords: Combo-OK, Obvious, Velocity
The wind is felt, not seen. So long as he maintains maximum dashing speed, the Infernal is invisible and as inaudible as desired. This state imposes a -2 external penalty on all attempts to notice or attack him and provides two bonus successes on contested Stealth rolls, but these benefits do not stack with each other. Ranged attacks against the Exalt automatically miss without aid of a Charm or stunt._x000D_ _x000D_ Efforts to track the Infernal automatically fail. If a perfect tracking effect contests this effect, add the Infernal’s Essence rating in automatic successes to the opposed roll.
Infernals (2e) 144
Fate-Rending Desperation
Cost: 5mm or 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Shaping, Sorcerous
When the need is dire enough, Infernals with this Charm may warp the flow of destiny around their Yozi power. This reduces the target number of all Attribute and/or Ability rolls the Infernal makes for the rest of the scene by -1 (typically to target number 6). Unrolled actions are not affected. Such manipulations are not without consequence, however. Once the scene ends, all of the character’s rolled actions are at +1 target number (usually 8) until a full day has passed. He may not reactivate this Charm until the backlash subsides. The Shaping distortion in fate created by this Charm is localized enough that it does not reverberate through the Tapestry as a Blasphemy effect, but its use is considered Obvious to all Sidereal Exalted and gods of the Bureau of Destiny.
Infernals (2e) 156
Fealty-Acknowledging Audience
Cost: 10mm or 1wp
Duration: Varies
Type: Reflexive
Keywords: Combo-OK, Obvious, Sorcerous
Malfeas honors his inferiors most when he accepts their adoration personally and feasts upon their awe. Infernals may activate this Charm whenever they directly observe anyone else make a declaration of loyalty or love toward them. If multiple characters synchronize their pledge (such as in a recited pledge of allegiance), the Infernal can acknowledge a group with Magnitude up to his Essence rating per activation. The character pledging loyalty need not do so happily, but must do so willingly. Insincere promises still provide a chance to use this Charm, incidentally converting deep-cover spies and moles to loyal followers as they repeat the binding lies of their oaths._x000D_ _x000D_ Activating this Charm causes all targets to grow a brand exactly like one placed with Magnanimous Warning Glyph (but cannot override that Charm, and vice versa), save that the Infernal may decide whether the mark is visible or invisible, as well as where it is placed. This must be the same for all targets per activation. The act of burning the mark in place also gives its bearer an Intimacy of terrified awe toward the Infernal that does not count against a character’s maximum number of sustainable Intimacies. The brand endures regardless of this Intimacy.
Infernals (2e) 116
First Adorjan Excellency - Essence Overwhelming
Cost: 1m per diem
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Like their lesser creations, the Yozis can channel Essence to make themselves more competent at tasks. Befitting their nature, however, the Yozis do not think in terms of innate talent or learned skill (i.e., Attributes or Abilities), but rather according to the concepts they embody. Thus, Malfeas is mightiest when he takes a direct approach, while the Ebon Dragon must act indirectly and subtly to exert his full glory. So long as the action in question meets the criteria established for the Yozi in question, this Charm can enhance actions using any combination of Attribute and/or Ability. Only one iteration of First (Yozi) Excellency may improve a given action._x000D_ _x000D_ The Storyteller should adjudicate the applicability of this Charm as he would judge applicability of specialties and stunts, rewarding players who work to stay in theme and denying those who would push these Excellencies into universally applicable bonuses. As always, clear and consistent rulings will go a long way to keeping players happy. Infernals must learn each Yozi’s Excellency separately. Furthermore, a character can and must purchase each version of the Charm a number of times equal to her Essence rating as a Training effect when she first learns the Excellency or upon raising her Essence later. Consequently, each Excellency taken at character creation needs two Charm slots (assuming Essence 2), so players should plan Charm selections accordingly._x000D_ _x000D_ First (Yozi) Excellency adds dice to enhance valid actions using the same costs and rules as the First Excellency of the Lawgivers (see Exalted, pp. 183). If the action uses only an Attribute or Ability and not a combination of the two, the dice limit is the (used trait + Essence) instead. The italicized words and phrases in the descriptions below provide the core themes of each Yozi purview. The more of these relate to a given action, the more likely that a Storyteller should consider the action eligible for enhancement with the Excellency._x000D_ _x000D_ Adorjan: The Silent Wind is restless, always in motion and never satisfied. She expresses the inevitability that bad things happen regardless of who you are or how many backup plans you have. She is catastrophe and calamity, the unconsidered variable that shreds the best-laid plans of Yozi and Exalt alike. She kills because it is her nature to hurt everything she touches, not because she revels in suffering. More than any of her siblings, Adorjan is insane and encompasses contradictions. Adorjan scours her enemies, breaking them to enlighten them, even if the lesson proves fatal. Her actions display vicious whimsy, especially toward the complacent and comfortable. She loves purposeful chaos that exposes the flaws in systems and lays low the proud, but she abhors chaos for the sake of chaos as much as she abhors stasis. She is a balancing force of wickedness against the excesses of the righteous. Her depredations inspire heroes to reach their full potential through the crucible of tragedy, invariably ruining their lives in the process. Greatness is the worst curse her touch imparts. She inflicts more pain on those she loves than those she hates. No one expects her. She refuses to be understood and torments those who try._x000D_ _x000D_ This Charm can enhance any action that causes unexpected or sudden harm, such as surprise attacks or attacks that are part of flurries. Actions that create ongoing discomfort or take away sources of comfort also fall under the purview of the Silent Wind. Socially, her attacks tear away Intimacies rather than building them, teaching people to let go of attachments and worries rather than continue meaningless cycles of love or vengeance. The behaviors she compels are mad and invariably disturbing, but she does not care how the minds of others break. Adorjan’s power may be applied to any actions that help tear down structured society or spread anarchy, regardless of the reasons or methods for doing so. The Charm can’t assistactions that are planned in great detail in advance, though it is permissible to do something whose consequences will not manifest until a later time. Actions motivated by insanity may only benefit from Adorjan’s touch when there is some greater and immediate purpose behind them (even if the meaning isn’t communicated to other characters). The Silent Wind embodies the madness of the freed mind, not an idiot’s babbling.
Infernals (2e) 104
First Cecelyne Excellency - Essence Overwhelming
Cost: 1m per diem
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Like their lesser creations, the Yozis can channel Essence to make themselves more competent at tasks. Befitting their nature, however, the Yozis do not think in terms of innate talent or learned skill (i.e., Attributes or Abilities), but rather according to the concepts they embody. Thus, Malfeas is mightiest when he takes a direct approach, while the Ebon Dragon must act indirectly and subtly to exert his full glory. So long as the action in question meets the criteria established for the Yozi in question, this Charm can enhance actions using any combination of Attribute and/or Ability. Only one iteration of First (Yozi) Excellency may improve a given action._x000D_ _x000D_ Cecelyne: The Endless Desert is patient and deliberate. She holds back, amassing resources until she can overwhelm her opposition. Her law places the strong over the weak, celebrating a doctrine of arbitrary and capricious hypocrisy. She demands reverence from allies and enemies alike and works terrifying and wondrous miracles to expand her worship. She is deeply insightful into the desires and failures of others and owns those whose wishes she fulfills. She borders everything and eternity, so everyone comes to her in time. Her heart overflows with desolation, turning all around her to literal or metaphorical wasteland. When her patience runs out or her plans reach fruition, her rage is sudden and shocking._x000D_ _x000D_ Characters may apply this Charm to any actions in which they build on prior planning and effort to succeed more thoroughly or carefully. Cecelyne’s Excellency also assists actions that give others what they want in order to influence and ultimately own them. She also helps punish those who break a deal or betray their loyalty to the Infernal or his laws. The Charm may assist any attempt to amass or jealously protect resources that are directly useful to the Exalt’s established plans, but has no power to help spur-of-the-moment whims, acts of meaningless self-indulgence or displays of truly selfless altruism. The Endless Desert helps Infernals endure unrelentingly harsh conditions, whether physical or social, as well as resist challenges to their long-term plans. The Charm does not help characters resist random misfortune, nor can it thwart actions of those advancing an agenda unrelated to the Infernal’s long-term goals._x000D_ The Storyteller should adjudicate the applicability of this Charm as he would judge applicability of specialties and stunts, rewarding players who work to stay in theme and denying those who would push these Excellencies into universally applicable bonuses. As always, clear and consistent rulings will go a long way to keeping players happy. Infernals must learn each Yozi’s Excellency separately. Furthermore, a character can and must purchase each version of the Charm a number of times equal to her Essence rating as a Training effect when she first learns the Excellency or upon raising her Essence later. Consequently, each Excellency taken at character creation needs two Charm slots (assuming Essence 2), so players should plan Charm selections accordingly._x000D_ _x000D_ First (Yozi) Excellency adds dice to enhance valid actions using the same costs and rules as the First Excellency of the Lawgivers (see Exalted, pp. 183). If the action uses only an Attribute or Ability and not a combination of the two, the dice limit is the (used trait + Essence) instead. The italicized words and phrases in the descriptions below provide the core themes of each Yozi purview. The more of these relate to a given action, the more likely that a Storyteller should consider the action eligible for enhancement with the Excellency._x000D_ _x000D_
Infernals (2e) 104
First Ebon Dragon Excellency - Essence Overwhelming
Cost: 1m per diem
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Like their lesser creations, the Yozis can channel Essence to make themselves more competent at tasks. Befitting their nature, however, the Yozis do not think in terms of innate talent or learned skill (i.e., Attributes or Abilities), but rather according to the concepts they embody. Thus, Malfeas is mightiest when he takes a direct approach, while the Ebon Dragon must act indirectly and subtly to exert his full glory. So long as the action in question meets the criteria established for the Yozi in question, this Charm can enhance actions using any combination of Attribute and/or Ability. Only one iteration of First (Yozi) Excellency may improve a given action._x000D_ _x000D_ The Storyteller should adjudicate the applicability of this Charm as he would judge applicability of specialties and stunts, rewarding players who work to stay in theme and denying those who would push these Excellencies into universally applicable bonuses. As always, clear and consistent rulings will go a long way to keeping players happy. Infernals must learn each Yozi’s Excellency separately. Furthermore, a character can and must purchase each version of the Charm a number of times equal to her Essence rating as a Training effect when she first learns the Excellency or upon raising her Essence later. Consequently, each Excellency taken at character creation needs two Charm slots (assuming Essence 2), so players should plan Charm selections accordingly._x000D_ _x000D_ First (Yozi) Excellency adds dice to enhance valid actions using the same costs and rules as the First Excellency of the Lawgivers (see Exalted, pp. 183). If the action uses only an Attribute or Ability and not a combination of the two, the dice limit is the (used trait + Essence) instead. The italicized words and phrases in the descriptions below provide the core themes of each Yozi purview. The more of these relate to a given action, the more likely that a Storyteller should consider the action eligible for enhancement with the Excellency._x000D_ _x000D_ Ebon Dragon: The Shadow of All Things is Other, not wholly of the world nor fully alien to its precepts like the Neverborn. He is self-indulgent and without conscience but can be trusted to act with enlightened self-interest at all times, making him the most dependable and trustworthy of the Yozis so long as those dealing with him don’t forget his nature. He corrupts and seduces others away from virtue and honor because these concepts are poisonous to him rather than because he wants to enlighten or enslave. He genuinely believes the universe should be darkened until it approaches his unholy perfection, but his warped magnanimity hides a deeper and greater hatred of all light—literal or metaphoric. The Ebon Dragon is hollow, assembling his semblance of identity from lies, copied mannerisms and observed vices, constantly recreating himself in the image of whatever offends and frightens his adversaries the most. Moreover, he is The Nemesis, finding greater joy in thwarting the dreams of others than advancing his own agenda. Whereas the Silent Wind brings agonizing freedom to others, the Ebon Dragon can’t abide his own restraint, whether by prison walls or social mores._x000D_ _x000D_ This Excellency enhances actions that attack morality, break established moral codes or cheat in lieu of playing fair. This includes most criminal acts, except in societies where crime functions with the knowledge and quiet approval of the reigning government. Direct and intentional violations of the laws of Yu-Shan or the dictates of Cecelyne always offer chances for antagonism. The Shadow of All Things gleefully turns heroes into villains or reveals to a self-styled heroine how her actions were actually villainous all along. While a character with this Excellency experiences confinement or restraint, the Charm can only enhance actions that help him break free from that immediate imprisonment until he has done so. The Charm also can’t assist actions that knowingly help anyone else more than they help the Infernal, even when he still stands to profit a great deal. A third limitation is that the character can’t use the Charm when being honest, unless revealing a horrid truth that will hurt or debase the listener. Finally, all actions must show subtlety, if not outright guile. Choosing a brazen course of action over a subtle one forfeits any opportunity to use this Charm. In these restrictions, the Ebon Dragon’s Excellency offers the most and least freedom of any Yozi.
Infernals (2e) 104
First Malfeas Excellency - Essence Overwhelming
Cost: 1m per diem
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Like their lesser creations, the Yozis can channel Essence to make themselves more competent at tasks. Befitting their nature, however, the Yozis do not think in terms of innate talent or learned skill (i.e., Attributes or Abilities), but rather according to the concepts they embody. Thus, Malfeas is mightiest when he takes a direct approach, while the Ebon Dragon must act indirectly and subtly to exert his full glory. So long as the action in question meets the criteria established for the Yozi in question, this Charm can enhance actions using any combination of Attribute and/or Ability. Only one iteration of First (Yozi) Excellency may improve a given action._x000D_ _x000D_ The Storyteller should adjudicate the applicability of this Charm as he would judge applicability of specialties and stunts, rewarding players who work to stay in theme and denying those who would push these Excellencies into universally applicable bonuses. As always, clear and consistent rulings will go a long way to keeping players happy. Infernals must learn each Yozi’s Excellency separately. Furthermore, a character can and must purchase each version of the Charm a number of times equal to her Essence rating as a Training effect when she first learns the Excellency or upon raising her Essence later. Consequently, each Excellency taken at character creation needs two Charm slots (assuming Essence 2), so players should plan Charm selections accordingly._x000D_ _x000D_ First (Yozi) Excellency adds dice to enhance valid actions using the same costs and rules as the First Excellency of the Lawgivers (see Exalted, pp. 183). If the action uses only an Attribute or Ability and not a combination of the two, the dice limit is the (used trait + Essence) instead. The italicized words and phrases in the descriptions below provide the core themes of each Yozi purview. The more of these relate to a given action, the more likely that a Storyteller should consider the action eligible for enhancement with the Excellency._x000D_ _x000D_ Malfeas: The fallen King of the Primordials is arrogant, cruel and given to excessive displays of obvious force for the chance to show off and the sadistic joy he feels when enemies and allies look upon him in awe and terror. He is vast_x000D_ and full of hate toward those who betrayed and imprisoned him, seeking vengeance with indiscriminate callousness to the collateral damage he inflicts on the innocent. The Demon City is resilient and strong enough to lift the world or crush it underfoot. The green fires raging in his heart blight the very Essence of everything they touch, marking the world with his wrathful glory. He holds authority over all things wise enough to bow before the world’s creators._x000D_ _x000D_ Characters may apply this Charm to any actions in which they choose the ostentatious or overkill approach over merely adequate solutions. Any intentional subtlety or display of restraint makes this Excellency inapplicable, including adding less than half the maximum possible dice bonus to a roll (rounded down). Note that force does not necessarily equate to violence. A forceful seduction in which an Infernal confidently orders a prospective paramour to accompany him rather than cajoling or flattering her can benefit from this Charm just as readily as a stomp delivered to a prone enemy’s face. Strangely, the power of Malfeas may also enhance any Performance action to dance or create music. These are the secret pleasures of the Demon City that embarrass Ligier.
Infernals (2e) 104
First She Who Lives In Her Name Excellency - Essence Overwhelming
Cost: 1m per diem
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Like their lesser creations, the Yozis can channel Essence to make themselves more competent at tasks. Befitting their nature, however, the Yozis do not think in terms of innate talent or learned skill (i.e., Attributes or Abilities), but rather according to the concepts they embody. Thus, Malfeas is mightiest when he takes a direct approach, while the Ebon Dragon must act indirectly and subtly to exert his full glory. So long as the action in question meets the criteria established for the Yozi in question, this Charm can enhance actions using any combination of Attribute and/or Ability. Only one iteration of First (Yozi) Excellency may improve a given action._x000D_ _x000D_ The Storyteller should adjudicate the applicability of this Charm as he would judge applicability of specialties and stunts, rewarding players who work to stay in theme and denying those who would push these Excellencies into universally applicable bonuses. As always, clear and consistent rulings will go a long way to keeping players happy. Infernals must learn each Yozi’s Excellency separately. Furthermore, a character can and must purchase each version of the Charm a number of times equal to her Essence rating as a Training effect when she first learns the Excellency or upon raising her Essence later. Consequently, each Excellency taken at character creation needs two Charm slots (assuming Essence 2), so players should plan Charm selections accordingly._x000D_ _x000D_ First (Yozi) Excellency adds dice to enhance valid actions using the same costs and rules as the First Excellency of the Lawgivers (see Exalted, pp. 183). If the action uses only an Attribute or Ability and not a combination of the two, the dice limit is the (used trait + Essence) instead. The italicized words and phrases in the descriptions below provide the core themes of each Yozi purview. The more of these relate to a given action, the more likely that a Storyteller should consider the action eligible for enhancement with the Excellency._x000D_ _x000D_ She Who Lives In Her Name: The Principle of Hierarchy is methodical and meticulous. She analyzes every variable and chooses the most efficient and orderly method by which to achieve victory. Her utilitarianism is absolute and consistent as clockwork. She is as brilliant as she is alien, cold and unfeeling. Her violence is dispassionate and perversely pure, unmotivated by sadism and yet capable of systematically disassembling every obstacle in her path without the slightest remorse. She builds and improves structures of all kinds and abhors chaos, randomness and free will in all its forms. She finds excessive effort wasteful and prefers to apply the minimum exertion necessary to attain the desired outcome. Her directives are fascist and totalitarian, but ruthlessly fair. She has no moral restraint against deception, nor any attachment to honesty, but her nature must choose the most expedient method even when it is not the solution that best matches her talents. She demands perfection, especially from herself._x000D_ _x000D_ Characters may apply this Charm to actions that create new order or reinforce existing order in any way, as well as actions that encourage others to join and loyally follow any hierarchical organization. She Who Lives In Her Name enhances efficient actions that demonstrate appropriate use of force; her power does not aid half-hearted or excessive efforts. Showing empathy for individuals invalidates that action for enhancement, though empathy toward society or another collective structure is permissible. The Charm enhances actions carried out methodically and logically but not improvised or unconventional solutions. Spreading chaos is never allowed, but ineffective organizations and policies may be dismantled to pave the way for a better order.
Infernals (2e) 104
Foam-Dancing Haste
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Adorjan darts over rivers of blood without sinking into them. She is above wallowing in gore, so this Charm further enhances the functional weightlessness afforded by its prerequisite to cover liquid surfaces. If the Infernal begins a dash while swimming on the surface, she may continue to swim or nimbly climb atop the liquid and run on it. If she continues to swim, she dashes at the same speed as if running._x000D_ _x000D_ Additionally, the Exalt suffers no environmental harm associated with any dangerous conditions she traverses. This immunity does not defend against environmental hazards that aren’t associated with the surface she dashes on or through. With Essence 4+, she is immune to all environmental hazards and penalties while dashing, even those unrelated to the medium of her journey.
Infernals (2e) 143
Footprints Like Heralds Focus
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
When demons enter Creation, they track a little of Cecelyne with them. It’s not much, these few grains, but every footstep out brings the Endless Desert one mote closer to freedom—or would if she were less than infinite. Once an Infernal learns Footprints Like Heralds Focus, every demon’s presence qualifies as a place of spiritual desolation for Withered Soul Wastes. For the purposes of this Charm, the presence extends to a radius of (the spirit’s Essence x 10) yards for demons of the First or Second Circle. Third Circle demons exert a presence with a radius of (Essence) miles.
Infernals (2e) 130
Force-Suppression Barrier
Cost: 4mm
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK, Obvious
It is the will of the Principle of Hierarchy that she not be attacked. Who can gainsay her? Upon activating this Charm, the Infernal’s anima crystallizes into a force construct around her, glowing at the eight to ten mote level of display. Infernals who know Unseen Force Application can create invisible shields if preferred. The Charm provides a shield DV bonus of the Infernal’s Essence rating, which is not cumulative with other cover benefits (only the best modifier applies). Even better, direct telekinetic attacks using Mind-Hand Manipulation are DV -0 actions with Force-Suppression Barrier active. Whenever a ranged attack completely misses the Infernal, the projectile slows to a stop as the shield strips all energy and inertia from it and drops harmlessly to the ground as the tick ends.
Infernals (2e) 136
Freedom Lets Go
Cost: 4mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
A pariah among her siblings, Adorjan no longer hates the Exalted who defeated and imprisoned her. She has found deeper freedom in her confinement by flaying away the burdens of her heart, scouring true love and vengeful bitterness alike. Even as Malfeas crushes himself with brooding layers of rage, Adorjan flies free and perversely innocent. It is for her unthinkable acceptance of her state that the other Yozis find her disturbing, not her tendency to impose casual genocide on their children. This Charm immediately terminates an Infernal’s emotional attachment to an Intimacy, removing it. If the focus of attachment is present, the Infernal must physically turn her back on that object or individual and begin walking away as part of activating this Charm. Intimacies beyond the character’s senses may be terminated the same way, save that the character silently mouths the name of the subject and reminisces a moment before putting the feelings out of mind. By emptying her heart of individual ties, the Exalt gives herself room to develop her empathy more abstractly, regaining one spent Compassion channel the first time she uses this Charm each scene._x000D_ _x000D_ Whenever the Exalt cuts away attachment toward a character, she also cancels any ongoing Emotion effects imposed on her by that character. She may also choose to delete all of her memories pertaining to that character. Deleted memories leave the Infernal with knowledge of past experiences involving the offending character, but she misattributes or misremembers events and deeds specific to that character.
Infernals (2e) 145
Gifts of Invisible Flame
Cost: 10mm or 1wp
Duration: Special
Type: Simple
Keywords: Combo-OK, Sickness, Sorcerous, Touch
The Infernal touches an object (see Exalted p. 213) and bathes it in the Essence of Malfeas. Although the item does not appear any different to normal senses, all forms of Essence perception can automatically sense the terrible power radiating from it. Any being that isn’t native to Malfeas must check for exposure to Green Sun Wasting (see p. 110) every full hour that they spend within one yard of the tainted object. If the object is consumed, infection is automatic. The Virulence of this infection starts at 6 and drops by 1 per week. If a tainted object is scattered among non-tainted goods (such as when poisoning a well or a grain silo), the Storyteller should assign a reduced Virulence proportional to the level of contaminant present. Once there is more non-tainted material than tainted in an object, the effect is too dilute to do more than induce mild queasiness._x000D_ _x000D_ Infernals with Essence 4+ may target themselves with this Charm as if they were objects. At Essence 6+, the speed of infection increases so that potential victims must make an exposure check as soon as they enter into range of a cursed object (and after every full hour of exposure thereafter).
Infernals (2e) 116
Godscorch Invective
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The gods have much to answer for. This Charm permanently improves its prerequisite, allowing any attack enhanced by Green Sun Nimbus Flare to affect incorporeal beings as if they were solid. Spirits who suffer any levels of damage from the attack’s secondary burn manifest and remain perceptible to normal senses as translucent apparitions for the rest of the scene, though they continue to lack solidity unless they actually materialize.
Infernals (2e) 114
Gravity-Rebuking Grace
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Does the wind fall? This Charm expands the scope of its prerequisite. While dashing, the Infernal may move across vertical and even inverted surfaces as though they were the ground. If the Exalt slows below a dash while impossibly aligned on a surface, he falls normally.
Infernals (2e) 144
Green Sun Nimbus Flare
Cost: 3mm
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Obvious
The Infernal’s blows spark and seethe with the acid-green radiance of Malfeas’s heart, burning opponents. Green Sun Nimbus Flare may enhance any physical attack whose target is (Essence) yards or less away. If the attack inflicts any levels of damage, this Charm then inflicts two additional levels of unsoakable lethal damage from fiery tongues of Primordial Essence erupting from the wound. This damage is applied after the damage for the wound transmitting it, but still in Step 10 of attack resolution.
Infernals (2e) 114
Hardened Devil Body
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Though the Yozis are beyond awareness of most damage, let alone threatened by it, their servants can only manage to embody a fraction of this durability. This Charm may be purchased a maximum number of times equal to the lesser of (Stamina or Resistance). Each purchase gives the Infernal three additional -2 health levels and one extra -4 level.
Infernals (2e) 108
Hateful Wretched Noise
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Compulsion
As the embodiment of silence, Adorjan senses her antithesis with unparalleled sensitivity. This Charm permanently upgrades the Infernal’s sense of hearing to levels comparable to simultaneous use of Keen Hearing and Touch Technique and Unsurpassed Hearing and Touch Discipline (see Exalted, pp. 225-226), save that only hearing improves and not touch. This acuity comes at a price, however, as the character finds sound painful. While the Exalt can hear any sounds louder than a whisper, he suffers a -1 internal penalty to all non-reflexive actions. This penalty rises to -2 while subjected to noises of comparable volume to shouting. Such loud noises also impose an unnatural Compulsion to impose corrective silence by any means necessary, starting with the loudest noise and working down from there. The character can’t take non-reflexive actions unrelated to imposing quiet until this goal is complete, but actions serving the Compulsion are not penalized._x000D_ _x000D_ The Infernal may ignore all penalties and tune out the Charm’s Compulsion for one scene while retaining all of the magic’s advantages for one Willpower. Fortunately for those mad enough to befriend students of Adorjan, Infernals with Hateful Wretched Noise can tolerate noises up to normal speaking volume from known allies with only a -1 penalty and no Compulsion. Anything louder arouses the usual ire of the Silent Wind.
Infernals (2e) 146
Hellscry Chakra
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK
The Infernal opens his caste mark as an imperceptible third eye upon his brow. This spiritual organ perceives the flow of demonic Essence as a garish synesthetic overlay of colors and tastes. While this Charm is active, the Exalt gains the following benefits:_x000D_ _x000D_ • He perceives dematerialized demons with all senses, recognizing that they are incorporeal._x000D_ • He perceives all possessing demons as smoky anima banners enveloping their hosts._x000D_ • He adds (Essence) bonus successes on all rolls to notice natives of Malfeas, track them or pierce any disguise attempts. If the target isn’t using magic to contest the action, the Infernal may spend one Willpower to automatically succeed._x000D_ • Upon recognizing a perceived character as a demon or a Yozi, its nature becomes Obvious to him. The Storyteller provides a basic synopsis of the target’s capabilities and Motivations (if any). This power imparts the same information about Infernal relics the Infernal can perceive._x000D_ • He automatically recognizes non-demon natives of Malfeas as such upon perceiving them, although he learns nothing else.
Infernals (2e) 118
Hell-Walker Technique
Cost: 20mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Sorcerous
All places of desolation are adjacent to Cecelyne. This Charm can be used whenever the Infernal is journeying through such a locale and desires to reach Cecelyne. Indeed, even places that are not scarred with desolation may bridge to Cecelyne, though this is a Blasphemy effect. Regardless, no great portal of flames opens. No demon heralds appear to roar welcome to the Infernal. Instead, the ground shifts toward the landscape of the Endless Desert so subtly that the character cannot be sure exactly when he made the transition, save that it occurred sometime in the same scene. From there, five days of travel await to the walls of Malfeas._x000D_ _x000D_ Infernals may also use Hell-Walker Technique as described above to travel from the walls of Malfeas to any blight created by Dune-Drowned Oasis Ritual (see p. 126). She need not have created the blight herself, but the destination requires that a unit of worshipers from the character’s cult with a Magnitude at least equal to his Essence rating be present at the destination. The Infernal arrives bursting from the surface of the sand, gasping as if close to drowning._x000D_ _x000D_ If a character uses this Charm while others are tracking him, they may find themselves drawn into Cecelyne without intending to unless the hunting party has Magnitude greater than the Infernal’s Survival rating. Each individual pursuer or the leader of a pursuing unit makes a (Perception + [Survival or Occult]) roll at difficulty 5, with success allowing that character to turn back in time to avoid making the journey. She may also call out a warning to other pursuers traveling with her, letting them benefit from her success. If she fails or chooses to proceed anyway, she finds herself in the Endless Desert and must make a choice. She may attempt to continue tracking the Infernal and pursue him for the five days it takes to reach Malfeas, or she may attempt to find her way back to her original location with a five-day journey. In the latter case, she starts out lost (see sidebar). It is also possible to lead a willing unit up to the maximum permitted Magnitude into the Endless Desert this way, provided the Infernal is a special character in the unit.
Infernals (2e) 122
Hollowing Echo Venom
Cost: 0m or 1wp for extra effect
Duration: Permanent
Type: Permanent
Keywords: Poison
The Ebon Dragon is spiteful and refuses to let enemies escape. Whenever an Infernal with this Charm activates its prerequisite, she may pay an additional one Willpower to worsen its power. If the Charm inflicts any damage, the Essence of the attack lingers in the wound as a disruptive Poison effect formed entirely of tenebrous Essence rather than matter. On the following tick, the character suffers the same raw damage as the raw damage from Life-Blighting Emptiness Attack, but this injury bypasses armor entirely rather than being merely piercing.
Infernals (2e) 152
Holy Land Infliction
Cost: 15mm or 1wp
Duration: Until Stopped
Type: Simple
Keywords: Combo-OK, Obvious, Shaping, Sorcerous
The Infernal’s Yozi power grinds glowing sparks of Essence from his anima, each a microscopic portal into the Endless Desert that explodes on contact with the ground to spread her sands over the earth, covering an area of 10 square yards. Ground touched by this Charm is not simply covered in a fine layer of silver sand; the soil itself transmutes down to the bedrock and loses all fertility. Non-magical vegetation withers and dies after a day spent rooted in this terrain, with all biomass supernaturally decaying into more sand after a second day. All natural animals leave and shun the place unless specifically adapted for life in the desert. Structures remain intact, though heavy buildings may eventually sink into the sands. An uncapped demesne may eventually shrink, grow or shift aspects with enough time as normal for such a radical shift in geography. Used in the Wyld, the affected area becomes part of Creation. The Charm otherwise functions normally in all other realms of existence._x000D_ _x000D_ An area marked by this Charm is a place of physical desolation, but more than that, it is a literal beachhead of the Endless Desert’s glory. All Holy Charms cost an additional mote to activate within the area. All prayers to Cecelyne or any Infernal who helped create the blight spoken from within the area benefit from a -1 target number (typically 6), provided the supplicant spills blood on the sand as a sacrifice to lower the difficulty. More importantly, the blight has the potential for growth if the supplicant ritually executes a god or Exalt as an offering in this way, with Dragon-Blooded/Terrestrial deities adding (the victim’s Essence rating x 100) square yards or (Essence x 500) square yards for Celestial gods and Exalted. Gods killed as sacrifices this way die forever and do not reform. The sacrifice’s spilled blood and shredded flesh convert into fountains of choking sand dotted with glowing shards of Essence-fused glass unlike any crystals found in Creation. These shards are worth Resources 5 as a collection. The blight also grows in response to any resident social units actively worshiping Cecelyne or the blight’s creator from within its borders, adding 10 square yards per dot of the unit’s Magnitude per day so long as all members spend at least five hours a day in prayer there. _x000D_ _x000D_ If the blight intersects another area consecrated by this Charm, the two zones merge into one. Cecelyne cannot conceal her presence once the contiguous blight reaches 10 square miles. The area becomes a persistent Blasphemy, and Heaven will respond. The countermagic required to stop the spread is based on the Infernal’s Essence rating, not the Charm’s minimum Essence of 3, and must be cast from the exact center of the blight. However, countermagic only converts the area back into mundane desert. The spell Benediction of Archgenesis (see The Books of Sorcery, Vol. II—The White Treatise, p. 88) completely counters and reverses all traces of this Charm’s use within its area of effect.
Infernals (2e) 125
Immolating Terror Technique
Cost: 0m or 1m using GSNF
Duration: Permanent
Type: Permanent
Keywords: Emotion
Those struck down by Malfeas suffer deeper injuries than physical scars. Whenever an Infernal with this Charm activates Green Sun Nimbus Flare, she may pay an additional mote to improve the attack. If the flare inflicts any levels of damage against a being with a Willpower pool, it also consumes one Willpower. Victims who lose their last point of Willpower this way instantly form an intimacy of terrified awe toward the Infernal that can’t be destroyed or even weakened until the victim has not directly perceived the Exalt for one full day.
Infernals (2e) 115
Impervious Primacy Mantle
Cost: 0m or 4m per scene
Duration: Permanent
Type: Permanent
Keywords: —
It is inconceivable that another could hold authority over Malfeas, no matter what oaths spilled from his mouth in momentary forgetfulness of his omnipotence. Accordingly, he treats any mental influence framed as a command as an unacceptable order. Social attacks framed as supplication or humble suggestions bypass this defense, though any insincere displays necessitate the attacker use Manipulation rather than Charisma. The Storyteller remains final arbiter over whether a given attack bypasses this Charm or not._x000D_ _x000D_ The basic defense of this Charm presents more of an inconvenience to social adversaries, who can easily stunt around it if they can swallow their pride or cultivate a taste for caustic irony. Against these clever opponents, the Infernal may reflexively spend four motes to add his Essence to his Dodge MDV for a scene.
Infernals (2e) 112
Inner Devils Unchained
Cost: 20mm or 1wp
Duration: Five Days
Type: Simple
Keywords: Combo-OK, Desecration, Obvious, Shaping, Sorcerous
Monsters lurk in the hearts of men, and not all of them are figurative. This Charm transforms valid targets into members of a First Circle demon race selected when the Infernal purchased this Charm. It may be expanded to include other races if she has spent at least one scene interacting with a member; each species added costs one experience point. Valid targets include any mortal, plus any natural animal that is morphologically similar to the demon race in question (monkeys for Erymanthoi, cats becoming Teodozjia). The target can be no further away than the Infernal’s (Essence rating) yards. The Exalt gestures toward the target and lifts her hand, as if bidding a groveling inferior to rise from genuflection._x000D_ _x000D_ The first thing to change is the target’s shadow, which looks as though the victim had already become a demon. Roll (Manipulation + Lore) against the target’s Dodge MDV. On a failure, the victim recoils against the monstrosity stirred in his heart by regaining one spent Virtue channel of his choice, and his shadow returns to normal. On a success, the victim screams in agony as bones crack and viscera burst from his skin, tearing him asunder and inside out until his shadow properly reflects him. The new demon keeps any superior traits but otherwise has the usual statistics for its race and begins its new existence materialized with an empty Essence pool. It also keeps its memories, Motivation and Intimacies. The Infernal does not control this creature, though it cannot voluntarily attack him in any way until the scene has ended. The demon undergoes a similarly agonizing transformation back to normal when this Charm ends and gains the Creature of Darkness deformity as a permanent Desecration effect._x000D_ _x000D_ When an Infernal with Essence 4 uses this Charm, the resulting demon doesn’t change back to its original state until the Infernal desires, up to the beginning of the next Calibration. At Essence 5+, she may use Inner Devils Unchained to spawn a demon from the raw materials of the victim’s Essence and memories instead of changing her. In such uses, the duration shortens to Instant since the change is a one-time event rather than an ongoing alteration. The metamorphosis is tantamount to the death of the victim’s original form and can’t be reversed, since doing so would qualify as resurrection.
Infernals (2e) 149
Insignificant Embers Intuition
Cost: 2mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
The heart of Malfeas burns jealously, invisible tongues grasping like talons at the lesser flames smoldering in other souls. This Charm enhances any standard (Perception + Awareness) roll to notice sensory details about a targeted being. In addition to whatever other information the character notices with any threshold of success, the Infernal also discerns the strength and aspect of the target’s Essence relative to his own. The Storyteller should communicate this information numerically, even though the experience is more abstract and typically involves some form of personalized synesthesia._x000D_ _x000D_ Anyone observing this Charm in use may notice a momentary green glint that flashes in the Infernal’s eye with a reflexive (Perception + Awareness) roll at difficulty 4. This telltale sign does not make the Charm Obvious, so astute observers will have to draw their own conclusions. This Charm is not a means of bypassing stealth and costs no motes when activated by Infernals with Essence 4+, though it still requires a Charm activation.
Infernals (2e) 112
Invulnerable Wounding Futility
Cost: 3mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Counterattack
The foolish and the mad sometimes beat their fists against the impregnable walls of the Demon City as though they might crack anything but their own hands. The meaningless rhythms of their blows soothe the Yozi’s raging heart to laughter. Invulnerable Wounding Futility momentarily hardens the Infernal’s body into a passive weapon upon which attackers crash and break._x000D_ _x000D_ This attack destroys nonmagical projectiles but is far more effective against close-combat attacks, where the rebounding force of the blow can actually inflict injuries. The attacker suffers raw bashing damage equal to (the Infernal’s soak against the incoming attack - the raw damage of the incoming attack). This value can’t be lower than the Infernal’s Essence rating or the raw damage of the original attack, whichever is less. This counterattack may be soaked normally but is considered an undodgeable and unblockable attack for the purposes of valid defenses._x000D_ _x000D_ Invulnerable Wounding Futility only retaliates against attacks and does not lessen their damage, and it can’t respond to an attack the Infernal completely dodged. Completely parried attacks determine their raw damage for the purposes of this Charm using the weapon’s base damage without any attack successes.
Infernals (2e) 111
Joy in Violence Approach
Cost: 1m per suxm
Duration: Instant
Type: Supplemental
Keywords: Combo-OK
Nothing fills Adorjan’s heart with childlike glee like the prospect of a massacre. This Charm enhances a Join Battle roll, adding one bonus success per mote spent, up to (lower of Dexterity or Wits rating) successes, as well as additional successes equal to the number of times the Infernal has purchased Wind-Born Stride. As a final benefit, the Infernal regains one Willpower from elation the first time she uses this Charm in a given scene, or two Willpower if she joined battle while participating in social combat. The Charm provides no Willpower if another character initiates hostilities against the Exalt or she interjects herself into an ongoing battle. She must start the fight.
Infernals (2e) 139
Kalmanka's Grace
Cost: 0m or 0 to 2m
Duration: Permanent
Type: Permanent
Keywords: Obvious
The Infernal waltzes and pirouettes through skydarkening tempests of arrows, untouched and seemingly oblivious to their passage. This Charm reduces the cost to use Who Strikes the Wind? against a ranged attack by one mote, provided the Exalt is moving toward the attacker. The Charm applies a second discount of one mote against the attacks of extras. With Essence 4+, a third one-mote discount applies against attacks by mortals or natural animals. These discounts stack, but even a free perfect defense still requires a Charm activation._x000D_ _x000D_ As a final effect of this Charm, the Infernal understands that speed is relative. His speed is considered no less than that of an attacker who is moving toward him for the purposes of applying the Imperfection of the Silent Wind to any Charms.
Infernals (2e) 139
Kill Feint Cleverness
Cost: 0m or (1wp for effect)
Duration: Permanent
Type: Permanent
Keywords: —
The Ebon Dragon toys with his enemies. Whenever an Infernal uses one or more Infernal Charms to enhance or constitute a physical attack and that attack misses its target, the Infernal may reflexively spend one Willpower to regain all motes spent to activate one attack Charm of her choice. This negates all effects of its activation. This power may only be used once per tick. An attack that hits and fails to do damage is ineligible for mote recovery with this Charm.
Infernals (2e) 151
Kissed By Hellish Noon
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Only the mightiest adversaries deserve face-to-face confrontation with the Demon City. This Charm removes the range limit of its prerequisite, allowing Green Sun Nimbus Flare to augment physical attacks with bows and other distance weapons past point-blank range. Weapons not intended for use on a personal scale, such as Essence artillery, aren’t compatible with Kissed By Hellish Noon by default, but Infernals with Essence 4+ may purchase the Charm a second time to enable this.
Infernals (2e) 117
Knowing the Desolate Heart
Cost: 3mm or 1wp
Duration: Permanent
Type: Supplemental
Keywords: Combo-OK, Social
Cecelyne understands failure. Her failure to transcend all limits galls her even more than the fact that the Exalted imposed this punishment upon her. This Charm enhances an action to understand an observed target’s emotions and displayed Intimacies in a social scene (see Exalted, p. 131). By the power of Cecelyne, the action automatically succeeds regardless of the roll results, as if the character had rolled twice the number of required successes. _x000D_ _x000D_ Furthermore, the Infernal understands all Intimacies that have been displayed in any way during the scene (as determined by the Storyteller) and their context toward other characters who are present. Finally, if the character would have succeeded by any threshold without this Charm, she intuits what the target believes his greatest failure in life has been.
Infernals (2e) 126
Laughing Gust Denial
Cost: 0m or 6m for effect
Duration: Permanent
Type: Permanent
Keywords: Obvious
In the moment that Adorjan chooses not to be struck, she is not. Whenever an Infernal with this Charm activates Who Strikes The Wind?, she may pay six motes rather than the usual cost, allowing her to perfectly dodge all attacks against her for one tick rather than separately activating the Charm against each individual attack. The Imperfection of the Silent Wind still applies, so the Infernal must still move at sufficient speed._x000D_ _x000D_ Infernals with Essence 5+ who have activated the Charm Opened Eye of the Hurricane (see pp. 141-142) may extend the duration of perfect dodging from one tick to one action by spending six motes and one Willpower instead of six motes. Only when the character’s DV refreshes does the aegis of perfect movement abate.
Infernals (2e) 139
Life-Blighting Emptiness Attack
Cost: 3mm
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Obvious
The Ebon Dragon would transform all life into his own image, a universe of hollowed shadows. This Charm can enhance any ranged attack. Any living being hit by the attack suffers (Infernal’s Willpower) lethal dice of piercing damage, resolved separately from and prior to any damage from the attack itself. Every level of damage, not including Dying levels, inflicted on a being this way restores one mote to the Infernal’s Essence pool. If the attack harms multiple beings, only the highest Essence yield for any one victim provides motes._x000D_ _x000D_ Errata - The additional damage of this Charm has minimum damage equal to that of the supplemented attack. Any motes granted by this Charm must be added to the Infernal's Overdrive pool as offensive motes. If he does not have an Overdrive pool, they are lost.
Infernals (2e) 152
Life-Denying Hate (3 Ess)
Cost: 8mm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Sorcerous
The Ebon Dragon does not accept that life is hope. His curses prove otherwise. The character must choose a living being within sensory range that he inflicted damage upon earlier in the scene. Until the scene ends, the target can’t heal damage by any means, including effects that convert injuries to less serious types of damage (lethal to bashing, etc.). Whenever a wound would heal and does not, black Essence oozes like tar from it instead, making the curse Obvious. If the Charm is dispelled, the vile secretions combust in a single flare of green fire, inflicting one die of lethal damage that ignores armor but also renders the target immune to further activations of this Charm for the rest of the scene. Charms that build on Life-Denying Hate as a prerequisite with similar effects do not stack the damage burst for being dispelled._x000D_ _x000D_ Whenever a spirit cursed by this Charm dies, Soul-Absorbing Barrage shunts the spirit into darkness beyond existence unless it perishes exposed to sunlight. Within this oubliette of perfect solitude, the spirit experiences the passage of time and nothing else, forever. From time to time, the Infernal dreams of the exiled spirit’s pain, but the exile is functionally annihilated from the perspective of Creation and ceases to be a valid target for effects._x000D_ _x000D_ Essence 4+ Infernals may purchase this Charm a second time, in which case the curse lasts until dispelled but remains vulnerable to Emerald Circle Countermagic. A third and final purchase at Essence 7+ upgrades the curse to require Sapphire Circle Countermagic for removal.
Infernals (2e) 153
Locust Mana Plague
Cost: 15mm or 1wp or or 2m
Duration: One Day
Type: Simple
Keywords: Desecration, Shaping, Sorcerous
Living beings are absurdly simple at their core. They want protection from the elements. They want food. In the absence of these basic necessities or a means of transcending them, nothing else matters. When an Infernal activates this Charm, she channels Cecelyne’s aspects of hypocrisy above her qualities as the Endless Desert. Accordingly, she can only use this Charm in a place of desolation, but doing so causes a swarm of demon locusts to crawl out of the ground around her. The bugs are iridescent and no two alike. Together, the teeming millions resemble an obscene rainbow. Having crawled from the desolation that spawned them to life, the creatures quiver a moment as though hoping for greater purpose before they spasm and die. The locust corpses fill a radius of (Essence x 15) yards around the Infernal and provide nourishment to feed a unit of humans with Magnitude no greater than her Essence rating._x000D_ _x000D_ Demon locusts smell and taste delectable to all palettes, faintly sweet and spicy and strangely familiar like an old family recipe the character hasn’t sampled in years. They stay fresh without preservation for a week before they dry up and crumble to sand. Mundane preservation techniques can extend this time to a month, and a thaumaturgy ritual found in the Art of Alchemy and also the Art of Demon Summoning named “Candied Locust Amber” (1, Perception, 3, one hour) also exists. Each successful casting creates enough green glassy resin to indefinitely preserve a dozen locusts—a single meal—in sugary crystals until cracked open. These treats have begun to appear as occasional delicacies in markets and bazaars across the South._x000D_ _x000D_ A single meal of these creatures provides complete and balanced nourishment for a whole day, including water. However, the meal also counts as one scene spent building an Intimacy of loyalty to the laws of Cecelyne and a scene toward a second Intimacy of reverence toward the Infernal provider. Characters who have conflicting Intimacies that would interfere with this process find those feelings weakened by their meals until nothing stands in the way of forming the new attachments._x000D_ _x000D_ For one full day following the meal, any Intimacy built or attacked by the Charm can’t be lessened or rebuilt, respectively. After a day, the Intimacies may be affected normally. Once a character eats nothing but demon locusts for a full week, she develops the Creature of Darkness mutation as a Desecration effect along with the cosmetic side effect of faintly iridescent eyes, which requires threshold 4+ to notice with a (Perception + Awareness) roll. If the Infernal knows Scoured Perfection of Form (see p. 129), a second week of eating nothing but locusts provides the Transcendent Desert Creature Abomination as further Desecration to those lacking its effects. The associated ocular iridescence grows more noticeable at this point (threshold 2+). After a decade of eating more locusts than other food combined, these mutations become hereditary and breed true. Mating with normal humans only has a 10 percent chance of yielding mutated offspring._x000D_ _x000D_ Natural unintelligent animals who eat demon locusts gain all the standard effects from doing so, apart from loyalty to the laws of Hell, which they do not understand. Such beasts still become reverently grateful to the Infernal who fed them, though. If the Exalt eats her own food, the Intimacy she gains toward herself is one of smug self-satisfaction.
Infernals (2e) 126
Loom-Snarling Deception
Cost: 0-8mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Illusion, Shaping
The Ebon Dragon is among the greatest liars in history, surpassed only by those Exalted who call themselves heroes. Although Infernal Exalted of both varieties “naturally” exist outside fate as living avatars of Yozi power, such glory ill fits the needs of subtlety. Use of this Charm creates a convincing disguise of a fictitious individual of the Infernal’s imagining. Akuma may explicitly impersonate the people they used to be before their damnation._x000D_ _x000D_ Upon activating this Charm by spending (10 - Essence rating) motes, the Infernal’s shadow rises up and covers him in liquid darkness. As the shadow melts to its normal configuration a moment later, it leaves the Infernal’s body appearing as he desires. The Illusion guise must follow the same basic body plan, though clothes may be included or changed as part of the disguise. Gender does not matter. The disguise is perfectly immune to mundane scrutiny and may not be resisted with Willpower expenditure. Appropriate non-Excellency Charms may pierce the ruse using standard roll-off rules, but the Infernal’s player adds (Essence) bonus successes to his roll._x000D_ _x000D_ In addition to providing a disguise, this Charm also supplies a false destiny sufficient to beguile fate as a Shaping effect. For the duration, the character exists inside fate with all concomitant drawbacks and advantages, but any astrological reading of the character’s destiny provides whatever information the character chose to include in the false fate at the time of its creation. Some Infernals have been known to leave cryptic messages for one another in their fates as a way of communicating across the world. Whenever the Charm deactivates and the Infernal leaves fate, a random pattern spider in the Loom cries out in horror as it realizes how it has been used._x000D_ _x000D_ Akuma who belong to Yozis other than the Ebon Dragon can explicitly learn this Charm as though it belonged to their patron, but they do so at a price. Because this power is a gift, the Ebon Dragon may terminate it and prevent it from being activated by akuma who displease him, though he holds this as a measure of last resort. He cannot revoke the use of this Charm by anyone else.
Infernals (2e) 149
Magnanimous Warning Glyph
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
Although Malfeas is seldom subtle, he is a universal overlord and therefore infinitely capable of long-term strategies. This Charm permanently enhances Green Sun Nimbus Flare. Whenever an attack inflicts damage and would trigger_x000D_ secondary burns, the Infernal may suspend the eruption of Essence instead as a Sorcerous effect. The destructive energy remains invisibly embedded in the wound, though any form of Essence sight sees the Old Realm characters for “Mandate of Heaven” writ in bubbling green fire like an incandescent scar. So long as it remains, this mark also makes its bearer a native of Malfeas unless his supernatural nature is inherently opposed to it (like a non-Infernal Exalt)._x000D_ _x000D_ Whenever the victim next attacks (physically, socially or otherwise, at the Storyteller’s discretion) the Infernal who placed the brand, intentionally or not, the scar bursts with all the deleterious effects that would have taken place originally, and the brand disappears. The victim intuitively understands that she must not oppose the Infernal when he places the brand, though without knowing the consequences. Unless prematurely dispelled, brands inflicted by this Charm endure until the death of the Infernal or the victim. Applying a new brand to a character the Infernal has already branded removes the first one; however, Infernals may brand any number of separate victims, and victims may be unfortunate enough to be branded by multiple Exalts.
Infernals (2e) 115
Malfeas Inevitability Technique
Cost: 0m or 1 wp to reduce TN
Duration: Permanent
Type: Permanent
Keywords: Shaping
The Yozis exist beyond fate, warping the flow of causality merely through the lightest touch of their cosmic infinitude. Whenever an Infernal activates the appropriate First (Yozi) Excellency to improve a rolled action, she may pay an additional Willpower to lower the enhanced action’s target number to 6. This benefit is not cumulative with other effects that reduce target number. The Shaping effect of this Charm warps reality as a whole rather than any individual target; the improved Excellency use does not itself become a Shaping effect. Infernals with Essence 7+ no longer need to spend Willpower to benefit from this Charm; such characters automatically drop the target number of rolled actions to 6 whenever they use the appropriate First (Yozi) Excellency.
Infernals (2e) 108
Malfeas Mythos Exultant
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Yozis revel in the exercise of their purview, drawing power from the very strategies they use to spread that power through Creation. This Charm may be purchased once for each First (Yozi) Excellency the character knows, though shecan only enhance a given action with one of the versions. Whenever the Infernal succeeds while stunting on an action that could benefit from the appropriate Excellency, she may choose to receive the alternate rewards listed below instead._x000D_ _x000D_ Characters may partake of these awards even if they did not use the pertinent Excellency to assist the action, just so long as doing so was an option._x000D_ _x000D_ Malfeas: Exercising unrestrained force stokes the flames at the heart of the Demon City, doubling any motes awarded for the successful stunt._x000D_ _x000D_ Errata - Any motes granted by Malfeas Mythos Exultant are attunement motes. These special motes are not added to the Infernal's Essence pools, but can be committed to any unattuned artifact he has on his person, allowing him to reflexively attune to it if its cost is paid in full with attunement motes. Alternatively, he can commit attunement motes to an attuned artifact he possesses, replacing the motes he has committed to it from his own pools. At the end of the scene, all attunement motes are lost. The Infernal may reflexively replace them with his own motes to sustain the attunement of artifacts empowered by them. _x000D_
Infernals (2e) 107
Mind-Hand Manipulation (2 Ess)
Cost: 10mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude. With this Charm active, the Infernal may move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm has a Dexterity equal to his Willpower and a Strength equal to his Essence. The associated Ability to use this Charm is Occult, whether for attacking with direct force or hurling objects, or to determine effective (Strength + Athletics) total for a mind-powered feat of strength. If a floating weapon is wielded this way, the Ability is the lower rating of the normal trait and Occult, and all actions using the weapon suffer a -3 external penalty. Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Strength is halved._x000D_ _x000D_ Moving objects with Mind-Hand Manipulation requires the same actions as doing so normally. All actions suffer range penalties like an attack with a range interval of (Willpower + Essence). Objects that have been lifted into the air fall when the action taken to move them ends, though up to (Essence) separate objects may be held stationary between actions, reflexively levitated through force of will. Grabbing anything that resists requires a clinch attack, but opponents who win control of a clinch do not get to grapple the Exalt and may only choose to escape. Moreover, clinches can only be maintained with renewed control rolls as normal, so victims can’t be held aloft with merely reflexive effort. Unlike most ranged attacks, telekinesis granted by this Charm may be used defensively to deflect projectiles and weaken blows, as represented by the parry option provided by the Charm’s Defense rating._x000D_ _x000D_ Infernals with Essence 3+ add a third attack option, in which they can focus their mental force to scalpel sharpness with which to vivisect those who displease or intrigue them. Repurchase of this Charm at Essence 4+ allows an Infernal to spend one Willpower whenever a telekinetic attack would inflict two or more actual levels of damage. Invoking this power replaces all damage with a Crippling amputation of the Exalt’s choice (see Exalted, p. 152, for examples). Such injuries self-seal as though cauterized and do not even bleed. Telekinetically wielded weapons can’t amputate victims this way._x000D_ _x000D_ Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult), Damage (Essence)B, Defense (Willpower + Occult), Rate (Essence), Range (Willpower + Essence)_x000D_ _x000D_ Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult), Damage (Essence)B, Rate 1, Range (Willpower + Essence)_x000D_ _x000D_ Telekinetic Blade: As Telekinetic Blow, but Damage (Essence)L piercing (aggravated to creatures of the Wyld).
Infernals (2e) 134
Murder is Meat
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Native, Overdrive
Adorjan does not kill because she enjoys the pain of others, but because it is natural for her to do so. Whenever an Infernal with this Charm takes a single action that kills one or more natural animals no smaller than herself or thinking beings of any size, she reflexively respires one mote per victim (up to five motes per action). The murderous act also physically nourishes her for one day. The character never becomes too full regardless of how many meals of violence she savors. She only receives these rewards after she turns her back on the remains of her victims or the site of their deaths and moves away. Attaining higher Essence extends the duration of satiation provided by each feast of violence: one week (Essence 4) or one year (Essence 5+)._x000D_ _x000D_ If the Infernal has Compassion 3+, she no longer needs to fail a roll or spend Willpower to harm mortals in ways that violate Compassion. Such beings are beneath her, and their pain does not trouble her. Conversely, the Infernal can’t channel Compassion to aid mortals. The sufferings of fellow Essence users compel her heart normally and may prompt her to channel Compassion to help them._x000D_ _x000D_ Errata - This Charm grants an Overdrive pool of ten motes; all motes granted by it are offensive. Killing extras does not provide offensive motes, although it still grants the other benefits of this Charm.
Infernals (2e) 142
Nemesis Self Imagined Anew
Cost: 1mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Shaping
The Ebon Dragon defeats adversaries by becoming their perfect antithesis. The Infernal chooses a living being he can perceive within (Essence rating) yards. The Exalt’s Motivation changes to some antagonistic opposite of the target’s own Motivation as a Shaping effect (so the target’s “Defend the Realm” could change the Infernal to “Destroy the Realm” or “Corrupt the Realm”). Akuma temporarily gain this Motivation in addition to their Urge but can only select a character presenting a known obstacle to their Urge as a target for this Charm._x000D_ _x000D_ The Infernal knows the Motivation of the target. If that Motivation changes while the Charm remains active, the Infernal automatically shifts to oppose this new goal. When this Charm ends, the Exalt’s Motivation reverts to what it was previously. The death of the enemy automatically ends the Charm. Completing the new Motivation also ends the Charm but doesn’t afford a chance to bypass training time for raising Essence unless the target has an Essence rating greater than or equal to that of the Infernal._x000D_ _x000D_ This Charm also creates an Intimacy of spiteful hate in the Infernal toward the Charm’s target. This Intimacy is inviolate while the Charm remains active._x000D_ _x000D_ Whenever the Infernal witnesses a social attack against the Charm’s target that is aided or inhibited by one of the target’s Intimacies, he recognizes this fact but does not know any details about the Intimacy. By reflexively spending one mote (which is not a Charm activation), the Infernal knows the Intimacy and instantly gains an Intimacy to the same subject with an opposing emotional context._x000D_ _x000D_ Infernals who learn and use Black Mirror Shintai (see pp. 154-155) automatically and reflexively reactivate Nemesis Self Imagined Anew when they cease mirroring a target. This does not require a Charm activation or follow normal range restrictions.
Infernals (2e) 153
Nightmare Fugue Vigilance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The Infernal exists at the cusp between sleeping and waking, unable to shake the nagging suspicion that everything she experiences is merely a dream. She truly slumbers only to commune with her subconscious and then only to refresh her psyche in contemplation of terrible things. This Charm permanently improves the character so that she ignores all penalties from sleep deprivation and can always stay awake without a roll. However, when she does choose to sleep, she suffers an internal penalty of -1 on all rolls to regain Willpower upon awakening from the disturbing content of her dreams.
Infernals (2e) 112
Opened Eye of the Hurricane
Cost: 8mm or 1wp
Duration: One Scene
Type: Reflexive
Keywords: Combo-Basic, War
Many oppose Adorjan. Their opposition is prayer to her, so her miracles answer their thoughtful worship. While this Charm is active, all penalties to Dodge DV that the Infernal would suffer from coordinated attacks or onslaught become equivalent Dodge DV bonuses instead. In Mass Combat, this Charm negates all advantages conferred by higher Magnitude for units attacking the Infernal while he fights as a solo unit. If a tick goes by where the character fails to traverse the minimum distance covered by a Move action, the Charm temporarily loses all effects but remains active. Moving appropriately for a tick reasserts the protection on the following tick.
Infernals (2e) 141
Pathetic Distraction Rebuke
Cost: 3mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Having been humbled once, Malfeas is not keen to repeat the experience. This Charm enhances any attempt to parry an incoming attack, allowing the Infernal to ignore all penalties that apply to her Parry DV (regardless of which Ability or weapon she uses to block). If the Exalt has By Pain Reforged active, she also adds the greatest wound penalty she should suffer as a bonus to her Parry DV and can block lethal or ranged attacks with an unarmed parry._x000D_ _x000D_ Infernals may purchase this Charm a second time, in which case, each use of Pathetic Distraction Rebuke cumulatively reduces the cost to do so again by one mote until the Exalt’s next action. For example, the cost to defend against a flurry with four attacks would be six motes (3m + 2m + 1m + 0m).
Infernals (2e) 111
Pattern-Reassertion Touch
Cost: 15mm or 1wp
Duration: Until Complete
Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous, Touch
Though she is not kind, She Who Lives In Her Name cannot abide seeing others twisted against her understanding of their nature. Upon activating this Charm and touching a target being or object, the target becomes infused with the Essence of perfected hierarchy, and the Infernal intuits all Shaping effects that have altered the target as if the effects were Obvious to her. She may select any number of these effects as undesirable in whatever order she chooses. The infusion begins sequentially reversing these effects at the same rate as Ego-Infused Pattern Primacy operates (but no faster than an interval of one minute). Once this list has been corrected, Pattern-Reassertion Touch abates. If an Infernal knows other Charms that enhance the scope of what Ego-Infused Pattern Primacy can fix, the same options apply to enhance the range of this Charm.
Infernals (2e) 134
Pellegrina's Fury
Cost: 6mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Obvious
The Grinding Wind destroys all stone she touches, avenging an ancient slight against her mother by Pasiap during the Time of Glory. Upon activating this Charm, the character’s anima banner swells to the 11 to 15 mote level and remains so for its duration. More importantly, all stones and nonmagical objects predominantly made of stones suffer one level of lethal damage per tick that they remain within a radius of (Essence) yards, with damage manifesting as accelerated wind erosion. A stone floor will still support the character’s weight while her power grinds it away, at least until that segment is actually destroyed._x000D_ _x000D_ Errata - The damaging aura of this Charm ignores Hardness.
Infernals (2e) 142
Penitents Like Scattered Grains
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: —
The individual mortals who pray to an Infernal are as meaningless as individual grains of sand. Still, it is by the accretion of many grains that deserts come to be. This Charm allows the Exalt to hear individual prayers spoken from places of desolation as though she were a spirit. Actually listening to all prayers imposes a -3 internal penalty to all non-reflexive actions; if the Infernal tunes them out, the Storyteller only relays the most widely repeated or urgently spoken prayers._x000D_ _x000D_ Supplicants who pray from within a blight the Infernal has created with the Charm Holy Land Infliction (see pp. 125-126) may be answered by causing a random object in the supplicant’s presence to glow and change into the Infernal’s incarnate image as an Obvious Shaping effect for three motes. The enchanted object delivers whatever spoken response the Infernal sends through it (which may encompass one Social attack or informative response) and then returns to normal.
Infernals (2e) 120
Principle-Invoking Onslaught
Cost: 1mm or 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping, Sorcerous
All of existence is a weapon to the opened mind. This Charm can enhance any direct telekinetic attack using Mind-Hand Manipulation. Instead of exerting damage through projected force, a successful hit allows the Infernal to shape any instant-duration, damaging phenomenon into existence to injure the target, even if the phenomenon is wholly imagined and has no natural counterpart in Creation’s patterns. It is theorized that truly fantastic and seemingly impossible attacks refract principles lost to the Three Spheres Cataclysm._x000D_ _x000D_ The default attack from this Charm is a pulse of disintegrating white fire, but the Infernal can conjure lightning, grinding earth, boiling acid mist, low-frequency screams that split bowels or new colors of light that erase mass. The nature of the effects can alter stunts, but the actual statistics of the attack follow basic telekinetic attack options. Should the attack kill the target, an appropriate Shaping can transmute her corpse to any other matter with a Resources value less than the Infernal’s Essence. Thus, a golden fog that turns flesh to gold may leave alloyed statues of gold glistening with tarnished inclusions of emerald brass. Characters immune to Shaping effects can’t be hurt by this Charm._x000D_ _x000D_ This Charm costs one mote and One Willpower to enhance a telekinetic clinch. A grapple augmented this way creates a lingering snare or binding that maintains the clinch using the Exalt’s normal traits to do so. Independent Shaping clinches apply successes equal to half their dice pool in lieu of rolling and can only attempt to hold their target immobile. If the clinch is broken or dispelled or the creator wishes, the confinement shatters and its prisoner is free to act immediately. A maximum of (Essence) independent clinches may be maintained at one time.
Infernals (2e) 135
Puissance Mimicry Intuition (3 Ess)
Cost: 3mm
Duration: Until Next Calibrat.
Type: Simple
Keywords: Combo-OK, Shaping, Stackable
To properly oppose an enemy, the Shadow of All Things must learn to fight as that enemy does. This Charm may only be activated while Nemesis Self Imagined Anew is active. Doing so reveals what Abilities the target has with a higher rating than the Infernal but doesn’t reveal the actual ratings of these traits. He may choose any such Ability and temporarily gains one dot of that trait. Subsequent activations can stack additional bonus dots onto the same or different valid Abilities, up to the Infernal’s usual maximum for that trait. Costs for raising traits boosted through this Charm are based on the Infernal’s normal rating but ignore training times._x000D_ _x000D_ A second purchase of this Charm extends the scope of traits it can mimic to Attributes (for a cost of six motes per dot gained) and permanent Willpower (for a cost of five motes per dot gained). The latter use does not provide additional temporary Willpower on activation._x000D_ _x000D_ A third purchase at Essence 4+ allows the character to copy one of the target’s Charms for six motes. Charms that provide additional Essence reserves can’t be copied. The Infernal can only choose a Charm that the target has used previously in the scene, though not necessarily via activation. For example, Ox-Body Technique is always in use. At the time of use, the target must have been within (Essence x 5) yards of the Infernal, and the Charm must have been Obvious to the Infernal’s senses at the time of use. The copied Charm must be one that the character is capable of learning and for which he has all necessary prerequisites and minimum traits._x000D_ _x000D_ Green Sun Princes of the Fiend Caste may draw upon their anima power to broaden the scope of Charms they can copy with the third purchase of Puissance Mimicry Intuition, though Charms that can only be gained this way cost seven motes apiece. Non-Fiends may copy foreign Charms at Essence 5+ but lack the power to permanently retain such magic with experience. The Storyteller may veto or limit any Charm acquisitions that present unforeseen problems or imbalances.
Infernals (2e) 154
Purity of Madness Defense
Cost: 0m or 1 Limit
Duration: Permanent
Type: Permanent
Keywords: —
The Demon City is his own architect and does not abide the designs of other artists marring the blueprints of his will. Whenever the Infernal would be altered by a Shaping effect that qualifies as an attack (see Exalted, p. 179), that effect becomes Obvious to his senses so he can make an informed decision before permitting or rejecting the change. Resistance perfectly negates the changes at the cost of gaining one point of Limit from the strain of asserting inviolability. Infernals with Essence 3+ may also use this Charm to stop Shaping effects from altering any owned inanimate object within three yards, though each change to each separate object requires another point of Limit to stop.
Infernals (2e) 108
Racing Vitaris
Cost: 5mm
Duration: One Hour
Type: Reflexive
Keywords: Combo-OK, Obvious, Velocity
Adorjan’s daughter, the Brilliant Wind, sometimes imagines she can outpace her mother. In the end, she merely outpaces her mother’s madness. This Charm may only be activated on the Infernal’s action tick and no more than once per tick. As Racing Vitaris activates, the Exalt launches forward at superhuman acceleration, trailing strobe-flicker afterimages tinted in the colors of the Exalt’s anima. This display obviates Stealth like an eight to ten mote anima banner. Everyone without supernatural balance standing within five yards of the Infernal’s initial position must check for knockdown at a difficulty of the Exalt’s Essence rating. This Charm triples the Exalt’s base movement rate for its duration. However, the character must maintain maximum dashing speed or the Charm terminates. Racing Vitaris may be reactivated to release another shockwave._x000D_ _x000D_ At Essence 4+, activation of this Charm releases a flash of light in addition to a burst of force. Mortals within 100 yards with a clear line of sight to the acceleration are automatically blinded until the Infernal’s next action tick, though characters who prepare by closing their eyes in advance are immune. With Essence 5, the light gains the power to temporarily blind magical beings as though they were mortals, though any whose players succeed at a reflexive (Wits + Awareness) roll at difficulty 3 can look away in time to avoid blinding. Essence 6+ worsens matters for mortals and animals, permanently blinding them as a Crippling effect. Heroic mortals can make a reflexive (Wits + Awareness) roll at difficulty 5 to look away and suffer momentary blindness rather than permanent loss of sight. This flash of light is not optional, nor does it differentiate friend from foe.
Infernals (2e) 142
Radiant Fury Dissolution
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Obvious, Shaping
By the authority of the deposed King of the Primordials, the Infernal commands the universe itself to sunder a slain enemy into component motes. This Charm permanently improves Green Sun Nimbus Flare. Whenever a flare’s damage is enough to kill a non-Yozi target, the surge of Essence spreads out from the wound like a bonfire doused with oil, growing exponentially brighter and hotter until nothing remains of the victim but glittering ash, a rising cloud of smoke in the shape of a fungal bloom and the victim’s silhouette burned into the ground. Spirits can’t reform from this demise, while Infernals with Essence 7+ can actually unravel the souls of beings with perfect reincarnation who normally resist permanent destruction, such as Dragon Kings and Jadeborn. However, not even Malfeas can sunder a Celestial Exaltation or permanently slay beings with Yozi-level immortality, such as Deathlords._x000D_ _x000D_ Anyone who sleeps within 100 yards of a victim’s shadow experiences horrific visions of the victim that impose a one die penalty on rolls to regain Willpower upon waking. This radius contracts by one yard per century that passes until the being’s Essence has been scattered to the reaches of eternity. That Malfeas only sentences hated enemies to 10,000 years of suffering shows the upper limits of his magnanimity.
Infernals (2e) 117
Rapacious Virtue Respiration
Cost: 0m or (1 wp)
Duration: Permanent
Type: Permanent
Keywords: —
Adorjan is among the most virtuous of Yozis and the most wicked. For her, the two states are one and the same. It is the nature of the Silent Wind to torment the pure and the vile alike to remind all beings how unimportant and helpless they are in the face of all she represents. Whenever the Infernal observes an enemy channel a Virtue, he intuitively recognizes the fact and can reflexively spend one Willlpower to regain a channel of the balancing Virtue (Compassion for witnessing Conviction, Valor yields Temperance, and vice versa). Virtue channeling by neutral or friendly characters offers nothing to breathe in. If multiple Infernals attempt to respire the same Virtue channel, use a standard roll off to determine who wins.
Infernals (2e) 145
Rebuking Impudent Arms
Cost: 5mm
Duration: Instant, One Minute
Type: Supplemental
Keywords: Combo-OK, Obvious, Sorcerous
In the time before time, weapons knew their place, and even the sharpest blades dulled lest they scratch the King of the Primordials where he tread. The passing of Ages has diminished the world, but arsenals may yet be reminded of their place. This Charm can enhance any disarm attempt within the range limit of Green Sun Nimbus Flare. If the attack hits, the weapon superheats and glows brilliant green as if Ligier held it. Mortal weapons melt into slag or crumble to ash on the spot. Artifact weapons and those formed entirely of Essence are unharmed but remain superheated for a minute afterward, increasing the difficulty of the wielder’s roll to resist the disarm attempt by 2._x000D_ _x000D_ Anyone holding a superheated weapon suffers one level of unsoakable lethal damage per action of contact (or fraction thereof). If the wielder forgoes the roll to maintain control and drops the superheated weapon immediately or that weapon is vaporized, he suffers no damage. Because the fire ignited by Rebuking Impudent Arms burns through Yozi power rather than heat alone, flame-resistant adversaries have as much to fear from this Charm as anyone else. Appropriate countermagic can cool a heated artifact back to normal temperature.
Infernals (2e) 116
Running to Forever
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Lesser beings may run for a time and falter. They do not internalize the motion until it uplifts and rejuvenates them. Infernals with this Charm experience no fatigue while dashing. Any existing fatigue penalties from prior exertions abate for the duration, returning without improvement when the character stops dashing. At Essence 3+, the act of continuously dashing counts as rest for the purposes of alleviating fatigue. At Essence 4+, prolonged dashing also counts as_x000D_ meditation for the purpose of Essence recovery._x000D_ _x000D_ Reaching Essence 5+ initiates a more extreme metamorphosis, as continuous dashing counts as sleep for all recuperative purposes, including the opportunity for a Willpower recovery roll every eight hours. The Infernal even dreams while dashing, though this reflexively occurs on a separate level of consciousness and does not impair conscious actions. The character loses all recuperative benefits from actual sleep._x000D_ _x000D_ A second purchase of this Charm expands its scope to include any form of continuous and normally fatiguing exertion in addition to dashing. The exertion must involve significant non-stationary movement. Gentle lovemaking would not suffice, though a wild romp spilling from room to room would.
Infernals (2e) 142
Sacred Kamilla's Inhalation
Cost: 1 x corpsem
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Stackable
The ragged gasps of the Silent Wind inhale promises, endings and sometimes worlds. This Charm may be activated only while the Infernal moves away from a target corpse or corpses that he is aware of within (Essence x 10) yards. The corpse dissolves into the wind like stone eroded by the gales of uncounted eons. Possessions do not deteriorate. Even as its mass ceases to be, the universe maintains harmonious equilibrium by the spontaneous generation and inhalation of Essence-infused breath within the body of the Infernal._x000D_ _x000D_ Drawing this breath assures the character can breathe safely in all climates and conditions for a number of hours equal to the corpses inhaled. If the Infernal inhales a corpse he personally killed, he gains mystical ownership of all objects on the victim’s person left behind when the cadaver ceased to exist. Items that the deceased did not own at the time of death remain the possessions of their rightful owner. This Charm cannot dissolve corpses that have been imbued with animation of any sort._x000D_ _x000D_ This Charm grows in power with the Infernals who master it. At Essence 3+, the air provided by each corpse inhalation increases from one hour to one day. Essence 5+ confers the power to inhale (and thus annihilate) animate corpse extras. This automatically ejects any possessing beings. With Essence 7+, non-extra walking dead may be inhaled, though necromantic war machines notably larger than a single human remain off limits.
Infernals (2e) 144
Sand Slip Trick
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Obvious, Shaping
Trapped between forever and Malfeas, the Endless Desert has nowhere to move but upon and through herself. A character who knows this Charm doubles her movement speed after all other modifiers when moving across a place of physical desolation. She also doubles the speed at which she can travel over long distances as a subtly non-Obvious effect, provided she employs some form of natural locomotion or rides a steed that is some sort of desert creature. This Charm cannot quicken the five-day journey between Malfeas and Creation._x000D_ _x000D_ Essence 3+ Infernals with this Charm also can’t suffer knockback or knockdown in a place of physical desolation unless the effect has a magical source. This defense manifests into pillars of living sand that merge and flow into the ground, only to change back after the force passes. by reflexively Shaping their legs (and sometimes lower torso) into pillars of living sand that merge and flow into the ground, only to change back after the force passes.
Infernals (2e) 121
Sands Through Fingers Defense
Cost: 3mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Obvious
It is the nature of Cecelyne that she borders infinity. No attack can encompass the wholeness of her being, and therefore, no attack can truly hit her. This Charm is a perfect dodge against physical attacks. It can evade undodgeable but not unexpected attacks. As the attack should connect, it merely knocks a random spray of sand from the character’s body as she dematerializes and rematerializes around it. Accordingly, attacks that can strike incorporeal beings may not be dodged this way, and the Charm is also vulnerable to the Imperfection of the Endless Desert. It is possible to use this Charm even in realms that do not normally permit dematerializing._x000D_ _x000D_ Errata - Attacks that are capable of affecting dematerialized characters must still contend with the Infernal's dispersed sand-body, subtracting one die from their post-soak damage (minimum one die). Attacks that exploit the Imperfection of the Endless Desert are not affected.
Infernals (2e) 123
Sand-Scoured Society Infliction
Cost: 12mm or 1wp
Duration: One Month
Type: Simple
Keywords: Combo-OK, Shaping
The law of Cecelyne is a weapon against those who imagine any civilization can know justice in a world that no longer obeys its creators. This Charm may target any organization with Magnitude no greater than the Infernal’s Essence rating, provided at least one member is present for the activation. For the next month, every place where that organization conducts official business or activities of any kind or owns property takes on the properties of a place blighted with Endless Torment Emanation. This field extends 100 yards from any valid activity or property and lasts for one day after this activity ceases or the organization no longer owns said property. Infernals may purchase this Charm a second time, in which case the maximum Magnitude of organization she can affect increases to her Willpower rating. Organizations larger than the permitted Magnitude may only be attacked piecemeal with this Charm, assaulting individual bureaus or departments.
Infernals (2e) 130
Sandstrike Blast
Cost: 1m or 3mm or or 3m 1 wp Min cult1
Duration: Instant
Type: Simple
Keywords: Combo-OK, Messianic(1), Obvious, Shaping, Sorcerous
When angered, the Endless Desert erupts skyward in a burst of lacerating sand, cutting everything in her path to ribbons. Activating this Charm requires an aggressive or vulgar gesture in the direction of a targeted adversary within (Essence x 50) yards. Roll the Infernal’s (Charisma + Occult) as a ranged attack; the explosion of sand can’t be blocked without a stunt or Charm and bypasses all forms of cover. If it hits, the attack inflicts (the Infernal’s Essence + Cult + attack successes) lethal piercing damage, and the target loses one Willpower from psychic shock. While the Willpower loss is a Shaping effect, the attack itself is not. This Charm costs three motes normally but only one mote against a target in a place of desolation. This attack can strike materialized beings while the Infernal is dematerialized, but the cost is three motes and one Willpower regardless of the area’s desolation, and the attack is no more unexpected than if the Infernal were solid._x000D_ _x000D_ Errata - The sandstrike blast has the Overwhelming tag, with minimum damage 3.
Infernals (2e) 124
Scarlet Rapture Shintai (4 Ess)
Cost: 12mm or 1wp or or 3m
Duration: One Action (Instant)
Type: Extra Action
Keywords: Combo-Basic, Form-type, Obvious
In all of Malfeas, among all races of demons spawned of every Yozi, one prayer unites the best and worst of Hell in common terror: “May the peace of Adorjan not fall upon me.” Their desperate pleas are prayers to her, empowering her to bestow her unique instructive kindness upon them. Upon activating this Charm, the Infernal’s body achieves ascetic transcendence as it dissolves like eroded stone. In the blink of an eye, the Exalt appears as a gust of crimson-hued wind swirling with mirage distortions. When initially still, he coalesces into a humanoid shape hinting at his material form. As he moves, his ephemeral substance warps and stretches behind him as amorphous streamers of light and pain, making it impossible to identify him without the aid of Charms._x000D_ _x000D_ Scarlet Rapture Shintai provides an Instant duration magical flurry on the tick in which it is used. This flurry contains two actions that suffer no multiple action penalties, ignore weapon Rate and impose a total DV penalty equal to the highest penalty for either action. This flurry may not include ranged attacks. In the exact instant that the Infernal acts, his wind body takes on humanoid semblance to perform that action and exerts force as though solid. Attacks made against him while he exists as wind injure him normally, inflicting wounds in the form of violent disruptions to his component gusts._x000D_ _x000D_ Each activation of Scarlet Rapture Shintai permits a dynamic Combo with any single Charm that could be placed in a normal Combo with it. Dynamic Combos still require one Willpower to activate and always display special effects like a normal Combo, though the exact manifestation can vary with each use._x000D_ _x000D_ Scarlet Rapture Shintai normally costs 12 motes and one Willpower to activate, but only three motes if the character activated it on his last action tick. This Essence is committed only for the Duration of the Charm. Constant reactivation keeps the Infernal’s identity obscured by wind form; the character does not change back to normal between activations._x000D_ _x000D_ A second purchase of this Charm requires Essence 5+, increasing the total number of actions in the flurry and the number of Charms that may be contained in a dynamic Combo to three instead of two. A third and final purchase at Essence 6+ raises this to four, the inauspicious count of Adorjan’s daughters, the numerology of balanced Virtue and the number of secret truths she must teach Creation before The End.
Infernals (2e) 140
Scar-Writ Saga Shield (2 Ess)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Malfeas does not quietly accept his tortured inversion, but builds up calloused layers and folds them in a vain attempt to seal his wounds and inoculate against future injury. Such efforts cannot achieve their goal, but incidentally toughen the Demon City further. The first purchase of this Charm raises the character’s natural lethal soak to her Stamina rating (rather than half) and gives her bashing Hardness equal to her Stamina._x000D_ _x000D_ The second purchase of Scar-Writ Saga Shield requires Essence 3+ and adds the character’s Essence rating to her natural bashing and lethal soak. Her Hardness remains unaffected._x000D_ _x000D_ An Infernal needs Essence 4+ to buy this Charm a third time, at which point her natural bashing and lethal Hardness increase to match her natural soak. Additionally, attackers with a permanent Essence at least four dots less than the Infernal can no longer inflict minimum damage to her with their attacks if they fail to penetrate her soak.
Infernals (2e) 109
Scorpion-Tailed Mirage Technique (2 Ess)
Cost: 4m or 6mm or 1wp
Duration: Instant
Type: Extra Action
Keywords: Combo-OK, Obvious, Shaping
In her endlessness, Cecelyne may stand adjacent to space itself, existing in many points to strike down many foes at once. This Charm is a magical flurry containing a total number of physical attacks equal to (Cult + 2). The attacks bypass rate and suffer no multiple action penalties, while the flurry as a whole imposes a DV penalty equal to the highest penalty for any attack. The Infernal makes these attacks by collocating, and therefore makes one attack roll and separately compares the attack to a separate defender with each attack in the flurry. Use of First Cecelyne Excellency to enhance this action extends the same benefit to all attacks in the flurry at no additional cost. The first attack in the flurry may hit any target the Exalt can reach. Subsequent attacks require no additional ammunition (if they normally would) but must be aimed at targets within a 10-yard radius of the Infernal or the first target. The cost of this Charm is normally 6m, 1wp, but reduces to 4m, 1wp in a place of desolation._x000D_ _x000D_ Infernals with Essence 4+ may purchase Scorpion-Tailed Mirage Technique a second time. Whenever an Infernal with two purchases augments the first attack with First Cecelyne Excellency, he may direct all of those attacks at a single target, copying the attack through encirclement to strike from all sides.
Infernals (2e) 122
Scoured Perfection of Form
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Desecration
This Charm expands the scope of its prerequisite, allowing that Charm to bestow permanent mutations as an alternative to other traits. The mutations in question must fulfill a desire, though they can do so in ways the supplicant never imagined or wanted. For example, it is necessary to become a creature of darkness for the Desecration to do anything else, so any desire to be changed automatically makes that mutation permissible. Moreover, the changes must suit the aesthetics of the Endless Desert, incorporating only those physical characteristics suited for dwelling within her and mental changes congruent with her law._x000D_ _x000D_ Any single permissible mutation may be given by each application of this Charm, within the normal limits of Verdant Emptiness Endowment and the Desecration keyword. All of the effects of Transcendent Desert Creature may be given as an Abomination with the same name._x000D_ _x000D_ Alternately, this Charm may also be used to remove mutations, in which case the target still owes the Infernal later, but the former mutant regains any experience points invested in the trait. It is not uncommon for Cecelyne to give a mutation and collect the price, then collect again to remove the gift when the target comes to fear and hate what he has become.
Infernals (2e) 129
Second Adorjan Excellency - Essence Triumphant
Cost: 2m per suxm
Duration: Permanent
Type: Permanent
Keywords: —
Purchase of this Charm expands an Infernal’s capacity to wield the First Excellency, allowing her to add successes in lieu of or in addition to adding dice. Every bonus success added this way counts as two bonus dice toward the maximum bonus the Charm may add, like a Combo of the First and Second Solar Excellencies. The addition of successes in all other ways uses the same rules as the Second Excellency of the Lawgivers (see Exalted, p. 184). Note that the Ebon Dragon does not have a version of this Charm, having developed Shadow Spite Curse instead (see pp. 148-149).
Infernals (2e) 107
Second Cecelyne Excellency - Essence Triumphant
Cost: 2m per suxm
Duration: Permanent
Type: Permanent
Keywords: —
Purchase of this Charm expands an Infernal’s capacity to wield the First Excellency, allowing her to add successes in lieu of or in addition to adding dice. Every bonus success added this way counts as two bonus dice toward the maximum bonus the Charm may add, like a Combo of the First and Second Solar Excellencies. The addition of successes in all other ways uses the same rules as the Second Excellency of the Lawgivers (see Exalted, p. 184). Note that the Ebon Dragon does not have a version of this Charm, having developed Shadow Spite Curse instead (see pp. 148-149).
Infernals (2e) 107
Second Malfeas Excellency - Essence Triumphant
Cost: 2m per suxm
Duration: Permanent
Type: Permanent
Keywords: —
Purchase of this Charm expands an Infernal’s capacity to wield the First Excellency, allowing her to add successes in lieu of or in addition to adding dice. Every bonus success added this way counts as two bonus dice toward the maximum bonus the Charm may add, like a Combo of the First and Second Solar Excellencies. The addition of successes in all other ways uses the same rules as the Second Excellency of the Lawgivers (see Exalted, p. 184). Note that the Ebon Dragon does not have a version of this Charm, having developed Shadow Spite Curse instead (see pp. 148-149).
Infernals (2e) 107
Second She Who Lives In Her Name Excellency - Essence Triumphant
Cost: 2m per suxm
Duration: Permanent
Type: Permanent
Keywords: —
Purchase of this Charm expands an Infernal’s capacity to wield the First Excellency, allowing her to add successes in lieu of or in addition to adding dice. Every bonus success added this way counts as two bonus dice toward the maximum bonus the Charm may add, like a Combo of the First and Second Solar Excellencies. The addition of successes in all other ways uses the same rules as the Second Excellency of the Lawgivers (see Exalted, p. 184). Note that the Ebon Dragon does not have a version of this Charm, having developed Shadow Spite Curse instead (see pp. 148-149).
Infernals (2e) 107
Seeing Is Blindness
Cost: 3mm
Duration: One Scene
Type: Supplemental
Keywords: Combo-OK, Obvious, Shaping, Sorcerous
The Ebon Dragon takes the sight of others to enhance his glory. This Charm may enhance any physical attack, causing it to trail eddies of liquid darkness as it strikes. Roll the Infernal’s (Manipulation + Presence). Any target who is hit by the attack and has a (higher of Perception and Awareness) rating less than the number of successes rolled suffers complete blindness for the rest of the scene. Rules for blindness may be found on page 152 of Exalted. The eyes of victims blinded this way darken to pure black without whites or irises, through which they see the Ebon Dragon in all his dark majesty and nothing else._x000D_ _x000D_ If the Infernal has Essence 4+, imposed blindness takes the form of a Desecration effect that simultaneously bestows the Creature of Darkness deformity (if needed) and the Blindness debility. Emerald Circle Countermagic can still remove blindness imposed this way, though the Creature of Darkness deformity remains.
Infernals (2e) 150
Self As Cyclone Stance
Cost: 4mm or 1wp
Duration: Instant
Type: Extra Action
Keywords: Combo-OK, Obvious
There is stillness. And then storm. This Charm is a magical flurry composed of any Attribute- and/or Ability-based actions besides ranged attacks. The flurry is not limited to a fixed number of actions, nor does it suffer usual multiple action penalties. Instead, each action after the first suffers a cumulative -1 penalty (-1 on the second, -2 on the third, etc.). If this penalty matches or exceeds the base dice pool it penalizes before applying any modifiers, that action can’t be attempted. Normal rate limits apply to attacks within this flurry, with normally infinite rate weapons reduced to base Rate 5 before adding in any rate bonuses. The DV penalty for the entire flurry is the greatest penalty among component actions (or -0 if the Infernal has Essence 4+). Although a flurry granted by this Charm involves a finite number of attacks, each attack can represent dozens or even hundreds of lightning fast strikes whose cumulative effect is equivalent to fewer, better-defined blows.
Infernals (2e) 140
Selfishness Is Power (3 Ess)
Cost: 1mm
Duration: One Day
Type: Simple
Keywords: Combo-OK, Shaping
The Ebon Dragon’s nature is to serve himself, first, foremost and generally exclusively. To the degree that anyone else profits from interaction with him, it is only because he profits more. The closest he comes to benevolence is allowing others to enjoy the crumbs of his victory or in giving what he does not wish to keep. The Infernal enchants his ego to guide and empower his behavior. Through this awareness, he can automatically judge the benefits of doing anything, provided he has any chance of arriving at that conclusion as a result of gaining a threshold of five on a successful roll using any Ability._x000D_ _x000D_ Additionally, whenever the character takes an action that directly helps himself at the expense of others, the stunt rating of the action increases by one as though it resonated with the character’s Motivation. This can explicitly grant a one-point stunt to an action than did not qualify for a stunt. However, the character is considered a creature of darkness for the duration of the effect if not already. This status abates when the Charm ends. Taking an action that grants more benefit to others than himself drains three motes from the Infernal, while an action that helps others in any significant way without offering some reward drains 10 motes. This drain goes into effect only if the action succeeds. Selfishness Is Power can’t be deactivated prior to running its full duration, so it must be used carefully._x000D_ _x000D_ A second purchase of this Charm allows its effects to be bestowed on someone else as a Touch effect, paying four motes. The Infernal must maintain a separate commitment for each being empowered this way. Mortals gain the same artificial stunt bonus, but actions that would drain three motes drain one Willpower instead, while 10-mote actions inflict three levels of unsoakable lethal damage to the character as punishment for imprudent generosity. Damage inflicted this way attacks the life force directly without wounding the body in any way diagnosable by mundane medicine. Characters receive no warning ahead of these punishments, but the Charm becomes Obvious to them without revealing its source as soon as any punishment takes place. If desired, the effect can be Obvious to the target (and no one else) from the beginning. Otherwise, mortal extras can only hope that they do something to lose Willpower before kindness kills them. An activation that targets someone else may be terminated at will._x000D_ _x000D_ A third purchase of this Charm at Essence 4+ permits (but does not force) the Infernal to place a more durable enchantment on others with Indefinite duration. Such magic is Sorcerous and explicitly vulnerable to Emerald Countermagic. Damage from the extended curse is bashing and will never reduce the victim below Incapacitated. Leaders of social or martial units enchanted this way consider benefit to themselves, not the organization as extensions of themselves.
Infernals (2e) 151
Shadow Spite Curse
Cost: 3m per -1m
Duration: Instant (one scene)
Type: Reflexive
Keywords: Combo-OK, Obvious
The Ebon Dragon offers no certainty of victory apart from the certainty of an opponent’s defeat. Accordingly, the Shadow of All Things lacks a Second Excellency but offers this hateful alternative. Upon witnessing another character perform a valid action within (Essence x 100) yards, the Infernal may spend three motes per -1 external penalty applied to the enemy. This penalty can’t exceed the Exalt’s Essence by default, but the Infernal’s player may describe the target’s failure in a way that earns a stunt bonus, and the rating of this stunt adds to the Exalt’s Essence rating to determine the maximum penalty. Shadows ooze and lash out from the Infernal’s anima to momentarily entwine the victim with obscene tendrils that inflict bad luck and sudden lapses in competence._x000D_ _x000D_ A valid action as defined by this Charm is one that furthers the target’s Motivation, supports or protects any of her Intimacies or directly contests the Infernal’s own actions, provided the Infernal could enhance her own action with First Ebon Dragon Excellency. Once an Infernal has Essence 3+, she may remove the Obvious keyword from this Charm whenever she activates it.
Infernals (2e) 148
She Who Lives In Her Name Inevitability Technique
Cost: 0m or 1 wp to reduce TN
Duration: Permanent
Type: Permanent
Keywords: Shaping
The Yozis exist beyond fate, warping the flow of causality merely through the lightest touch of their cosmic infinitude. Whenever an Infernal activates the appropriate First (Yozi) Excellency to improve a rolled action, she may pay an additional Willpower to lower the enhanced action’s target number to 6. This benefit is not cumulative with other effects that reduce target number. The Shaping effect of this Charm warps reality as a whole rather than any individual target; the improved Excellency use does not itself become a Shaping effect. Infernals with Essence 7+ no longer need to spend Willpower to benefit from this Charm; such characters automatically drop the target number of rolled actions to 6 whenever they use the appropriate First (Yozi) Excellency.
Infernals (2e) 108
She Who Lives In Her Name Mythos Exultant
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Yozis revel in the exercise of their purview, drawing power from the very strategies they use to spread that power through Creation. This Charm may be purchased once for each First (Yozi) Excellency the character knows, though she_x000D_ can only enhance a given action with one of the versions. Whenever the Infernal succeeds while stunting on an action that could benefit from the appropriate Excellency, she may choose to receive the alternate rewards listed below instead._x000D_ Characters may partake of these awards even if they did not use the pertinent Excellency to assist the action, just so long as doing so was an option._x000D_ _x000D_ She Who Lives In Her Name: The flame-filled spheres of the Transcendent Hierarchy know their purpose, individually and especially jointly as part of a greater identity. The Infernal doubles any Willpower points awarded by the stunt.
Infernals (2e) 107
Skyfire-Seizing Repast
Cost: 0m or 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Obvious
The Green Sun beats hot on the continental districts and world-impaling skyscraper manses of the Demon City, yet it does not scorch the mirrored brass and garish verdigris entwining every wall and roof. Infernals with this Charm may similarly absorb and dissipate the damage inflicted by purely energy-based attacks. Examples include fire and other concentrated elemental Essence, Essence cannon fire or an Abyssal’s Crypt Bolt Attack but not effects such as Death of Obsidian Butterflies. Skyfire-Seizing Repast can’t defend against Holy attacks. Use of this Charm against a valid damage source reduces the post-soak damage by the Infernal’s Essence. If this reduces the damage pool to zero dice, the attack is completely absorbed into the Infernal’s anima and flares the banner to one level of display brighter than it was before, leaving her untouched. Otherwise, the remaining damage penetrates the anima flare normally. The Infernal also regains motes equal to the lesser of (her Essence x 2) or the (original post-soak damage of the attack x 2)._x000D_ _x000D_ Errata - Any motes granted by this Charm must be added to the Infernal's Overdrive pool as offensive motes. If he does not have an Overdrive pool, they are lost. Skyfire-Seizing Repast only provides motes if the Infernal is attacked against his will; he cannot gain Essence by deliberately harming himself or allowing an ally to do so. Weapons of solid Essence such as a Glorious Solar Saber or a beamklave are not affected by the defense of this Charm.
Infernals (2e) 113
So Speaks Adorjan
Cost: 3mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic
This Charm permanently alters the cost of the chosen Yozi's Excellency. The First Excellency now grants two dice for every mote spent on it, while the Second Excellency allows successes to be purchased for one mote each. (Yozi) Inevitability Technique can be activated for a cost of four motes instead of a_x000D_ point of Willpower._x000D_ _x000D_ So Speaks (Yozi) is incompatible with any other Charm that provides cost discounts to the Excellencies, such as Effortless (Yozi) Dominance.
Infernals (2e) 108
So Speaks Cecelyne
Cost: 3mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic
This Charm permanently alters the cost of the chosen Yozi's Excellency. The First Excellency now grants two dice for every mote spent on it, while the Second Excellency allows successes to be purchased for one mote each. (Yozi) Inevitability Technique can be activated for a cost of four motes instead of a_x000D_ point of Willpower._x000D_ _x000D_ So Speaks (Yozi) is incompatible with any other Charm that provides cost discounts to the Excellencies, such as Effortless (Yozi) Dominance.
Infernals (2e) 108
So Speaks Ebon Dragon
Cost: 3mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic
This Charm permanently alters the cost of the chosen Yozi's Excellency. The First Excellency now grants two dice for every mote spent on it, while the Second Excellency allows successes to be purchased for one mote each. (Yozi) Inevitability Technique can be activated for a cost of four motes instead of a_x000D_ point of Willpower._x000D_ _x000D_ So Speaks (Yozi) is incompatible with any other Charm that provides cost discounts to the Excellencies, such as Effortless (Yozi) Dominance.
Infernals (2e) 108
So Speaks Malfeas
Cost: 3mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic
This Charm permanently alters the cost of the chosen Yozi's Excellency. The First Excellency now grants two dice for every mote spent on it, while the Second Excellency allows successes to be purchased for one mote each. (Yozi) Inevitability Technique can be activated for a cost of four motes instead of a_x000D_ point of Willpower._x000D_ _x000D_ So Speaks (Yozi) is incompatible with any other Charm that provides cost discounts to the Excellencies, such as Effortless (Yozi) Dominance.
Infernals (2e) 108
So Speaks She Who Lives In Her Name
Cost: 3mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic
This Charm permanently alters the cost of the chosen Yozi's Excellency. The First Excellency now grants two dice for every mote spent on it, while the Second Excellency allows successes to be purchased for one mote each. (Yozi) Inevitability Technique can be activated for a cost of four motes instead of a_x000D_ point of Willpower._x000D_ _x000D_ So Speaks (Yozi) is incompatible with any other Charm that provides cost discounts to the Excellencies, such as Effortless (Yozi) Dominance.
Infernals (2e) 108
Solipsistic Rejection of Impossibilities
Cost: 0m or 1+ limit
Duration: Permanent
Type: Permanent
Keywords: —
When Infernals really stop to consider their power, it becomes obvious that no one else’s perspective or opinion actually matters. Sadly, the world is mad without its king and insistently dares otherwise. The nagging contradiction weighs on an Infernal’s mind, gradually twisting her sanity inside out until it can once more recall the irrelevance of others. Whenever an Infernal with this Charm would spend one or more Willpower points to resist any form of mental influence, she may reflexively gain one point of Limit instead. She gains an extra Limit as usual if this is the first time she resisted unnatural mental influence in a scene. This Charm does not function during Limit Break. Only in the grip of true madness can Malfeas consider the terrible possibility that the universe might contain more perspectives than his own.
Infernals (2e) 112
Soul Crack Exploitation
Cost: 1mm
Duration: Instant
Type: Supplemental
Keywords: Combo-OK
The Ebon Dragon delights in taking advantage of an enemy’s weakness. This Charm may enhance any attempt at mental influence toward a character the Infernal has mirrored with Nemesis Self Imagined Anew, making that influence unnatural. If the influence preys on one of the target’s Intimacies, the roll to impose the influence is made at target number 6. Influence that preys on Motivation uses target number 5. If the influence attacks Motivation through an Intimacy, the target’s MDV is halved (rounded down), and the roll is made at target number 4._x000D_ _x000D_ The Ultimate Darkness believes no happiness or love is unsullied by bitterness. Essence 3+ Infernals who purchase this Charm a second time gain the benefits of preying on Intimacies and/or Motivation if the influence normally would be resisted by such traits (-3 MDV and target number 5 for attacking a Motivation, for example). The victim must still spend Willpower to resist a successful social attack that goes against his Motivation.
Infernals (2e) 153
Soul-Sand Devil Shintai
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Flesh cannot properly express those who would go among the reaches of forever as Cecelyne. The Infernal’s body permanently assumes a natural dematerialized state like a demon, the manifest image of which appears in close inspection to be constructed from billions of jagged particles. The Infernal gains the benefits of a demon’s panoply with regard to the material state of his own possessions and attuned artifacts. He no longer needs to breathe air, but suffocates normally if taken into a place where there is no living Essence to respire (such as the Underworld) unless he has Cult 3+ or Essence 6+. He no longer requires food regardless of whether he is in a place of desolation, but he still hungers and gains penalties as described in Transcendent Desert Creature unless he has Cult 3+ to provide a steady diet of nourishing prayers. He may manifest or conceal his presence to communicate as a translucent apparition, toggling between the two states for a reflexive cost of one mote. Any anima banner display at the four to seven mote level or above automatically manifests regardless of whether his form has manifested._x000D_ _x000D_ Finally, the Infernal gains the Charm Materialize for free as a benefit of purchasing this Charm (see Exalted, p. 295), using the standard formula of ([Willpower + Essence] x 5) motes to build a convincing simulacrum of what he used to look like. If this cost exceeds the maximum size of his combined Essence pools, then paying his entire pool is sufficient. Whenever a character with this Charm materializes, his body assembles itself out of fine grit that blows in a tightening vortex. Bones appear first, wreathed in webs of slimy visceral cording and pulsating meat until the final layer of ephemeral flesh encloses them in its borders. Exalted do not become spirits by purchasing this Charm; they merely alter their default corporeal state.
Infernals (2e) 123
Soul-Sieve Transmutation
Cost: 0m or 10m, 1 wp for effect
Duration: Permanent
Type: Permanent
Keywords: Obvious
Whether struck by a single blade or pierced by a storm of arrows thick enough to block out the sun, only Cecelyne remains. An Infernal with this Charm may spend five motes and one Willpower rather than three motes when activating Sands Through Fingers Defense. She perfectly dodges the incoming attack as normal but also remains dematerialized until her next action tick. Attacks exploiting the Imperfection of the Endless Desert may ignore this dodge as if the Infernal were solid. The Infernal may invoke this Charm in the absence of an attack._x000D_ _x000D_ Infernals with Essence 4+ may choose to force their attacker into an incorporeal state as a Shaping effect rather than dematerializing themselves when activating Sands Through Fingers Defense. The attack simply crumbles like sand to flow around and through her and the attacker stays removed from the material world until his next action.
Infernals (2e) 123
Spawning Pit Sanctification
Cost: 20mm or 1wp
Duration: One Century
Type: Simple
Keywords: Obvious, Shaping, Sorcerous
Cecelyne provides for her faithful. This Charm can only be activated within a place of desolation. The ground cracks and crumbles into itself for five yards around the Infernal, tearing slabs of rock to pebbles and then the finest sand over the course of an hour. The vortex of torn earth shreds everything on or above this radius to a height of 100 yards like a severe sandstorm (see Exalted, p. 131) that ignores the soak of non-magical objects and structures but cannot harm the Infernal. When this destruction subsides, the sands of the radius dip inward like a bowl to a depth of five yards. Normal senses cannot feel the obscene generative Essence pooling in this pit, though Essence sight sees it for what it is._x000D_ _x000D_ Hellish locusts constantly swarm out of the pit and die in gleaming multitudes around it, enough to feed a populace of any size with appropriate distribution. These creatures may be preserved as normal for creations of Locust Mana Plague but dissolve to dust as soon as they travel more than (their creator’s Essence rating) miles from the pit that spawned them. A pit can provide for a population center of any size for 100 years before its magic dies, but it cannot feed the surrounding countryside or provide a viable export.
Infernals (2e) 127
Spite-Fed Wounding Nimbus
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The suffering of others should never be left to chance. The Infernal’s Life-Blighting Emptiness Attack no longer inflicts dice of damage. Instead, for every three dice that would be rolled, it inflicts two levels of damage instead. Any leftover dice are lost.
Infernals (2e) 153
Stone-Flayer Touch
Cost: 1mm or May call for 1 wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK
The Endless Desert falls over the land, shredding gods and men alike under her jagged dunes. They are all the same to her. This Charm can enhance any instant duration action, allowing it to affect dematerialized or materialized targets alike regardless of the Infernal’s current corporeal state. A god or demon injured by an attack enhanced with Stone-Flayer Touch loses motes equal to the number of health levels suffered as flecks of Essence grind away in luminous particles from the wounds. The cost of this Charm is one mote, one Willpower if the Infernal is incorporeal and attacking a material target with a physical attack and only one mote otherwise.
Infernals (2e) 122
Sublimation of Ordained Purpose
Cost: 3mm or 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Servitude, Social
The Endless Desert wears away the impurities of corruption, scraping away until perfection is attained. This Charm can enhance any social attack aimed specifically at a single god or demon in which the Infernal compels that target to_x000D_ fulfill the official purpose for which it came into existence. In the case of gods, this means managing their dominion without regard to personal profit or other distractions. Demons must act out the mad urges that spawned them over personal ambitions or preferences. An attack enhanced by this Charm becomes an undodgeable unnatural mental influence. If successful, the target must spend a number of Willpower points equal to the Infernal’s Essence rating (maximum five) to resist. This cost may be paid gradually, but until the final point is paid, an affected spirit remains unable to take actions outside the scope of its purpose. This Charm can affect elementals as though they were gods, provided that the elementals hold office in the Celestial Bureaucracy (such as censors)._x000D_ _x000D_ Demons affected by this Charm can be sorcerously bound and ordered to take actions that oppose the dictates of Sublimation of Ordained Purpose. However, each time the demon is forced into such a contradiction to take a non-reflexive action, it loses a Willpower point. If this reduces it to Willpower 0, both compulsions break, and it fully replenishes its Willpower pool. The demon may then act freely. Heaven notices the freeing of a Third Circle Demon as a Blasphemy effect.
Infernals (2e) 120
Sun-Heart Furnace Soul
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
As Malfeas folds his power and procrustean layers around a central flame that is his beating heart, so may an Infernal with this Charm ignite a primitive and insensate new soul within her Essence. This Charm functions as an additional Peripheral Essence pool capable of holding 10 motes, but it can only be refilled by Malfeas Charms that restore motes, which always refill this pool before adding to any other. The Infernal also gains the innate power to refill her (Willpower rating) motes to this pool for a reflexive cost of one mote, but she can’t “jumpstart” herself again this way until a full day has passed since she last did so. She may give herself these motes while unconscious or otherwise incapacitated.
Infernals (2e) 114
Sun-Salted Fields
Cost: 15mm or 1wp
Duration: (Essence) Days
Type: Simple
Keywords: Sickness, Sorcerous
Though the Green Sun of the primeval epoch once nourished the land and life, the heart of Malfeas is mad and terrible, poisoned against all he once ruled. Upon activating this Charm, the Infernal’s anima radiates a burst of Malfean Essence that fills a radius of 50 yards. Normal senses can’t detect this burst, though Essence users feel a characteristic, nauseating tingle as long as they remain among the lingering energies. Essence-based perception instantly recognizes the burst as if the Charm were Obvious._x000D_ _x000D_ In its passage, the burst poisons the air, the land and even space itself. The healthy green of foliage sickens unnaturally over the span of a week with a fine patina of tarnish on every leaf. Any being that isn’t native to Malfeas must check for exposure to Green Sun Wasting (see p. 110) every full hour that they spend within the blight at a Virulence of the Exalt’s Essence rating. Each day that passes reduces the disease’s Virulence by 1 until it fades completely and the area becomes healthy again. Whenever an Infernal who knows this Charm dies, she may reflexively bathe her surroundings in blight as per Sun-Salted Fields with no cost as a final act of spite.
Infernals (2e) 116
Temple Self Apotheosis
Cost: 0m or 1 WP
Duration: Permanent
Type: Permanent
Keywords: Emotion, Messianic(1)
Cecelyne orders demonic society by religious tenets because the concept of reverence amuses her. An Infernal with this Charm doubles all mote and Willpower awards provided by her Cult background and may choose to heal in lieu of receiving any or all Willpower at the appropriate interval (two bashing health levels or one lethal health level per one Willpower). Additionally, whenever anyone of equal or lesser Essence prays to the character with a standard prayer roll, they must reflexively pay one Willpower to resist unnatural mental influence or instantly develop an Intimacy of reverence toward the Infernal. If the Infernal preys on this Intimacy with a social attack, she benefits from a full +3 Appearance modifier regardless of relative Appearance.
Infernals (2e) 120
Thousandfold Typhoon Hand
Cost: 4m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Velocity
The warlock strikes with the blinding speed of the Silent Wind, landing savage blows before her victim can even react. An attack supplemented by this Charm halves any DV applied against it, and counts extra successes on the attack roll twice for calculating its raw damage. She can only use this Charm if she dashed at least up to her full Dash speed before making the attack._x000D_ _x000D_ A second purchase of this Charm at Essence 4+ allows the Infernal to pay an additional seven motes to make the supplemented attack unblockable and undodgeable._x000D_
Infernals (2e) 142
Threat-Monitoring Excitement
Cost: 1m
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
Danger is fun, and fun should be savored. So it is that Adorjan’s perception of time slows to a crawl when she detects immanent threats. This Charm may be activated in response to any potential threat within range of the Infernal’s senses, ensuring perfect detection of that threat. Against an unexpected attack, this Charm also removes that label, allowing the Exalt to defend normally. Although the Infernal’s player chooses when to activate this Charm based on declarations of opposing attacks or other dangers, the character experiences the Charm as an instinct over which she has no conscious control.
Infernals (2e) 141
Tool-Transcending Constructs
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
She Who Lives In Her Name needs no other habitation or external aid to work her genius. Whenever an Infernal has this Charm’s prerequisite active, she can Shape her telekinetic force to serve in place of all tools required for Ability-based actions (but not raw materials), though this doesn’t quicken task completion. Weapons can’t be emulated; the Principle of Hierarchy has other Charms for that. Otherwise, “tool” is a broad term, encompassing musical instruments, writing implements, etc._x000D_ _x000D_ The actual effects of the enhanced action take place via precise alteration of reality, so forging a lump of metal into a sword would involve levitating the raw ore, searing it red-hot and stretching the slag to its desired shape. By default, this Charm only provides the equivalent of a basic workshop. Subsequent purchases of the Charm at higher Essence ratings upgrade the benefits to more sophisticated facilities: master’s workshop (Essence 4+, two purchases); flawless workshop (Essence 6+, three purchases); ideal workshop (Essence 7+; four purchases). See The Books of Sorcery Vol. III—Oadenol’s Codex, pages 27-28, for more information on workshop types.
Infernals (2e) 137
Tragic Love Amusement
Cost: 4mm
Duration: Instant
Type: Simple
Keywords: Combo-OK, Emotion
Sometimes, Adorjan falls in love. Her hate is safer. The Infernal gains an Intimacy of sincere love toward another individual, be it amorous or purely platonic. So long as the Intimacy lasts, the character adds successes instead of dice when channeling Compassion to aid the subject of the Intimacy. Additionally, any stunt that teaches, hurts or expresses affection toward that subject adds one to its rating as though it resonated with the Exalt’s Motivation. If the Infernal gains one Willpower from succeeding with such a stunt, she may forgo that award to regain one Compassion channel instead. Finally, the Exalt subtracts her Compassion rating from the MDV of the subject whenever socially attacking her. Tragic Love Amusement can’t create any new Intimacies once the Infernal maintains this type of enchanted love toward (Compassion) individuals.
Infernals (2e) 145
Transcendent Desert Creature
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Cecelyne is always home within herself, finding sanctuary in her eternal wastes. An Infernal who learns this Charm gains the following powers as permanent enhancements to his competence:_x000D_ _x000D_ • He suffers no negative effects from exposure to a place of desolation, including penalties, environmental damage and even visual impairment._x000D_ • All foraging rolls that would normally have a difficulty of 4+ have a difficulty of 1 instead (see Exalted, p. 139). This does not make impossible rolls possible in a place where the Storyteller determines absolutely nothing edible can be found._x000D_ • The total penalty for starvation or thirst cannot rise above -3 within a place of desolation. The Exalt’s perfected metabolism no longer produces waste of any kind, including sweat. _x000D_ • All mundane attempts to track the character automatically fail with zero successes unless the character allows himself to be tracked. Magically assisted tracking efforts suffer an external penalty of the Infernal’s Essence rating instead._x000D_ • He adds his Essence rating to the difficulty of all efforts to notice him with an Awareness roll in a place of physical desolation (spiritually desolate places as defined by Withered Soul Wastes don’t count for characters who know that Charm). This benefit may be turned on and off at will.
Infernals (2e) 121
Ultimate Darkness Internalization (Iron)
Cost: 1mm
Duration: Instant
Type: Simple
Keywords: Shaping
The Ebon Dragon has dared behold Oblivion, though each glimpse changes and worsens his nature. The Infernal offers one mote as a sacrifice to Oblivion. Black lightning erupts from her anima and arcs across her, giving her a taste of the ignominy and horror that becoming a Neverborn entails. This experience drains all her motes and Willpower and inflicts sufficient aggravated damage to take the Exalt to Incapacitated (overriding existing damage). More usefully, the magic changes the Infernal into a creature of death and causes her to respire Essence accordingly. Reactivating this Charm reverses its effects, though it hurts just as much the second time around._x000D_ _x000D_ The Infernal may not cast sorcery through the initiation of the Ebon Dragon while a creature of death, but the first two circles provide temporary initiation into Iron and Onyx Circle necromancy, respectively. She may learn spells of those circles and apply the usual bonuses of the Ebon Dragon’s initiation. Sorcerous initiations of other Yozis remain unaffected and function normally. Switching back to living Essence restores the Ebon Dragon’s sorcery Charms to normal operation and makes necromancy spells unavailable.
Infernals (2e) 150
Unfair Excellence Endowment
Cost: 5 x targetm or 1wp
Duration: One Day
Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous, Touch
The Ebon Dragon can bend the destiny of others as readily as he distorts his own future. By touching another character, the Infernal grants them all of the positive and negative effects of having activated Fate-Rending Desperation. Neither that Charm nor Unfair Excellence Endowment may be applied to a target who is suffering inauspicious backlash from either._x000D_ _x000D_ If the Infernal has Essence 4+, she may extend her tainted blessing to any number of targets within a five-yard radius of herself using a single activation of Fate-Rending Desperation, not including herself. No physical contact is necessary, but the unblockable touch attack roll should be compared to the Dodge DV of every character who attempts to get out of the way. Those who fail to move quickly enough watch as wisps of black vapor ooze from the Infernal’s anima and force themselves into the eyes and mouths of all affected as an Obvious effect. Once active, the ongoing effect is only Obvious to the Bureau of Destiny as noted in Fate-Rending Desperation._x000D_ _x000D_ With Essence 4+, the Infernal gains the ability to build a “trigger condition” into each activation of the Charm, allowing it to wait for some set of circumstances to occur before the blessing begins. These conditions must be something the Infernal could sense with her normal senses, though she does not have to be present to bear actual witness. It is not possible to “hang” multiple destiny warps on one target.
Infernals (2e) 156
Unimpeded Perfection of Exertion
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Does the wind stumble? While the Infernal dashes, she automatically maintains balance and exerts no weight on solid objects, allowing her to skip from one blade of grass to another or waltz across the snow without leaving footprints. This weightless grace adds the lower of the Infernal’s (Dexterity and Athletics) to the difficulty of all efforts to track her and ensures quiet passage, providing a temporary +3 Stealth specialty in “Moving Silently” that does not stack with other specialties.
Infernals (2e) 143
Unquestionable Yozi Authority (3 Ess)
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: Compulsion
The Yozis transcend all lesser aspects of themselves. While active, this Charm exerts an unnatural compulsion against demons with a lower Essence rating, preventing them from making any physical attacks that would knowingly target or risk obvious immediate harm to the Infernal, even in self-defense. The compulsion does not deter demons forced to attack by sorcerous binding, however. Demons with an Essence rating one dot lower than the Infernal may overcome this Compulsion for a scene by paying one Willpower, allowing them to attack freely during that time. Demons of lesser Essence can’t muster resistance. Hostile demons can work around this Charm to an extent. An area attack that encompasses the Infernal’s location is forbidden, since this would cause obvious immediate harm, but attacking a cliff to catch the Infernal in a rockslide is acceptable, since the rockslide is an indirect consequence of the attack that triggered it. Once an Infernal has Essence 6+, the cost to activate this Charm reduces to zero motes, and demons of equal Essence are affected by a resistible compulsion (and those with one dot less can no longer resist). Even demons of equal Essence lose the opportunity to resist once the Infernal has Essence 8+._x000D_ _x000D_ Repurchasing this Charm at Essence 4+ extends its effects to gods as though they were demons. All the usual loopholes apply, which is how the bravest gods aided the Exalted during the Primordial War.
Infernals (2e) 120
Unseen Force Application
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Malfeas relishes gaudy displays of power, but She Who Lives In Her Name does not need shallow theatrics to justify herself. Unseen Force Application enhances its prerequisite by removing the Obvious keyword at will, allowing the Charm to move objects invisibly without giving away who is responsible. Onlookers can still make educated guesses that the Infernal has attacked through scrutiny of his body language; this requires a difficulty 4 (Wits + Awareness) roll as a miscellaneous action, with success revealing that the Infernal has attacked via some unseen means and allowing the witness to recognize whenever he does so again later in the scene. The tingling surge of Essence that precedes the telekinetic force like an aura still allows Essence-using targets of telekinetic attacks to defend normally, though at an additional -2 DV penalty from lacking a clear sensory impression of the attack. Mortals can’t block these attacks and are at -3 DV to dodge them.
Infernals (2e) 135
Unshattered Tongue Perfection (2 Ess)
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous, Touch
Before the gods and their Chosen debased Creation’s original language with babbling, broken dialects of mutual unintelligibility, all of existence spoke as one. The Principle of Hierarchy will restore that linguistic order. Upon touching an intelligent being and activating this Charm, the Infernal instantly imprints the target with knowledge of Old Realm in the Malfean dialect and temporarily excises knowledge of all other languages. This artificial fluency extends to writing if the target has Lore 1+ and does not increase the target’s Linguistics rating, but it prevents acquisition of other languages until dispelled. Essence-wielding targets may spend one Willpower to reduce the Charm’s duration to a scene or three Willpower to cancel it outright. Non-extra mortals_x000D_ can reduce duration to one day for three Willpower._x000D_ _x000D_ A second purchase of Unshattered Tongue Perfection at Essence 3+ allows the Infernal to target a unit with Magnitude less than his Intelligence rating rather than an individual by touching or being the leader and paying an increased cost of 15 motes and a Willpower. All unit members in the same realm of existence are affected as though individually targeted by the Charm, though the Infernal is not affected so long as he already knows Old Realm. Countermagic against one affected member only frees that member, not the whole. It is possible to effect sub-units of larger units in order to convert them piecemeal by attacking lower in the chain of command._x000D_ _x000D_ Whether targeting an individual or unit, those affected with the second version of this Charm base Appearance modifiers for experiencing or imposing mental influence on relative Essence ratings rather than relative Appearance, even imposing this context on unaffected characters with whom they interact. Affected characters also treat the social attacks of higher-ranking members of any unit they belong to as unnatural mental influence costing two Willpower to resist. Victims of this Charm may go to the effort of breaking an Intimacy to leave the organization and reduce its hold over them, though such efforts often fail in face of compulsions from said superiors to remain with the unit and stay loyal.
Infernals (2e) 132
Untouchable Infinitude Reflection
Cost: 4mm or 1wp
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
Cecelyne observes all who tread upon her until the tedium of their passage no longer holds her attention. Her contemplation of greater truths affords a measure of sanctuary for her will. Whenever an Infernal with this Charm active spends Willpower points to resist mental influence, her Dodge MDV cumulatively increases by two per point spent for the duration of the Charm. There is no upper limit on this bonus as it explicitly bypasses DV caps, but attacks taking advantage of the Imperfection of the Endless Desert bypass the Charm.
Infernals (2e) 124
Verdant Emptiness Endowment
Cost: 10mm or 1wp
Duration: Instant
Type: Simple
Keywords: Shaping, Sorcerous, Training
Few beings are as they would choose to be. Certainly, Cecelyne would rather that her inner borders were not fettered to Malfeas. Where dissatisfaction endures, emptiness spreads the idea of the Endless Desert. Prior to using this Charm, the character must have observed the target express dislike of her present state and desire for some improvement of natural aptitude or training, such as beauty or skill with a sword. The wish need not be articulated with any intention of seeking its fulfillment or even seriously, but it must be unambiguous. If this condition is met, the Infernal need only be within (Essence) yards of the target and activate Verdant Emptiness Endowment. Doing so causes the target to gain one dot of the Attribute, Ability or specialty that best pertains to the observed wish. This Training effect can’t raise any trait above its normal maximum, nor does the Infernal need any rating in a trait to bestow it. This Charm also can’t target those who have any outstanding experience debt from prior use of any Training effect._x000D_ _x000D_ It is possible for the target to unconsciously reject the gift for a cost of one Willpower, thereby avoiding the gift and its hidden price tag. This effect is not Obvious, however, so the target’s player only knows the trait being offered and the associated experience cost, without learning anything about the source of the effect or the price. Once the gift is accepted, the magic is done, and countermagic can’t reverse it._x000D_ _x000D_ Traits improved by this Charm do so over the course of the scene, fast enough to be miraculous but slow enough that no one has to know the source of the blessing. The Yozis always exact a price for their gifts, however. At any point in_x000D_ the future, the Infernal may come back to that individual and demand any one task. If the target understands the demand and the task isn’t literally impossible, she intuitively understands that doom will befall her for failing to obey. After one month or as soon as the task becomes impossible (or constitutes an unacceptable order), the duty ends without harm to the beneficiary. However, if the character stops working toward the goal for more than a day while the duty_x000D_ remains, she suffers a number of automatic botches equal to the Infernal’s Essence rating. These botches match the effects of breaking an oath sanctified by an Eclipse Caste Solar and linger until the worst possible time. It is possible to target oneself with the Charm, in which case the Infernal obviously owes himself nothing.
Infernals (2e) 128
Viridian Legend Exoskeleton (3 Ess)
Cost: 10mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic, Obvious
A fine patina of blue-green tarnish rapidly spreads like mold over the character’s body, flaking away to reveal a more durable layer of shining brass etched with maddening spiral patterns and Old Realm characters that tell the stories of Malfeas and foretell the punishments he would inflict upon his enemies. Players of observers literate in Old Realm receive a three-die bonus on all Occult rolls to know such facts while they can see the Infernal. These characters glow pale green, impairing their bearer’s stealth as per a four- to-seven-mote anima banner display._x000D_ _x000D_ Viridian Legend Exoskeleton is not studied for its luminous history lessons, however. The exoskeleton of living brass provides powerful armor with the following statistics: Soak +10L/+10B, with no mobility or fatigue penalty. This organic alloy has Hardness equal to its soak against attacks made without help of a Charm or artifact weapon. By default, this Charm is incompatible with other armor._x000D_ _x000D_ Infernals with Essence 4+ may purchase this Charm a second time, allowing the exoskeleton to grow around and reinforce existing armor. This hybrid armor can’t be removed while the Charm is active and has the combined soak of the two armors, the best Hardness values between the armors, no fatigue or movement penalties and all other powers either armor possessed (such as Hardness equaling soak against nonmagical attacks). This purchase also increases the Charm’s duration to Indefinite.
Infernals (2e) 110
Wayward Divinity Oversight (3 Ess)
Cost: 0m or +1m to +3m
Duration: Permanent
Type: Permanent
Keywords: —
Infernal Exalted understand demons better than other spirits because they are the most closely related in nature and power. However, the Primordials created the gods in the image of their aspects, so they remain understandable. Whenever a character with this Charm activates its prerequisite, she may pay an additional mote. Doing so expands the capabilities of the Charm to notice and identify gods as though they were demons and to track them like natives of Malfeas. Characters may purchase this Charm a second time at Essence 4+ to expand Hellscry Chakra to cover elementals this way for another one mote surcharge. A third purchase requires Essence 4+ but allows another one mote surcharge to cover Exalted.
Infernals (2e) 118
Who Strikes the Wind?
Cost: 8mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Obvious
The Silent Wind blows around and through all opposition and adversity, untouched though the sky blackens with arrows meant for her. This Charm is a perfect dodge against any physical attack that is not unexpected, even if that attack can’t be dodged. The Charm remains vulnerable to the Imperfection of the Silent Wind.
Infernals (2e) 139
Wholeness Rightly Assumed (Bashing)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The restoration of the changed self takes first priority above other repairs, but lesser defects may yet mar greater designs if left unchecked. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Ego-Infused Pattern Primacy to be able to repair another state. Note that each interval of healing can only reverse one undesired effect. Possible options for Wholeness Rightly Assumed include: Crippling, Sickness and Poison._x000D_ _x000D_ Damage is also an option and one that requires further explanation and repurchase for maximum effectiveness. With a single purchase, each interval of healing regenerates one level of bashing damage. A second purchase allows lethal damage to be healed. Healing instantly from damage is costlier and less total than healing back from other deleterious states, costing three motes for a level of bashing and five motes for a level of lethal.
Infernals (2e) 134
Wickedness Beyond Life
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The Ebon Dragon is first and foremost an enemy to life, but he regards death as an unacceptable competitor to the enslavement he brings. Purchase of this Charm expands all known Ebon Dragon Charms that specify they affect living beings, allowing them to affect creatures of death and automata.
Infernals (2e) 150
Will-Crushing Force
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
There is no difference between physical and mental force. The crushing of opposition must be absolute. Whenever an Infernal with this Charm would inflict two or more levels of damage to a target with direct attacks using Mind-Hand Manipulation, the Exalt knows whether the target has any Willpower points remaining and may choose to forgo all damage to drain one Willpower instead. If this drain reduces a target with lesser Essence to zero Willpower points, her will is broken (see Exalted, p. 174)._x000D_ _x000D_ Mortals and natural animals broken in this way become hollowed mockeries of themselves. Such wretches have no Virtues and automatically succeed/fail at Virtue rolls as per an automaton. Their original Motivations disappear, replaced by the Policy of whatever Magnitude 3+ social unit each victim is most closely affiliated with. A victim’s player chooses which unit her will subsumes into, subject to Storyteller veto. Acting against the best interests of the unit whose Policy the victim gains becomes an unacceptable order for her. With Essence 4+, breaking a mortal can inculcate her with a Policy as described or impose any logical extrapolation of the Infernal’s Urge instead. The only way to escape this altered state is to break the mortal’s will anew by means other than this Charm._x000D_ _x000D_ A mortal victim broken by an Essence 5+ Exalt dies as the totality of her being dissolves into white fire. When it dims, the victim appears unburned and completely healthy with the usual modifications to Virtues and Motivation, but_x000D_ this is not the same being. The new entity shares memories with and is a perfect copy of the original down to the last freckle, but the thing that replaces her is a creature of darkness with no soul. If killed, its Essence dissipates back into that of Creation like a person shaped from the Wyld.
Infernals (2e) 137
Wind-Born Stride
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Stackable
Where Adorjan blows, few can run fast or far enough to escape her touch. This Charm permanently enhances an Infernal’s Dash actions (see Exalted, p. 143). First, dashing carries a DV penalty of -0. Second, the character automatically succeeds in crossing treacherous terrain without needing a roll. Finally, the Exalt adds his Essence rating to his Dexterity for the purposes of calculating his base dashing speed and does not subtract wound penalties from this calculation. These benefits apply equally to running and other means of locomotion encompassed by a dash action, such as climbing or swimming. Other effects that increase the Exalt’s speed use the Wind-Born Stride-enhanced value as the Infernal’s natural base speed before applying their modifiers. This Charm may be purchased a maximum number of times equal to the Exalt’s Essence rating, with each purchase stacking to cumulatively increase dashing speed. The other benefits of the Charm do not improve with repurchase.
Infernals (2e) 138
Withered Soul Wastes
Cost: 10mm or 1wp
Duration: One Day
Type: Simple
Keywords: Combo-OK
Places of physical desolation most closely resonate with Cecelyne. She is, after all, more geography than goddess. However, the scope of her dominion goes far deeper than harsh lands. Upon activating this Charm, the character’s understanding of the term “place of desolation” expands to include regions afflicted by spiritual desolation that aren’t part of the Underworld. Wherever any community dwells where a majority of members suffer endemic social injustice fueled by corruption and vice, the razor grit of Cecelyne trickles as inevitably as through an hourglass. Unsettled but lush areas remain useless to the Charm, as do regions inhabited by predominantly just societies. While most major cities in Creation offer bastions to Cecelyne, most small villages and farmsteads adhere to community standards that keep her out (at least during peacetime). Such communities are becoming rarer as the Time of Tumult worsens.
Infernals (2e) 129
Witness to Darkness
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The Ebon Dragon sees through darkness lesser than himself. The Infernal can ignore all penalties and sensory impairment associated with darkness in any form, treating pitch black as though illumined by clear noon. Witness to Darkness grants no additional capability to see through other forms of visual impairment such as fog and smoke. This attunement to darkness has a price, as direct sunlight in Creation imposes a -1 internal penalty to all non-reflexive actions._x000D_ _x000D_ Should the Infernal suffer a Crippling effect that blinds her, she may perfectly ignore the effect as a defense to see clearly. However, for as long as this benefit is used, Primordial Essence leaks from the eye (or socket), making this Charm Obvious. The player defines how the leakage manifests._x000D_ _x000D_ Finally, the Infernal is unimpressed with the murk of others’ guile and adds her Essence rating to her MDVs against Manipulation-based attacks and as bonus successes to recognize or pierce another’s deceptions. Her attunement to lies makes it harder to be honest, however, imposing an internal penalty of her Essence rating to any Charisma-based social attack.
Infernals (2e) 149
World Chains Geas
Cost: 4mm or 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Compulsion
Long ago, the gods bowed without bidding to their infinite betters. It is less satisfying now that divinities must be forced to surrender but will suffice to keep Malfeas amused. This Charm enhances a (Charisma + Presence) miscellaneous action against the target’s Dodge MDV in which the Infernal commands a spirit to materialize before him. If successful, the target may pay a number of Willpower points equal to the Infernal’s Essence rating (maximum five) to become immune to World Chains Geas for the rest of the scene. If it cannot or does not pay this cost, the spirit must acquiesce to the unnatural mental influence by using its next action to assume a lasting solid form. A failed roll to use this Charm also immunizes the target against further uses by that Exalt for the rest of the scene._x000D_ _x000D_ The target is free to use further actions to reverse the materialization and is under no compulsion not to attack the Infernal. Spirits unable to achieve a materialized state ignore this Charm, as they would any impossible order.
Infernals (2e) 115
Wrath-Stoked Bonfire Soul
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Obvious
The Infernal feeds the cosmic fires that rage within her. She inflicts up to (Essence) lethal levels of damage with Green Sun Nimbus Flare rather than a flat 2L. This damage is aggravated against gods. If she has Essence 6+, her surges inflict aggravated damage to all targets, though she may still vary the number of levels inflicted with each use. The bodies of victims killed by an augmented flare twist inside out as they burn, leaving jagged bone fragments penetrating like haphazard quills from between ropy masses of viscera and slabs of folded meat hot with boiled gore. The cadavers mummify over time but do not naturally decay. Natural animals will starve to death before they scavenge such remains, and even erymanthoi won’t lick the marrow from the refuse. Curiously, starving humans seldom have such qualms and can eat the preserved corpses centuries later if they stumble upon them, but humans were always filthy creatures.
Infernals (2e) 117
Black Mirror Shintai (4 Ess)
Cost: 5mm or 1wp or PMI x 3 Pre-Req
Duration: One Scene
Type: Simple
Keywords: Shaping, Sorcerous
The Ebon Dragon is not the mightiest Yozi, nor the most brilliant. Neither is he the most creative or cunning of the titans. However, no other Primordial approaches his skill at cheating. Among the Exalted, the Sidereals have come the closest to understanding his principle of antagonistic cheating and fashioned_x000D_ Obsidian Shards of Infinity Style in the likeness of his unfairness, but how well they succeeded remains as unclear to the art’s masters as those unfortunate enough to encounter them. The Shadow of All Things disdains their unintended offering as unworthy, but gratitude must never be his nature. Purer understanding of the Yozi reveals that the mirror of adversity does not exist outside the self, but pretends to exist within._x000D_ _x000D_ Black Mirror Shintai may only be activated if Nemesis Self Imagined Anew is active and its target is of equal or lesser Essence (and not, at the Storyteller’s discretion, significantly more powerful than its Essence indicates, like many behemoths). Wherever that target is, her shadow flickers and vanishes, reappearing as a second skin of liquid darkness that envelops the Infernal in the span of a heartbeat. Within this chrysalis, the Infernal’s flesh, soul and Essence undergo an agonizing metamorphosis that leaves the Exalt paralyzed and unable to defend until his next action. The cocoon bursts when his DV refreshes, revealing that the character has been changed into an exact replica of the target, though the target still doesn’t cast a shadow while this Charm remains active._x000D_ _x000D_ While duplicating another character, the Infernal loses all traits of his own and gains all the target’s traits, as if he swapped out his character sheet for a copy of the target’s. Equipment and clothing does not change with him, with all artifacts losing attunement as a result of the change. All ongoing Charm and spell effects applying to him end as though negated and/or dispelled as appropriate, releasing all relevant mote commitments with no refund. Black Mirror Shintai doesn’t break its own effects, though it does cloak itself from all known forms of Essence sight._x000D_ _x000D_ Backgrounds do not copy unless they represent an internal quality of the character rather than an external socioeconomic advantage, such as Breeding, Heart’s Blood, Savant, Solar Bond, Whispers, etc. While artifacts do not copy, the panoply of a demon or god does. The character retains his memories and sense of self except to the degree that shifts in Virtues, Intimacies and Motivation adjust his behavior. Mimicking a god makes that god’s sanctum the character’s own sanctum for the duration; the Storyteller may confer other such perks as appropriate to the target._x000D_ _x000D_ The mirroring provided by this Charm stays up-to-date with the target’s permanent trait shifts. The Infernal cannot modify his stolen traits in any permanent fashion. This includes spending experience or permanent traits to pay costs, like a spirit’s Endowment._x000D_ _x000D_ Although the transformed Infernal remains a creature of darkness and native of Malfeas, he is not actually an Infernal for the duration, but is instead whatever he mimics. Thus, in copying a Dragon-Blood, he is temporarily a Terrestrial Exalt and may do things such as use Reflexive Charms at will. Becoming a Sidereal lets him use astrology and Sidereal Martial arts, etc. The character’s Motivation and Intimacies are antithetical to the target’s goals rather than being exact duplicates, as per traits conferred by Nemesis Self Imagined Anew. Temporary traits remain as they are (health, Willpower points, motes, Virtue channels) but adjust to fit the new pool sizes allowed for them. For health, apply current damage to the new health level track (this can kill a character who changes to a form with fewer health levels). For other temporary traits, if the character shifts to a form that has smaller pools, he retains his current value, but once this excess is spent, it is gone, and the character remains limited by the current form. This conversion also applies when changing back to normal._x000D_ _x000D_ Because the character is an exact duplicate of his enemy, he perfectly succeeds on all attempts to impersonate that character. His fate is the fate of the enemy he mirrors, save that any divination of location reveals the target to be in two locations at once. Due to the entanglement of fate, the target’s Cult rating also copies like an internal Background, as prayers do not know where to go and thus empower the original and copy alike. Arcane links to the copied character transmit both. Attempts to divine the Infernal’s existence or location with any magic while he is someone else fail, revealing that he does not exist._x000D_ _x000D_ The Shaping transformation wrought by this Charm lasts only one day by default, though it can be terminated as a reflexive action. All ongoing Charm, astrology and spell effects applying to him end as though negated and/or dispelled as appropriate, releasing all relevant mote commitments. Impossible states also terminate, so if sorcerously bound as a demon, the binding ends when the Infernal becomes himself once more. Adamant or Obsidian Circle Countermagic also returns him to normal against his will. The death of the target does not terminate the effect. If the Infernal dies, he chooses whether his corpse reverts back to its true form or not._x000D_ _x000D_ A second purchase of this Charm at Essence 6+ extends its duration to Indefinite, allowing the transformation to last until deliberately revoked or dispelled.
Infernals (2e) 154
Crack the Sky
Cost: 15mm or 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-Basic, Knockback, Obvious
The Infernal Monster will tear the sun from the sky. Until then, it flings screaming reminders of this doom into the heavens as unwilling heralds. As they tumble and spill their broken innards on the earth, so will molten orichalcum blood splatter the smoking crater of final twilight. This Charm may be activated whenever the character releases an enemy from a clinch by throwing her, provided the Infernal is capable of lifting that enemy’s weight with a feat of strength. The Exalt hefts her up one-armed into the air and slams her with a thunderous punch from his other hand._x000D_ _x000D_ The opponent flies up to (Martial Arts x 4) miles away over the course of approximately five minutes and plummets back to earth, impacting the land at terminal velocity to suffer the usual damage and inflict the same damage to the impacted surface (see Exalted, pp. 126-127). Everyone within (the Infernal’s Strength x 10) yards of the impact point (including the Infernal) must check for knockdown at a difficulty of (the Infernal’s Strength). Anyone blasted back by this Charm who is stopped prior to reaching maximum distance still suffers all effects of a terminal velocity impact. Lifted inanimate objects may also be hurled extreme distances with this Charm to the same overall effect._x000D_ _x000D_ Lawgivers practice a Solar Hero Style expansion Charm named Horizon-Hurling Tactic that has Heaven Thunder Hammer as a prerequisite. Its required trait minimums and effects are otherwise identical.
Infernals (2e) 162
Fists of the Old Ones
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Knockback, Obvious
Those hurled away by the unholy might of an Infernal Monster’s blows may count themselves fortunate. It is always possible they will land out of sight and not die, just as it is always possible that the monster will forget about them in favor of new prey. Such are the limits of their hope. Whenever the martial artist hits a target with a fierce blow (see Exalted, p. 158) enhanced with God-Smashing Blow, she may use any type of closed-fist striking technique instead of relying solely upon overhand hammer-fists. The opponent flies back in the direction of the blow, so the attacker may choose any remotely plausible vector._x000D_ _x000D_ Fists of the Old Ones launches victims (Strength x 5) yards in the chosen direction. Upon landing or striking any barrier in the path of flight, the character suffers falling damage as if he had plummeted straight down by the distance he actually traversed before being interrupted. Unlike conventional falls, victims can’t arrest their momentum with a (Wits + Athletics) roll, although they can mitigate damage by tumbling as normal. A successful roll also keeps characters blasted back into high barriers from bouncing off and falling again for a third round of damage from the attack. All of the usual effects of God-Smashing Blow go into effect at the victim’s final destination point after any bounce. This Charm is subject to the normal limits of falling damage.
Infernals (2e) 159
Glory to the Demon-Monster
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The Infernal Monster draws power from its limitless anger. Whenever the character has Retribution Will Follow and Infernal Monster Form simultaneously active, the cost to activate all Infernal Monster Style Charms and Infernal-only expansions to the style decreases by one mote (or two motes if the martial artist has Essence 6+ and knows One Hand Fury). This reduction is cumulative with other cost reductions, but it cannot reduce the Essence cost of a Charm activation below zero motes. If magic allows Infernal Monster Form to coexist with another Form-Style Charm, then that style’s Charms benefit as if they were Infernal Monster Style Charms.
Infernals (2e) 160
God-Smashing Blow
Cost: 3mm or or 3m 1wp
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Knockback
The Infernal raises one or both arms and brings her fist(s) down like a hammer, driving a target into the ground. This Charm enhances an unarmed attack, causing the target to suffer automatic knockdown with no roll to resist if the attack hits. Additionally, every other character apart from the Charm user within (Martial Arts) yards of the impact must check for knockdown at a difficulty of (the Exalt’s Essence)._x000D_ _x000D_ The surface beneath the target also suffers the raw damage of the attack, though this damage is always bashing and automatically piercing. Normally, Storytellers can dispense with calculating damage to the ground and simply assume this Charm leaves the target in a small crater. However, targets standing on flimsy structures may find their footing blasted out from under them, especially from high-damage attacks._x000D_ _x000D_ If an Exalt uses this Charm to successfully strike a materialized god or demon with equal or lesser Essence, she may pay an additional Willpower. This strews the victim’s body as splatters of ephemera and gobbets of divine flesh in the usual crater. Although it appears to witnesses that the spirit died—messily—it is no more harmed than normal from the attack, save for being forcibly returned to its natural dematerialized state in addition to being knocked prone.
Infernals (2e) 159
Hero-Sundering Hands
Cost: 5mm or 1wp
Duration: Instant
Type: Reflexive
Keywords: Combo-Basic, Crippling, Obvious
Most enemies may be splattered in one hit. Fewer must be thrown back like juvenile fish to mature into worthy prey. Only the rarest of adversaries must be torn limb from limb, but Infernal Monsters dream of such opportunities and wake salivating. This Charm may only be activated as a particularly brutal means of releasing an opponent seized with World-Breaker Grip. The Infernal adjusts his grip to twist off the enemy’s limbs the way a young boy might pull the wings off a fly. Mocking laughter is not required but is customary to the maneuver._x000D_ _x000D_ The victim suffers a single level of unsoakable lethal damage and one crippling amputation injury of the Infernal’s choice, examples of which may be found on page 152 of Exalted. If these options aren’t brutal enough, the Infernal might rend an enemy’s genitals, taking away his or her ability to enjoy sex or procreate and messily terminating any existing pregnancy in the process. Regardless, the severed organ remains in the Infernal’s grip. In case it comes up, a dismembered human-sized limb may be used with the same statistics as a club as an in-style improvised weapon.
Infernals (2e) 162
Infernal Monster Form
Cost: 6mm
Duration: One Scene
Type: Simple
Keywords: Combo-Basic, Form-type, Obvious
The Infernal’s eyes close and his face assumes a curiously sad expression, as if he almost regrets the carnage about to follow. When they open, they burn vivid emerald and his muscles swell impossibly, increasing his overall size and mass by 10%. Style-compatible armor resizes with him, but most clothes tear unless very loose-fitting. Use of this Charm is compatible with Lunar tattoos. The martial artist gains the benefits listed below._x000D_ _x000D_ • Every unarmed attack inflicts piercing damage and grants the monster a cumulative dot of Strength for the scene. This dot does increase the damage of the attack that provided it. No combination of Charms including Infernal Monster Form can provide more than (Essence) additional dots, and this bonus is treated as a dice bonus from Charms. This Strength gain occurs even if the attack misses but only occurs once per attack regardless of the number of targets._x000D_ • He can parry lethal and ranged attacks unarmed without a stunt._x000D_ • He decreases the Speed of all unarmed attacks by -1, to a minimum of Speed 3, provided he attacks once rather than as part of a flurry._x000D_ • His body expands metaphysically as well as physically, causing him to exist outside of fate and as a creature of darkness native to Malfeas for the duration of the Charm. These states carry all the usual advantages and disadvantages. In_x000D_ addition to basic removal from fate, the character’s presence imposes automatic failure on all thaumaturgical divination methods (such as astrology) used within a mile, causing them to return a single disturbing result: “The monster is here.”
Infernals (2e) 159
Joyful Cessation of Restraint
Cost: 3mm or 1wp
Duration: Instant
Type: Extra Action
Keywords: Combo-OK
The martial artist allows the way of the Infernal Monster to possess him utterly, quickening his movements into a blur of ultraviolence. This Charm is a magical flurry of (Essence) unarmed attacks against a single target. These attacks ignore rate limitations, suffer no multiple action penalties and impose a DV penalty equal to the highest penalty for any one attack. If the target is an animate being who is prone as of sequentially resolving the final attack in this cascade, the Infernal can make two additional attacks as part of the flurry, and these final attacks can’t be dodged.
Infernals (2e) 160
Oath-Shattering Strike
Cost: 60mm or 6wp
Duration: Instant
Type: Simple
Keywords: Blasphemy, Obvious, Sorcerous, Touch
The Green Sun Prince may liberate others from their ill-considered promises, though doing so is not without price. Akuma cannot learn this Charm, for its nature is metaphysically antithetical to the vows that enslave them. Oath-Shattering Strike may only be activated after flaring the runes of One Hand Fury through an activation of Infernal Monster Style. The Exalt must also know the terms of the magical oath he intends to shatter, and that oath must have been sanctified by a being with an Essence no greater than the Infernal’s own unmodified permanent rating._x000D_ _x000D_ The Infernal strikes the target who swore the oath with an unarmed blow. Runes of power explode around the target, depicting the terms and authority of the oath in the moments before they dissolve into emerald fire and sand. The target is freed from the oath, but the burden for breaking it falls upon the Infernal in full as if he had sworn and deliberately broken the vow. Whether this Charm is powerful enough to fulfill its ultimate purpose remains to be seen, as no Green Sun Princes with Essence 10 exist to test it against the promises the Unconquered Sun exacted from his defeated masters._x000D_
Infernals (2e) 163
One-Hand Fury
Cost: 0m
Duration: Instant
Type: Permanent
Keywords: Obvious
Masters of Infernal Monster Style gain a new and terrible form weapon. Purchase of this Charm permanently transforms one of the character’s hands into a demonic artifact weapon. This change is explicitly compatible with Lunar tattoos. The hand doesn’t have to look different, but many stylists consider it a mark of pride and deliberately choose for it to permanently assume some unnatural qualities such as disproportionate size or transmutation into black stone inlaid with brass, etc._x000D_ _x000D_ The weapon permanently adds three bashing damage to the hand’s punch and clinch statistics. Furthermore, the artifact is completely indestructible while the martial artist lives. If somehow amputated, the weapon disintegrates and the character regenerates the limb to full functionality after five days of healing. A regenerated limb and hand always show inhuman disfigurements of the player’s choice. Activating Infernal Monster Form or any Sidereal style Form automatically causes Old Realm characters to smolder into existence over the weapon’s entire surface, narrating the Scripture of the One-Handed Maiden in runes ornamented with spiraling whorls of green flame (see sidebar). Leather gloves made from human or demon skin can hide this. These runes provide the following powers and drawbacks:_x000D_ _x000D_ • The character’s punch attacks have the following striking statistics in lieu of the basic damage bonus above: Speed 5, Accuracy (+Essence), Damage +(Essence + Willpower) B, Rate Infinite, Tags: N, P. The weapon’s clinch stats are Speed 6, Accuracy +0, Damage +(Essence + Willpower)B, Rate 1, Tags: C, N, P. The weapon is considered in-form for all Sidereal styles in addition to Infernal Monster Style._x000D_ _x000D_ • If the character would gain a temporary dot of Strength from Infernal Monster Form and has already reached the maximum number of dots the Charm can bestow, she gains a cumulative +1 raw damage bonus to attacks using the hand instead. There is no limit on how high the bonus can go, save that it resets to zero when the character deactivates the Form (or the scene ends). Normal Charm limits on bonus dice caps do not apply._x000D_ _x000D_ • All social attacks by Yozis and Third Circle demons against the martial artist are undodgeable for one full day following any flaring of the runes. The character may argue against the Yozis or their core aspects (i.e., parry) but can’t ignore or reject the nature of the weapon she has become. Worse, once in the lifetime of any Infernal Monster Style master, the Yozis may telepathically command her to act as they please for one scene across any distance or realms of existence. Resistance is not possible, and defenses that trump this control merely postpone it to another time. The character can be ordered to betray her Motivation but can’t be given an unacceptable order. This effect is a closely guarded secret of the Yozis and remains unknown to their Infernal Exalted and the Fivescore Fellowship alike. If any individual masters suspect the danger or have discovered this curse the hard way, they have kept the knowledge to themselves. Anys Syn, elder aide to Chejop Kejak and chief architect of the Immaculate Dragon Styles, would personally prosecute any of the Maidens’ Chosen found to be compromised in such a manner, her own predilection for wearing gloves to major battles notwithstanding.
Infernals (2e) 161
Raging Behemoth Charge
Cost: 4mm
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
Like all monsters, the Infernal Monster is predisposed to giving chase. He adds his Martial Arts rating to the number of yards per tick he can cover with a Move or Dash action, provided he heads toward a character he observed physically attacking him this scene. He must be able to perceive the character he charges toward. Enhanced dashes enjoy a -0 DV penalty.
Infernals (2e) 159
Retribution Will Follow
Cost: 1mm
Duration: One Scene
Type: Reflexive
Keywords: Combo-OK
Striking an Infernal Monster stylist makes him angry. This is unwise. Whenever the martial artist suffers one or more levels of damage, his player may activate this Charm. Doing so causes him to enter a savage killing frenzy for a scene like that imposed by an uncontrolled Berserk Anger Limit Break (Exalted, p. 105). The enraged character is immune to all negative effects from wound penalties (including dice penalties and slowing) and treats all forms of mental influence from beings of equal or lesser Essence as unacceptable orders. He regains no Willpower points from the rampage. Characters who have Limit tracks bleed off a single point of accrued Limit from this induced catharsis rather than resetting to zero, but this only happens once the character kills or horribly maims someone with an unarmed attack during the scene. Characters do not gain or require any conscious knowledge of the Great Curse to use this Charm.
Infernals (2e) 158
Screaming Meat Shield
Cost: 5mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK
The best defense is to break an enemy’s will to fight. Gorol learned this the hardest possible way when he overheard the Neverborn whisper the Great Curse and sought to integrate the lesson into Infernal Monster Style. This Charm may defend against any perceived physical attack by changing the target from the martial artist to a victim she is holding with World-Breaker Grip. The attack is resolved as if the new target were its original target and cannot be aborted. If an attacker kills a held character toward whom she has a positive Intimacy as a result of this attack redirection, the attacker loses one Willpower from despair. A mortal who inadvertently kills a close loved one this way (such as a spouse or child) loses all remaining Willpower points as his will breaks along with his heart (see Exalted, p. 174).
Infernals (2e) 160
World-Breaker Grip
Cost: 5mm or 1wp
Duration: Until released
Type: Supplemental
Keywords: Combo-OK
The Infernal Monster holds its prey like a beast’s chew toy, dragging it around effortlessly. This Charm enhances a grapple attack against an opponent light enough to drag around (see sidebar), substituting Martial Arts for Athletics for the feat of strength. The Exalt grapples using a single limb of his choice without any off-hand penalties. If the attack succeeds, he can only hold the opponent and may not break hold or crush with that attack. However, the grapple no longer requires any effort apart from tying up the non-reflexive use of the attacking limb. Consequently, the attacker may defend and fight as if carrying any other large weapon without the usual restrictions placed on grapplers, but he may not make further physical attacks against the foe in hand. He must still roll to maintain control each action, but this roll is reflexive for him, so he always applies his full dice pool regardless of whatever other actions he takes. The Charm immediately ends if the held opponent escapes or if the martial artist uses control of the grapple to do anything besides hold the enemy to continue the effect._x000D_ _x000D_ The martial artist can use a held enemy as an improvised one-handed weapon to strike or parry (the restriction on parrying while grappling is lifted for this purpose) using the following statistics: Speed 6; Accuracy -3; Damage (Strength x 2)B + attack successes; Defense -3; Rate 2; Tags: P, R. Whenever a wielded character hits a target or blocks an attack, she suffers (the martial artist’s Strength) dice of piercing damage from the impact. This damage is bashing unless the held character is used to block a lethal or aggravated attack. If this punishment kills a held victim, her corpse remains a useful weapon for the rest of the Charm’s duration.
Infernals (2e) 160
Sorcerous Enlightenment (Adamant) of Adorjan
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Adorjan: The Silent Wind goes where she wills and lets none gainsay her. Her initiation holds special sway over spells that can accelerate a journey, whether by actual quickening, teleportation or some other means. Spells that summon or create beings for the purpose of conveyance do not count, for Adorjan sails on nothing but herself and refuses to admit the utility of Cecelyne’s domain. Such spells come effortlessly to the wandering windstorm and cost no Willpower to cast. Adorjan kills as she passes among her enemies, not from afar. Spells that attack or impose harm to other characters past close-combat range cost an additional Willpower.
Infernals (2e) 164
Sorcerous Enlightenment (Emerald) of Adorjan
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Adorjan: The Silent Wind goes where she wills and lets none gainsay her. Her initiation holds special sway over spells that can accelerate a journey, whether by actual quickening, teleportation or some other means. Spells that summon or create beings for the purpose of conveyance do not count, for Adorjan sails on nothing but herself and refuses to admit the utility of Cecelyne’s domain. Such spells come effortlessly to the wandering windstorm and cost no Willpower to cast. Adorjan kills as she passes among her enemies, not from afar. Spells that attack or impose harm to other characters past close-combat range cost an additional Willpower.
Infernals (2e) 164
Sorcerous Enlightenment (Sapphire) of Adorjan
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Adorjan: The Silent Wind goes where she wills and lets none gainsay her. Her initiation holds special sway over spells that can accelerate a journey, whether by actual quickening, teleportation or some other means. Spells that summon or create beings for the purpose of conveyance do not count, for Adorjan sails on nothing but herself and refuses to admit the utility of Cecelyne’s domain. Such spells come effortlessly to the wandering windstorm and cost no Willpower to cast. Adorjan kills as she passes among her enemies, not from afar. Spells that attack or impose harm to other characters past close-combat range cost an additional Willpower.
Infernals (2e) 164
Sorcerous Enlightenment (Adamant) of Cecelyne
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Cecelyne: The laws of the Endless Desert guide the interactions of her sorcery and entities called upon to attend her will. Use of her initiation reduces the cost of all spells that naturally summon, bind or banish other beings by 10 motes and one Willpower (minimum five motes, one Willpower). Cecelyne is equally at home dominating the Minions of the Eyeless Face as demons. Her taboo bars any spell from creating edible food or potable water and spells that create or manipulate the element of wood as a primary effect. Spells that only produce forbidden effects as a side effect rather than their primary purpose may be warped in such a way as to remove this ancillary benefit but cannot be cast as they are. For example, the City-Swallowing Sandstorm Attack that replaces the monsoon of a traditional Torrential Cascade leaves choking dunes instead of drinkable water, but Cecelyne has no means of adapting a spell like Food from the Aerial Table or Sprouting Shackles of Doom to her aesthetic of desolation.
Infernals (2e) 164
Sorcerous Enlightenment (Emerald) of Cecelyne
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Cecelyne: The laws of the Endless Desert guide the interactions of her sorcery and entities called upon to attend her will. Use of her initiation reduces the cost of all spells that naturally summon, bind or banish other beings by 10 motes and one Willpower (minimum five motes, one Willpower). Cecelyne is equally at home dominating the Minions of the Eyeless Face as demons. Her taboo bars any spell from creating edible food or potable water and spells that create or manipulate the element of wood as a primary effect. Spells that only produce forbidden effects as a side effect rather than their primary purpose may be warped in such a way as to remove this ancillary benefit but cannot be cast as they are. For example, the City-Swallowing Sandstorm Attack that replaces the monsoon of a traditional Torrential Cascade leaves choking dunes instead of drinkable water, but Cecelyne has no means of adapting a spell like Food from the Aerial Table or Sprouting Shackles of Doom to her aesthetic of desolation.
Infernals (2e) 164
Sorcerous Enlightenment (Sapphire) of Cecelyne
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Cecelyne: The laws of the Endless Desert guide the interactions of her sorcery and entities called upon to attend her will. Use of her initiation reduces the cost of all spells that naturally summon, bind or banish other beings by 10 motes and one Willpower (minimum five motes, one Willpower). Cecelyne is equally at home dominating the Minions of the Eyeless Face as demons. Her taboo bars any spell from creating edible food or potable water and spells that create or manipulate the element of wood as a primary effect. Spells that only produce forbidden effects as a side effect rather than their primary purpose may be warped in such a way as to remove this ancillary benefit but cannot be cast as they are. For example, the City-Swallowing Sandstorm Attack that replaces the monsoon of a traditional Torrential Cascade leaves choking dunes instead of drinkable water, but Cecelyne has no means of adapting a spell like Food from the Aerial Table or Sprouting Shackles of Doom to her aesthetic of desolation.
Infernals (2e) 164
Sorcerous Enlightenment (Adamant) of The Ebon Dragon
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Ebon Dragon: Shadows of all sorts belong to the Shadow of All Things. Spells that naturally create or manipulate shadows or darkness or otherwise dampen light or incorporate reflections as a primary effect cost 10 motes and one Willpower less (minimum five motes, one Willpower). The same discount applies to spells that specifically open or shatter physical barriers such as doors or walls. Spells that incorporate these elements solely because of using this initiation do not count. Examples of valid spells include Open the Spirit Door, Shadow Summons, Shadowy Simulacrums of Smoke, The Spy Who Walks In Darkness, The Violent Opening of Closed Portals, Shadow Theft, Shadows of the Ancient Past, Summon the Heavenly Portal, Summoning the Heart of Darkness, The Crumbling Walls, Curse of Unyielding Mist, Evocation From the Mirror and Technique Mirror. The Ebon Dragon is as incapable of casting spells that generate meaningful illumination as Cecelyne is incapable of creating food and drink. This limitation may be bypassed to the same extent through spell warping.
Infernals (2e) 164
Sorcerous Enlightenment (Emerald) of The Ebon Dragon
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Ebon Dragon: Shadows of all sorts belong to the Shadow of All Things. Spells that naturally create or manipulate shadows or darkness or otherwise dampen light or incorporate reflections as a primary effect cost 10 motes and one Willpower less (minimum five motes, one Willpower). The same discount applies to spells that specifically open or shatter physical barriers such as doors or walls. Spells that incorporate these elements solely because of using this initiation do not count. Examples of valid spells include Open the Spirit Door, Shadow Summons, Shadowy Simulacrums of Smoke, The Spy Who Walks In Darkness, The Violent Opening of Closed Portals, Shadow Theft, Shadows of the Ancient Past, Summon the Heavenly Portal, Summoning the Heart of Darkness, The Crumbling Walls, Curse of Unyielding Mist, Evocation From the Mirror and Technique Mirror. The Ebon Dragon is as incapable of casting spells that generate meaningful illumination as Cecelyne is incapable of creating food and drink. This limitation may be bypassed to the same extent through spell warping.
Infernals (2e) 164
Sorcerous Enlightenment (Sapphire) of The Ebon Dragon
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Ebon Dragon: Shadows of all sorts belong to the Shadow of All Things. Spells that naturally create or manipulate shadows or darkness or otherwise dampen light or incorporate reflections as a primary effect cost 10 motes and one Willpower less (minimum five motes, one Willpower). The same discount applies to spells that specifically open or shatter physical barriers such as doors or walls. Spells that incorporate these elements solely because of using this initiation do not count. Examples of valid spells include Open the Spirit Door, Shadow Summons, Shadowy Simulacrums of Smoke, The Spy Who Walks In Darkness, The Violent Opening of Closed Portals, Shadow Theft, Shadows of the Ancient Past, Summon the Heavenly Portal, Summoning the Heart of Darkness, The Crumbling Walls, Curse of Unyielding Mist, Evocation From the Mirror and Technique Mirror. The Ebon Dragon is as incapable of casting spells that generate meaningful illumination as Cecelyne is incapable of creating food and drink. This limitation may be bypassed to the same extent through spell warping.
Infernals (2e) 164
Sorcerous Enlightenment (Adamant) of Malfeas
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Malfeas: Spells that inflict damage as their primary effect such as Death of Obsidian Butterflies or Total Annihilation resonate with the hate of the Demon City, increasing their base damage by half again before attack successes factor in. For example, Death of Brass Wasps inflicts 12L rather than 8L. Spells that inflict damage over time may be enhanced this way, but only the first instance of damage inflicted against a particular victim gets the boost. Further damage to the same target does not increase, though those the spell has yet to damage are fair game. The Sorcerous Enlightenment of Malfeas cannot cast spells that bring peace or physical calm (however confused and mad). Examples include Mists of Eventide, Paralyzing Contradiction, The Battle’s End, Wheel of the Turning Heavens and Winds of Confusion. The only calm that may result from his spells is the stillness that descends upon battlefields in the wake of the devastation he unleashes.
Infernals (2e) 164
Sorcerous Enlightenment (Emerald) of Malfeas
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Malfeas: Spells that inflict damage as their primary effect such as Death of Obsidian Butterflies or Total Annihilation resonate with the hate of the Demon City, increasing their base damage by half again before attack successes factor in. For example, Death of Brass Wasps inflicts 12L rather than 8L. Spells that inflict damage over time may be enhanced this way, but only the first instance of damage inflicted against a particular victim gets the boost. Further damage to the same target does not increase, though those the spell has yet to damage are fair game. The Sorcerous Enlightenment of Malfeas cannot cast spells that bring peace or physical calm (however confused and mad). Examples include Mists of Eventide, Paralyzing Contradiction, The Battle’s End, Wheel of the Turning Heavens and Winds of Confusion. The only calm that may result from his spells is the stillness that descends upon battlefields in the wake of the devastation he unleashes.
Infernals (2e) 164
Sorcerous Enlightenment (Sapphire) of Malfeas
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Malfeas: Spells that inflict damage as their primary effect such as Death of Obsidian Butterflies or Total Annihilation resonate with the hate of the Demon City, increasing their base damage by half again before attack successes factor in. For example, Death of Brass Wasps inflicts 12L rather than 8L. Spells that inflict damage over time may be enhanced this way, but only the first instance of damage inflicted against a particular victim gets the boost. Further damage to the same target does not increase, though those the spell has yet to damage are fair game. The Sorcerous Enlightenment of Malfeas cannot cast spells that bring peace or physical calm (however confused and mad). Examples include Mists of Eventide, Paralyzing Contradiction, The Battle’s End, Wheel of the Turning Heavens and Winds of Confusion. The only calm that may result from his spells is the stillness that descends upon battlefields in the wake of the devastation he unleashes.
Infernals (2e) 164
Sorcerous Enlightenment (Adamant) of She Who Lives In Her Name
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ She Who Lives In Her Name: The Principle of Hierarchy abhors free will with every mote of her being. Spells that seek to override another’s free will, beliefs or memories cost 10 motes and one Willpower less than normal (minimum five motes, one Willpower). Examples of valid spells include Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Droning Suggestion, Peacock Shadow Eyes, Silent Words of Dreams and Nightmares, Song of the Waves, Sorcerer’s Irresistible Puppetry, Theft of Memory, Insidious Tendrils of Hate, Threefold Binding of the Heart and Mirage of Protective Shelter. Spells that summon and bind entities fall under the touch of Cecelyne, not She Who Lives In Her Name. The Principle of Hierarchy does not believe in violence unless it is absolute; accordingly, Emerald and Sapphire spells whose primary purpose is inflicting damage cost an additional one Willpower.
Infernals (2e) 164
Sorcerous Enlightenment (Emerald) of She Who Lives In Her Name
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ She Who Lives In Her Name: The Principle of Hierarchy abhors free will with every mote of her being. Spells that seek to override another’s free will, beliefs or memories cost 10 motes and one Willpower less than normal (minimum five motes, one Willpower). Examples of valid spells include Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Droning Suggestion, Peacock Shadow Eyes, Silent Words of Dreams and Nightmares, Song of the Waves, Sorcerer’s Irresistible Puppetry, Theft of Memory, Insidious Tendrils of Hate, Threefold Binding of the Heart and Mirage of Protective Shelter. Spells that summon and bind entities fall under the touch of Cecelyne, not She Who Lives In Her Name. The Principle of Hierarchy does not believe in violence unless it is absolute; accordingly, Emerald and Sapphire spells whose primary purpose is inflicting damage cost an additional one Willpower.
Infernals (2e) 164
Sorcerous Enlightenment (Sapphire) of She Who Lives In Her Name
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ She Who Lives In Her Name: The Principle of Hierarchy abhors free will with every mote of her being. Spells that seek to override another’s free will, beliefs or memories cost 10 motes and one Willpower less than normal (minimum five motes, one Willpower). Examples of valid spells include Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Droning Suggestion, Peacock Shadow Eyes, Silent Words of Dreams and Nightmares, Song of the Waves, Sorcerer’s Irresistible Puppetry, Theft of Memory, Insidious Tendrils of Hate, Threefold Binding of the Heart and Mirage of Protective Shelter. Spells that summon and bind entities fall under the touch of Cecelyne, not She Who Lives In Her Name. The Principle of Hierarchy does not believe in violence unless it is absolute; accordingly, Emerald and Sapphire spells whose primary purpose is inflicting damage cost an additional one Willpower.
Infernals (2e) 164
Bloodless Murk Evasion
Cost: 8mm
Duration: Instant
Type: Reflexive
Keywords: Combo-OK, Obvious, Shaping
The Ebon Dragon has no form of his own under all his stolen shadows. This Charm provides a perfect dodge against any physical attack the Infernal can perceive, even undodgeable attacks. Rather than moving aside in a conventional sense, the Exalt’s body and possessions dissolve into tarry, writhing shadows that immediately congeal back to normal anywhere within (temporary Willpower points remaining) yards. This sudden movement cannot pass through solid objects, though the slightest crack in a wall allows the Infernal’s liquid self to slip through the chink. This Charm is vulnerable to the Imperfection of the Shadow of All Things.
Infernals (2e) 157
Vitriolic Corona Endowment
Cost: 6m, 1LHLm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Obvious, Touch
The Infernal brandishes her weapon and salutes the sky with it, drawing and readying that weapon for use as part of activating this Charm. Green light falls upon the weapon from distant skies, superheating it as per Rebuking Impudent Arms for the rest of the scene. The Infernal becomes immune to the heat of her enchanted weapon once it chars one lethal level of damage from her hand. While this enchantment lasts, the Exalt may activate Green Sun Nimbus Flare to enhance any of the glowing weapon’s attacks as an innate power rather than a Charm activation, though this still costs the usual motes._x000D_ _x000D_ With a second purchase of this Charm, she can summon a spear of radiant green light in lieu of enchanting an existing weapon. The spear has all the statistics of an attuned dire lance with no magical material bonus and the following improvements: infinite Rate, aggravated damage to gods and the usual enhancements provided by a single purchase of this Charm. Like all infinite rate weapons, this spear can’t attack in the absence of any dice pool to do so, even with additional successes supplied by Excellencies or other Charms.
Infernals (2e) 117
Ego-Infused Pattern Primacy (3 Ess)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
It is not the place of the universe to dictate the identity of the Principle of Hierarchy. Whenever a Shaping effect alters an Infernal with this Charm in a manner her player does not approve of, the character’s Essence reasserts its integrity like an immune system waging war on a plague. The offending Shaping reverses itself after one hour, during which time the character suffers_x000D_ a -1 internal penalty to all nonreflexive actions from the psychic effort of resistance and can’t be further changed by continued exposure or reapplication of the same Shaping effect during this time. Thus, healing from Wyld-induced mutation ensures immunity to further mutation while recovering, but Shaping inflicted by a Charm would only leave the Infernal immune to that singular Charm. Until the Shaping reverses itself, the Exalt must still contend with all effects of his changed state. If the character suffers multiple undesired Shaping effects, they heal back in whatever order the Infernal’s player chooses, but only one effect heals at a time. It is possible to initiate healing against Shaping the character originally permitted, should the change become undesirable._x000D_ _x000D_ A second purchase at Essence 3+ shortens the interval of regeneration to one minute. A third purchase (still at Essence 3+) allows instantaneous recovery for a reflexive cost of two motes, as the Infernal begins changing back before the offending Shaping fully resolves.
Infernals (2e) 133
Mind-Hand Manipulation (4 Ess)
Cost: 10mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude. With this Charm active, the Infernal may move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm has a Dexterity equal to his Willpower and a Strength equal to his Essence. The associated Ability to use this Charm is Occult, whether for attacking with direct force or hurling objects, or to determine effective (Strength + Athletics) total for a mind-powered feat of strength. If a floating weapon is wielded this way, the Ability is the lower rating of the normal trait and Occult, and all actions using the weapon suffer a -3 external penalty. Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Strength is halved._x000D_ _x000D_ Moving objects with Mind-Hand Manipulation requires the same actions as doing so normally. All actions suffer range penalties like an attack with a range interval of (Willpower + Essence). Objects that have been lifted into the air fall when the action taken to move them ends, though up to (Essence) separate objects may be held stationary between actions, reflexively levitated through force of will. Grabbing anything that resists requires a clinch attack, but opponents who win control of a clinch do not get to grapple the Exalt and may only choose to escape. Moreover, clinches can only be maintained with renewed control rolls as normal, so victims can’t be held aloft with merely reflexive effort. Unlike most ranged attacks, telekinesis granted by this Charm may be used defensively to deflect projectiles and weaken blows, as represented by the parry option provided by the Charm’s Defense rating._x000D_ _x000D_ Infernals with Essence 3+ add a third attack option, in which they can focus their mental force to scalpel sharpness with which to vivisect those who displease or intrigue them. Repurchase of this Charm at Essence 4+ allows an Infernal to spend one Willpower whenever a telekinetic attack would inflict two or more actual levels of damage. Invoking this power replaces all damage with a Crippling amputation of the Exalt’s choice (see Exalted, p. 152, for examples). Such injuries self-seal as though cauterized and do not even bleed. Telekinetically wielded weapons can’t amputate victims this way._x000D_ _x000D_ Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult), Damage (Essence)B, Defense (Willpower + Occult), Rate (Essence), Range (Willpower + Essence)_x000D_ _x000D_ Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult), Damage (Essence)B, Rate 1, Range (Willpower + Essence)_x000D_ _x000D_ Telekinetic Blade: As Telekinetic Blow, but Damage (Essence)L piercing (aggravated to creatures of the Wyld)_x000D_ _x000D_ Errata - All of the attack options granted by this Charm have the Overwhelming tag, with minimum damage 2. Rate is capped at 5.
Infernals (2e) 134
Constructive Convergence of Principles (4 Ess)
Cost: 20mm or 1wp
Duration: Instant
Type: Simple
Keywords: Blasphemy, Combo-OK, Obvious, Shaping
The Primordials built Creation from the chaos of the Wyld. Tapping into this legacy, an Infernal with Constructive Convergence of Principles may give form to the inchoate. Except as noted, this Charm duplicates the Solar Charm Wyld-Shaping Technique (see Exalted, p. 216) and is similarly limited to Shaping within a radius of (Essence) miles. Unlike the Lawgivers, the dice pool for this Charm is (Willpower + Essence). This action may be enhanced by the Excellencies of She Who Lives in Her Name as though the dice pool was a combination of (Attribute + Ability). All beings created by this Charm are inherently creatures of darkness in accordance with the Yozi Essence that gave them life. Spending successes equal to a First Circle demon’s Essence rating on the “create people” option allows the Exalt to spawn an unbound heroic member of that race that comes into existence with an Intimacy of loyalty to its creator and whatever Motivation he decides to imprint on it. This Charm may be used in the Demon Realm as though the Middlemarches, but the Yozis are very touchy about having their bodies mutilated by Exalted, so one will actively block efforts to Shape any modifications to its terrain unless the changes closely fit the Yozi’s nature and aesthetic. The broken Primordials are indifferent to the creation of wealth, people or artifacts within themselves._x000D_ _x000D_ A second purchase of this Charm at Essence 4+ upgrades it with all of the effects bestowed by Wyld Cauldron Technology (see Exalted, p. 217). A third purchase at Essence 5+ allows regions of Creation to be shaped as if the Bordermarches, though demesnes can’t be formed within Creation until the Infernal has Essence 7+, and all must have an Infernal aspect. Use of this Charm in Creation is a Blasphemy effect.
Infernals (2e) 136
Constructive Convergence of Principles (5 Ess)
Cost: 20mm or 1wp
Duration: Instant
Type: Simple
Keywords: Blasphemy, Combo-OK, Obvious, Shaping
The Primordials built Creation from the chaos of the Wyld. Tapping into this legacy, an Infernal with Constructive Convergence of Principles may give form to the inchoate. Except as noted, this Charm duplicates the Solar Charm Wyld-Shaping Technique (see Exalted, p. 216) and is similarly limited to Shaping within a radius of (Essence) miles. Unlike the Lawgivers, the dice pool for this Charm is (Willpower + Essence). This action may be enhanced by the Excellencies of She Who Lives in Her Name as though the dice pool was a combination of (Attribute + Ability). All beings created by this Charm are inherently creatures of darkness in accordance with the Yozi Essence that gave them life. Spending successes equal to a First Circle demon’s Essence rating on the “create people” option allows the Exalt to spawn an unbound heroic member of that race that comes into existence with an Intimacy of loyalty to its creator and whatever Motivation he decides to imprint on it. This Charm may be used in the Demon Realm as though the Middlemarches, but the Yozis are very touchy about having their bodies mutilated by Exalted, so one will actively block efforts to Shape any modifications to its terrain unless the changes closely fit the Yozi’s nature and aesthetic. The broken Primordials are indifferent to the creation of wealth, people or artifacts within themselves._x000D_ _x000D_ A second purchase of this Charm at Essence 4+ upgrades it with all of the effects bestowed by Wyld Cauldron Technology (see Exalted, p. 217). A third purchase at Essence 5+ allows regions of Creation to be shaped as if the Bordermarches, though demesnes can’t be formed within Creation until the Infernal has Essence 7+, and all must have an Infernal aspect. Use of this Charm in Creation is a Blasphemy effect.
Infernals (2e) 136
Earth-Skimming Gale Tread (4 Ess)
Cost: 5mm
Duration: One Hour
Type: Reflexive
Keywords: Combo-OK, Obvious
Adorjan often flies low to the ground, the better to ravage her prey. Bloody-hued winds swirl around the Infernal in an eerily silent vortex, bearing him aloft to a maximum height of (Athletics rating) yards off the ground. The vortex obviates Stealth like an eight to ten mote anima banner. The Exalt can hover, fly and otherwise move without regard for gravity so long as he observes this limited flight ceiling, flitting along at his normal ground speed. The altitude limit merely requires that he remain close to a solid or liquid surface, so the Charm can be used to fly up the side of a wall or glide over a river. Losing consciousness terminates the Charm._x000D_ _x000D_ If the character ever finds himself with more distance separating him from an acceptable surface, he falls normally until he is back within the normal limit of the ground, at which point he slows to a quick stop without suffering harm._x000D_ _x000D_ A second purchase requires Essence 4+ but removes the flight ceiling entirely. A third purchase at Essence 5+ extends the Charm’s duration to Indefinite and reduces the cost to (10 – Essence rating) motes.
Infernals (2e) 144
Earth-Skimming Gale Tread (5 Ess)
Cost: 5mm
Duration: One Hour
Type: Reflexive
Keywords: Combo-OK, Obvious
Adorjan often flies low to the ground, the better to ravage her prey. Bloody-hued winds swirl around the Infernal in an eerily silent vortex, bearing him aloft to a maximum height of (Athletics rating) yards off the ground. The vortex obviates Stealth like an eight to ten mote anima banner. The Exalt can hover, fly and otherwise move without regard for gravity so long as he observes this limited flight ceiling, flitting along at his normal ground speed. The altitude limit merely requires that he remain close to a solid or liquid surface, so the Charm can be used to fly up the side of a wall or glide over a river. Losing consciousness terminates the Charm._x000D_ _x000D_ If the character ever finds himself with more distance separating him from an acceptable surface, he falls normally until he is back within the normal limit of the ground, at which point he slows to a quick stop without suffering harm._x000D_ _x000D_ A second purchase requires Essence 4+ but removes the flight ceiling entirely. A third purchase at Essence 5+ extends the Charm’s duration to Indefinite and reduces the cost to (10 – Essence rating) motes.
Infernals (2e) 144
Scarlet Rapture Shintai (5 Ess)
Cost: 12mm or 1wp or or 3m
Duration: One Action (Instant)
Type: Extra Action
Keywords: Combo-Basic, Form-type, Obvious
In all of Malfeas, among all races of demons spawned of every Yozi, one prayer unites the best and worst of Hell in common terror: “May the peace of Adorjan not fall upon me.” Their desperate pleas are prayers to her, empowering her to bestow her unique instructive kindness upon them. Upon activating this Charm, the Infernal’s body achieves ascetic transcendence as it dissolves like eroded stone. In the blink of an eye, the Exalt appears as a gust of crimson-hued wind swirling with mirage distortions. When initially still, he coalesces into a humanoid shape hinting at his material form. As he moves, his ephemeral substance warps and stretches behind him as amorphous streamers of light and pain, making it impossible to identify him without the aid of Charms._x000D_ _x000D_ Scarlet Rapture Shintai provides an Instant duration magical flurry on the tick in which it is used. This flurry contains two actions that suffer no multiple action penalties, ignore weapon Rate and impose a total DV penalty equal to the highest penalty for either action. This flurry may not include ranged attacks. In the exact instant that the Infernal acts, his wind body takes on humanoid semblance to perform that action and exerts force as though solid. Attacks made against him while he exists as wind injure him normally, inflicting wounds in the form of violent disruptions to his component gusts._x000D_ _x000D_ Each activation of Scarlet Rapture Shintai permits a dynamic Combo with any single Charm that could be placed in a normal Combo with it. Dynamic Combos still require one Willpower to activate and always display special effects like a normal Combo, though the exact manifestation can vary with each use._x000D_ _x000D_ Scarlet Rapture Shintai normally costs 12 motes and one Willpower to activate, but only three motes if the character activated it on his last action tick. This Essence is committed only for the Duration of the Charm. Constant reactivation keeps the Infernal’s identity obscured by wind form; the character does not change back to normal between activations._x000D_ _x000D_ A second purchase of this Charm requires Essence 5+, increasing the total number of actions in the flurry and the number of Charms that may be contained in a dynamic Combo to three instead of two. A third and final purchase at Essence 6+ raises this to four, the inauspicious count of Adorjan’s daughters, the numerology of balanced Virtue and the number of secret truths she must teach Creation before The End.
Infernals (2e) 140
Scarlet Rapture Shintai (6 Ess)
Cost: 12mm or 1wp or or 3m
Duration: One Action (Instant)
Type: Extra Action
Keywords: Combo-Basic, Form-type, Obvious
In all of Malfeas, among all races of demons spawned of every Yozi, one prayer unites the best and worst of Hell in common terror: “May the peace of Adorjan not fall upon me.” Their desperate pleas are prayers to her, empowering her to bestow her unique instructive kindness upon them. Upon activating this Charm, the Infernal’s body achieves ascetic transcendence as it dissolves like eroded stone. In the blink of an eye, the Exalt appears as a gust of crimson-hued wind swirling with mirage distortions. When initially still, he coalesces into a humanoid shape hinting at his material form. As he moves, his ephemeral substance warps and stretches behind him as amorphous streamers of light and pain, making it impossible to identify him without the aid of Charms._x000D_ _x000D_ Scarlet Rapture Shintai provides an Instant duration magical flurry on the tick in which it is used. This flurry contains two actions that suffer no multiple action penalties, ignore weapon Rate and impose a total DV penalty equal to the highest penalty for either action. This flurry may not include ranged attacks. In the exact instant that the Infernal acts, his wind body takes on humanoid semblance to perform that action and exerts force as though solid. Attacks made against him while he exists as wind injure him normally, inflicting wounds in the form of violent disruptions to his component gusts._x000D_ _x000D_ Each activation of Scarlet Rapture Shintai permits a dynamic Combo with any single Charm that could be placed in a normal Combo with it. Dynamic Combos still require one Willpower to activate and always display special effects like a normal Combo, though the exact manifestation can vary with each use._x000D_ _x000D_ Scarlet Rapture Shintai normally costs 12 motes and one Willpower to activate, but only three motes if the character activated it on his last action tick. This Essence is committed only for the Duration of the Charm. Constant reactivation keeps the Infernal’s identity obscured by wind form; the character does not change back to normal between activations._x000D_ _x000D_ A second purchase of this Charm requires Essence 5+, increasing the total number of actions in the flurry and the number of Charms that may be contained in a dynamic Combo to three instead of two. A third and final purchase at Essence 6+ raises this to four, the inauspicious count of Adorjan’s daughters, the numerology of balanced Virtue and the number of secret truths she must teach Creation before The End.
Infernals (2e) 140
Anonymity Through Propriety (4 Ess)
Cost: 8mm or 1wp
Duration: One Day
Type: Reflexive
Keywords: Combo-OK, Compulsion, Messianic(1)
It is not the place of inferiors to pry into the lives of the great and powerful. This Charm exerts unnatural mental influence against all characters (including animals) within (Essence x 100) yards who have a Dodge MDV less than the Infernal’s (Charisma + Bureaucracy + Cult), compelling them to pay no attention to the Exalt or his affairs unless the Infernal’s actions directly interact with or involve the weaker being. By the law of Cecelyne, the Charm cannot compel characters of greater Essence, even if their Dodge MDV is sufficiently low. Affected beings still notice the Infernal with their senses and remember everything they observe about him, though they steadfastly refuse to think about or discuss this obviously powerful, important and likely dangerous figure._x000D_ _x000D_ Ignoring all uses of this Charm from all characters for one day costs one Willpower. Once a character has spent five consecutive days resisting this Charm, she grows jaded to its effects and does not have to spend Willpower again for another month._x000D_ _x000D_ Infernals with Essence 4+ may purchase this Charm a second time to expand the radius to (Essence rating) miles. Each dot of Essence above 4 allows another purchase, cumulatively multiplying the range by a factor of 10. Thus, with Essence 6, it affects valid targets within 600 miles. At Essence 10, it affects all valid targets in the same realm of existence.
Infernals (2e) 119
Scorpion-Tailed Mirage Technique (4 Ess)
Cost: 4m or 6mm or 1wp
Duration: Instant
Type: Extra Action
Keywords: Combo-OK, Obvious, Shaping
In her endlessness, Cecelyne may stand adjacent to space itself, existing in many points to strike down many foes at once. This Charm is a magical flurry containing a total number of physical attacks equal to (Cult + 2). The attacks bypass rate and suffer no multiple action penalties, while the flurry as a whole imposes a DV penalty equal to the highest penalty for any attack. The Infernal makes these attacks by collocating, and therefore makes one attack roll and separately compares the attack to a separate defender with each attack in the flurry. Use of First Cecelyne Excellency to enhance this action extends the same benefit to all attacks in the flurry at no additional cost. The first attack in the flurry may hit any target the Exalt can reach. Subsequent attacks require no additional ammunition (if they normally would) but must be aimed at targets within a 10-yard radius of the Infernal or the first target. The cost of this Charm is normally 6m, 1wp, but reduces to 4m, 1wp in a place of desolation._x000D_ _x000D_ Infernals with Essence 4+ may purchase Scorpion-Tailed Mirage Technique a second time. Whenever an Infernal with two purchases augments the first attack with First Cecelyne Excellency, he may direct all of those attacks at a single target, copying the attack through encirclement to strike from all sides.
Infernals (2e) 122
Unquestionable Yozi Authority (4 Ess)
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: Compulsion
The Yozis transcend all lesser aspects of themselves. While active, this Charm exerts an unnatural compulsion against demons with a lower Essence rating, preventing them from making any physical attacks that would knowingly target or risk obvious immediate harm to the Infernal, even in self-defense. The compulsion does not deter demons forced to attack by sorcerous binding, however. Demons with an Essence rating one dot lower than the Infernal may overcome this Compulsion for a scene by paying one Willpower, allowing them to attack freely during that time. Demons of lesser Essence can’t muster resistance. Hostile demons can work around this Charm to an extent. An area attack that encompasses the Infernal’s location is forbidden, since this would cause obvious immediate harm, but attacking a cliff to catch the Infernal in a rockslide is acceptable, since the rockslide is an indirect consequence of the attack that triggered it. Once an Infernal has Essence 6+, the cost to activate this Charm reduces to zero motes, and demons of equal Essence are affected by a resistible compulsion (and those with one dot less can no longer resist). Even demons of equal Essence lose the opportunity to resist once the Infernal has Essence 8+._x000D_ _x000D_ Repurchasing this Charm at Essence 4+ extends its effects to gods as though they were demons. All the usual loopholes apply, which is how the bravest gods aided the Exalted during the Primordial War.
Infernals (2e) 120
Wayward Divinity Oversight (4 Ess)
Cost: 0m or +1m to +3m
Duration: Permanent
Type: Permanent
Keywords: —
Infernal Exalted understand demons better than other spirits because they are the most closely related in nature and power. However, the Primordials created the gods in the image of their aspects, so they remain understandable. Whenever a character with this Charm activates its prerequisite, she may pay an additional mote. Doing so expands the capabilities of the Charm to notice and identify gods as though they were demons and to track them like natives of Malfeas. Characters may purchase this Charm a second time at Essence 4+ to expand Hellscry Chakra to cover elementals this way for another one mote surcharge. A third purchase requires Essence 4+ but allows another one mote surcharge to cover Exalted.
Infernals (2e) 118
Black Mirror Shintai (6 Ess)
Cost: 5mm or 1wp or PMI x 3 Pre-Req
Duration: One Scene
Type: Simple
Keywords: Shaping, Sorcerous
The Ebon Dragon is not the mightiest Yozi, nor the most brilliant. Neither is he the most creative or cunning of the titans. However, no other Primordial approaches his skill at cheating. Among the Exalted, the Sidereals have come the closest to understanding his principle of antagonistic cheating and fashioned_x000D_ Obsidian Shards of Infinity Style in the likeness of his unfairness, but how well they succeeded remains as unclear to the art’s masters as those unfortunate enough to encounter them. The Shadow of All Things disdains their unintended offering as unworthy, but gratitude must never be his nature. Purer understanding of the Yozi reveals that the mirror of adversity does not exist outside the self, but pretends to exist within._x000D_ _x000D_ Black Mirror Shintai may only be activated if Nemesis Self Imagined Anew is active and its target is of equal or lesser Essence (and not, at the Storyteller’s discretion, significantly more powerful than its Essence indicates, like many behemoths). Wherever that target is, her shadow flickers and vanishes, reappearing as a second skin of liquid darkness that envelops the Infernal in the span of a heartbeat. Within this chrysalis, the Infernal’s flesh, soul and Essence undergo an agonizing metamorphosis that leaves the Exalt paralyzed and unable to defend until his next action. The cocoon bursts when his DV refreshes, revealing that the character has been changed into an exact replica of the target, though the target still doesn’t cast a shadow while this Charm remains active._x000D_ _x000D_ While duplicating another character, the Infernal loses all traits of his own and gains all the target’s traits, as if he swapped out his character sheet for a copy of the target’s. Equipment and clothing does not change with him, with all artifacts losing attunement as a result of the change. All ongoing Charm and spell effects applying to him end as though negated and/or dispelled as appropriate, releasing all relevant mote commitments with no refund. Black Mirror Shintai doesn’t break its own effects, though it does cloak itself from all known forms of Essence sight._x000D_ _x000D_ Backgrounds do not copy unless they represent an internal quality of the character rather than an external socioeconomic advantage, such as Breeding, Heart’s Blood, Savant, Solar Bond, Whispers, etc. While artifacts do not copy, the panoply of a demon or god does. The character retains his memories and sense of self except to the degree that shifts in Virtues, Intimacies and Motivation adjust his behavior. Mimicking a god makes that god’s sanctum the character’s own sanctum for the duration; the Storyteller may confer other such perks as appropriate to the target._x000D_ _x000D_ The mirroring provided by this Charm stays up-to-date with the target’s permanent trait shifts. The Infernal cannot modify his stolen traits in any permanent fashion. This includes spending experience or permanent traits to pay costs, like a spirit’s Endowment._x000D_ _x000D_ Although the transformed Infernal remains a creature of darkness and native of Malfeas, he is not actually an Infernal for the duration, but is instead whatever he mimics. Thus, in copying a Dragon-Blood, he is temporarily a Terrestrial Exalt and may do things such as use Reflexive Charms at will. Becoming a Sidereal lets him use astrology and Sidereal Martial arts, etc. The character’s Motivation and Intimacies are antithetical to the target’s goals rather than being exact duplicates, as per traits conferred by Nemesis Self Imagined Anew. Temporary traits remain as they are (health, Willpower points, motes, Virtue channels) but adjust to fit the new pool sizes allowed for them. For health, apply current damage to the new health level track (this can kill a character who changes to a form with fewer health levels). For other temporary traits, if the character shifts to a form that has smaller pools, he retains his current value, but once this excess is spent, it is gone, and the character remains limited by the current form. This conversion also applies when changing back to normal._x000D_ _x000D_ Because the character is an exact duplicate of his enemy, he perfectly succeeds on all attempts to impersonate that character. His fate is the fate of the enemy he mirrors, save that any divination of location reveals the target to be in two locations at once. Due to the entanglement of fate, the target’s Cult rating also copies like an internal Background, as prayers do not know where to go and thus empower the original and copy alike. Arcane links to the copied character transmit both. Attempts to divine the Infernal’s existence or location with any magic while he is someone else fail, revealing that he does not exist._x000D_ _x000D_ The Shaping transformation wrought by this Charm lasts only one day by default, though it can be terminated as a reflexive action. All ongoing Charm, astrology and spell effects applying to him end as though negated and/or dispelled as appropriate, releasing all relevant mote commitments. Impossible states also terminate, so if sorcerously bound as a demon, the binding ends when the Infernal becomes himself once more. Adamant or Obsidian Circle Countermagic also returns him to normal against his will. The death of the target does not terminate the effect. If the Infernal dies, he chooses whether his corpse reverts back to its true form or not._x000D_ _x000D_ A second purchase of this Charm at Essence 6+ extends its duration to Indefinite, allowing the transformation to last until deliberately revoked or dispelled.
Infernals (2e) 154
Ever-Hungry Shadow Affliction (4 Ess)
Cost: 10mm
Duration: One Day
Type: Simple
Keywords: Combo-OK, Sorcerous
It is not such a leap to go from denying healing to denying Essence recovery. This Charm follows all of the same rules as its prerequisite but inhibits mote recovery by any means save stunts rather than regeneration. A black tear trickles from the corner of the victim’s eyes whenever she should gain a mote and does not. A second and final purchase of this Charm at Essence 4+ extends the duration to one day.
Infernals (2e) 153
Puissance Mimicry Intuition (4 Ess)
Cost: 3mm
Duration: Until Next Calibrat.
Type: Simple
Keywords: Combo-OK, Shaping, Stackable
To properly oppose an enemy, the Shadow of All Things must learn to fight as that enemy does. This Charm may only be activated while Nemesis Self Imagined Anew is active. Doing so reveals what Abilities the target has with a higher rating than the Infernal but doesn’t reveal the actual ratings of these traits. He may choose any such Ability and temporarily gains one dot of that trait. Subsequent activations can stack additional bonus dots onto the same or different valid Abilities, up to the Infernal’s usual maximum for that trait. Costs for raising traits boosted through this Charm are based on the Infernal’s normal rating but ignore training times._x000D_ _x000D_ A second purchase of this Charm extends the scope of traits it can mimic to Attributes (for a cost of six motes per dot gained) and permanent Willpower (for a cost of five motes per dot gained). The latter use does not provide additional temporary Willpower on activation._x000D_ _x000D_ A third purchase at Essence 4+ allows the character to copy one of the target’s Charms for six motes. Charms that provide additional Essence reserves can’t be copied. The Infernal can only choose a Charm that the target has used previously in the scene, though not necessarily via activation. For example, Ox-Body Technique is always in use. At the time of use, the target must have been within (Essence x 5) yards of the Infernal, and the Charm must have been Obvious to the Infernal’s senses at the time of use. The copied Charm must be one that the character is capable of learning and for which he has all necessary prerequisites and minimum traits._x000D_ _x000D_ Green Sun Princes of the Fiend Caste may draw upon their anima power to broaden the scope of Charms they can copy with the third purchase of Puissance Mimicry Intuition, though Charms that can only be gained this way cost seven motes apiece. Non-Fiends may copy foreign Charms at Essence 5+ but lack the power to permanently retain such magic with experience. The Storyteller may veto or limit any Charm acquisitions that present unforeseen problems or imbalances.
Infernals (2e) 154
Life-Denying Hate (4 Ess)
Cost: 8mm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Sorcerous
The Ebon Dragon does not accept that life is hope. His curses prove otherwise. The character must choose a living being within sensory range that he inflicted damage upon earlier in the scene. Until the scene ends, the target can’t heal damage by any means, including effects that convert injuries to less serious types of damage (lethal to bashing, etc.). Whenever a wound would heal and does not, black Essence oozes like tar from it instead, making the curse Obvious. If the Charm is dispelled, the vile secretions combust in a single flare of green fire, inflicting one die of lethal damage that ignores armor but also renders the target immune to further activations of this Charm for the rest of the scene. Charms that build on Life-Denying Hate as a prerequisite with similar effects do not stack the damage burst for being dispelled._x000D_ _x000D_ Whenever a spirit cursed by this Charm dies, Soul-Absorbing Barrage shunts the spirit into darkness beyond existence unless it perishes exposed to sunlight. Within this oubliette of perfect solitude, the spirit experiences the passage of time and nothing else, forever. From time to time, the Infernal dreams of the exiled spirit’s pain, but the exile is functionally annihilated from the perspective of Creation and ceases to be a valid target for effects._x000D_ _x000D_ Essence 4+ Infernals may purchase this Charm a second time, in which case the curse lasts until dispelled but remains vulnerable to Emerald Circle Countermagic. A third and final purchase at Essence 7+ upgrades the curse to require Sapphire Circle Countermagic for removal.
Infernals (2e) 153
Life-Denying Hate (7 Ess)
Cost: 8mm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Sorcerous
The Ebon Dragon does not accept that life is hope. His curses prove otherwise. The character must choose a living being within sensory range that he inflicted damage upon earlier in the scene. Until the scene ends, the target can’t heal damage by any means, including effects that convert injuries to less serious types of damage (lethal to bashing, etc.). Whenever a wound would heal and does not, black Essence oozes like tar from it instead, making the curse Obvious. If the Charm is dispelled, the vile secretions combust in a single flare of green fire, inflicting one die of lethal damage that ignores armor but also renders the target immune to further activations of this Charm for the rest of the scene. Charms that build on Life-Denying Hate as a prerequisite with similar effects do not stack the damage burst for being dispelled._x000D_ _x000D_ Whenever a spirit cursed by this Charm dies, Soul-Absorbing Barrage shunts the spirit into darkness beyond existence unless it perishes exposed to sunlight. Within this oubliette of perfect solitude, the spirit experiences the passage of time and nothing else, forever. From time to time, the Infernal dreams of the exiled spirit’s pain, but the exile is functionally annihilated from the perspective of Creation and ceases to be a valid target for effects._x000D_ _x000D_ Essence 4+ Infernals may purchase this Charm a second time, in which case the curse lasts until dispelled but remains vulnerable to Emerald Circle Countermagic. A third and final purchase at Essence 7+ upgrades the curse to require Sapphire Circle Countermagic for removal.
Infernals (2e) 153
Selfishness Is Power (4 Ess)
Cost: 1mm
Duration: One Day
Type: Simple
Keywords: Combo-OK, Shaping
The Ebon Dragon’s nature is to serve himself, first, foremost and generally exclusively. To the degree that anyone else profits from interaction with him, it is only because he profits more. The closest he comes to benevolence is allowing others to enjoy the crumbs of his victory or in giving what he does not wish to keep. The Infernal enchants his ego to guide and empower his behavior. Through this awareness, he can automatically judge the benefits of doing anything, provided he has any chance of arriving at that conclusion as a result of gaining a threshold of five on a successful roll using any Ability._x000D_ _x000D_ Additionally, whenever the character takes an action that directly helps himself at the expense of others, the stunt rating of the action increases by one as though it resonated with the character’s Motivation. This can explicitly grant a one-point stunt to an action than did not qualify for a stunt. However, the character is considered a creature of darkness for the duration of the effect if not already. This status abates when the Charm ends. Taking an action that grants more benefit to others than himself drains three motes from the Infernal, while an action that helps others in any significant way without offering some reward drains 10 motes. This drain goes into effect only if the action succeeds. Selfishness Is Power can’t be deactivated prior to running its full duration, so it must be used carefully._x000D_ _x000D_ A second purchase of this Charm allows its effects to be bestowed on someone else as a Touch effect, paying four motes. The Infernal must maintain a separate commitment for each being empowered this way. Mortals gain the same artificial stunt bonus, but actions that would drain three motes drain one Willpower instead, while 10-mote actions inflict three levels of unsoakable lethal damage to the character as punishment for imprudent generosity. Damage inflicted this way attacks the life force directly without wounding the body in any way diagnosable by mundane medicine. Characters receive no warning ahead of these punishments, but the Charm becomes Obvious to them without revealing its source as soon as any punishment takes place. If desired, the effect can be Obvious to the target (and no one else) from the beginning. Otherwise, mortal extras can only hope that they do something to lose Willpower before kindness kills them. An activation that targets someone else may be terminated at will._x000D_ _x000D_ A third purchase of this Charm at Essence 4+ permits (but does not force) the Infernal to place a more durable enchantment on others with Indefinite duration. Such magic is Sorcerous and explicitly vulnerable to Emerald Countermagic. Damage from the extended curse is bashing and will never reduce the victim below Incapacitated. Leaders of social or martial units enchanted this way consider benefit to themselves, not the organization as extensions of themselves.
Infernals (2e) 151
Viridian Legend Exoskeleton (4 Ess)
Cost: 10mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic, Obvious
A fine patina of blue-green tarnish rapidly spreads like mold over the character’s body, flaking away to reveal a more durable layer of shining brass etched with maddening spiral patterns and Old Realm characters that tell the stories of Malfeas and foretell the punishments he would inflict upon his enemies. Players of observers literate in Old Realm receive a three-die bonus on all Occult rolls to know such facts while they can see the Infernal. These characters glow pale green, impairing their bearer’s stealth as per a four- to-seven-mote anima banner display._x000D_ _x000D_ Viridian Legend Exoskeleton is not studied for its luminous history lessons, however. The exoskeleton of living brass provides powerful armor with the following statistics: Soak +10L/+10B, with no mobility or fatigue penalty. This organic alloy has Hardness equal to its soak against attacks made without help of a Charm or artifact weapon. By default, this Charm is incompatible with other armor._x000D_ _x000D_ Infernals with Essence 4+ may purchase this Charm a second time, allowing the exoskeleton to grow around and reinforce existing armor. This hybrid armor can’t be removed while the Charm is active and has the combined soak of the two armors, the best Hardness values between the armors, no fatigue or movement penalties and all other powers either armor possessed (such as Hardness equaling soak against nonmagical attacks). This purchase also increases the Charm’s duration to Indefinite._x000D_ _x000D_ Errata - The Viridian Legend Exoskeleton has Hardness 5B/5L against magical attacks. The Essence 4+ repurchase costs an additional seven motes to invoke.
Infernals (2e) 110
Wholeness Rightly Assumed (Lethal)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The restoration of the changed self takes first priority above other repairs, but lesser defects may yet mar greater designs if left unchecked. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Ego-Infused Pattern Primacy to be able to repair another state. Note that each interval of healing can only reverse one undesired effect. Possible options for Wholeness Rightly Assumed include: Crippling, Sickness and Poison._x000D_ _x000D_ Damage is also an option and one that requires further explanation and repurchase for maximum effectiveness. With a single purchase, each interval of healing regenerates one level of bashing damage. A second purchase allows lethal damage to be healed. Healing instantly from damage is costlier and less total than healing back from other deleterious states, costing three motes for a level of bashing and five motes for a level of lethal.
Infernals (2e) 134
Wholeness Rightly Assumed (Crippling)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The restoration of the changed self takes first priority above other repairs, but lesser defects may yet mar greater designs if left unchecked. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Ego-Infused Pattern Primacy to be able to repair another state. Note that each interval of healing can only reverse one undesired effect. Possible options for Wholeness Rightly Assumed include: Crippling, Sickness and Poison._x000D_ _x000D_ Damage is also an option and one that requires further explanation and repurchase for maximum effectiveness. With a single purchase, each interval of healing regenerates one level of bashing damage. A second purchase allows lethal damage to be healed. Healing instantly from damage is costlier and less total than healing back from other deleterious states, costing three motes for a level of bashing and five motes for a level of lethal.
Infernals (2e) 134
Wholeness Rightly Assumed (Sickness)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The restoration of the changed self takes first priority above other repairs, but lesser defects may yet mar greater designs if left unchecked. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Ego-Infused Pattern Primacy to be able to repair another state. Note that each interval of healing can only reverse one undesired effect. Possible options for Wholeness Rightly Assumed include: Crippling, Sickness and Poison._x000D_ _x000D_ Damage is also an option and one that requires further explanation and repurchase for maximum effectiveness. With a single purchase, each interval of healing regenerates one level of bashing damage. A second purchase allows lethal damage to be healed. Healing instantly from damage is costlier and less total than healing back from other deleterious states, costing three motes for a level of bashing and five motes for a level of lethal.
Infernals (2e) 134
Wholeness Rightly Assumed (Poison)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The restoration of the changed self takes first priority above other repairs, but lesser defects may yet mar greater designs if left unchecked. This Charm is actually a cluster of Charms that can be learned in any order, each of which broadens Ego-Infused Pattern Primacy to be able to repair another state. Note that each interval of healing can only reverse one undesired effect. Possible options for Wholeness Rightly Assumed include: Crippling, Sickness and Poison._x000D_ _x000D_ Damage is also an option and one that requires further explanation and repurchase for maximum effectiveness. With a single purchase, each interval of healing regenerates one level of bashing damage. A second purchase allows lethal damage to be healed. Healing instantly from damage is costlier and less total than healing back from other deleterious states, costing three motes for a level of bashing and five motes for a level of lethal.
Infernals (2e) 134
Unshattered Tongue Perfection (3 Ess)
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous, Touch
Before the gods and their Chosen debased Creation’s original language with babbling, broken dialects of mutual unintelligibility, all of existence spoke as one. The Principle of Hierarchy will restore that linguistic order. Upon touching an intelligent being and activating this Charm, the Infernal instantly imprints the target with knowledge of Old Realm in the Malfean dialect and temporarily excises knowledge of all other languages. This artificial fluency extends to writing if the target has Lore 1+ and does not increase the target’s Linguistics rating, but it prevents acquisition of other languages until dispelled. Essence-wielding targets may spend one Willpower to reduce the Charm’s duration to a scene or three Willpower to cancel it outright. Non-extra mortals_x000D_ can reduce duration to one day for three Willpower._x000D_ _x000D_ A second purchase of Unshattered Tongue Perfection at Essence 3+ allows the Infernal to target a unit with Magnitude less than his Intelligence rating rather than an individual by touching or being the leader and paying an increased cost of 15 motes and a Willpower. All unit members in the same realm of existence are affected as though individually targeted by the Charm, though the Infernal is not affected so long as he already knows Old Realm. Countermagic against one affected member only frees that member, not the whole. It is possible to effect sub-units of larger units in order to convert them piecemeal by attacking lower in the chain of command._x000D_ _x000D_ Whether targeting an individual or unit, those affected with the second version of this Charm base Appearance modifiers for experiencing or imposing mental influence on relative Essence ratings rather than relative Appearance, even imposing this context on unaffected characters with whom they interact. Affected characters also treat the social attacks of higher-ranking members of any unit they belong to as unnatural mental influence costing two Willpower to resist. Victims of this Charm may go to the effort of breaking an Intimacy to leave the organization and reduce its hold over them, though such efforts often fail in face of compulsions from said superiors to remain with the unit and stay loyal.
Infernals (2e) 132
Any Sorcerous Enlightenment (Emerald) of (Yozi)°
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
nan
Infernals (2e) 164
Sorcerous Enlightenment (Emerald) of Kimbery
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Malfeas: Spells that inflict damage as their primary effect such as Death of Obsidian Butterflies or Total Annihilation resonate with the hate of the Demon City, increasing their base damage by half again before attack successes factor in. For example, Death of Brass Wasps inflicts 12L rather than 8L. Spells that inflict damage over time may be enhanced this way, but only the first instance of damage inflicted against a particular victim gets the boost. Further damage to the same target does not increase, though those the spell has yet to damage are fair game. The Sorcerous Enlightenment of Malfeas cannot cast spells that bring peace or physical calm (however confused and mad). Examples include Mists of Eventide, Paralyzing Contradiction, The Battle’s End, Wheel of the Turning Heavens and Winds of Confusion. The only calm that may result from his spells is the stillness that descends upon battlefields in the wake of the devastation he unleashes.
Infernals (2e) 164
Sorcerous Enlightenment (Sapphire) of Kimbery
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Malfeas: Spells that inflict damage as their primary effect such as Death of Obsidian Butterflies or Total Annihilation resonate with the hate of the Demon City, increasing their base damage by half again before attack successes factor in. For example, Death of Brass Wasps inflicts 12L rather than 8L. Spells that inflict damage over time may be enhanced this way, but only the first instance of damage inflicted against a particular victim gets the boost. Further damage to the same target does not increase, though those the spell has yet to damage are fair game. The Sorcerous Enlightenment of Malfeas cannot cast spells that bring peace or physical calm (however confused and mad). Examples include Mists of Eventide, Paralyzing Contradiction, The Battle’s End, Wheel of the Turning Heavens and Winds of Confusion. The only calm that may result from his spells is the stillness that descends upon battlefields in the wake of the devastation he unleashes.
Infernals (2e) 164
Sorcerous Enlightenment (Adamant) of Kimbery
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Sorcerous
By the power of the Primordials, Creation came into existence and elements, deities and even life upon it. Sorcery is this power, filtered down through fractured glimpses of understanding that cannot begin to describe the intricate elegance of the universe. To be a sorcerer is to be mad with jagged shards of cosmic awareness and with will and might enough to impose that madness on the world._x000D_ _x000D_ This cluster of Charms each grant the shallowest fragments of supernal wisdom, enough to learn and cast spells of the Emerald Circle. Subsequent purchases of the same version unlock higher circles. Spells require the usual costs and spell-shaping actions when cast this way. Each variation of this Charm belongs to one of the Yozis and grants a particular benefit that may be invoked whenever that Charm is used to cast a spell. In addition to these powers, each variant imposes the themes and imagery of the appropriate Yozi upon every spell cast using that initiation. For example, tarnished brass blades with barbed stingers replace obsidian butterflies for the Malfean spell that comes out Death of Brass Wasps. This substitution of imagery never materially alters the effects of a spell except in the slightest of ways and is not optional. The player may select the modified imagery with Storyteller approval._x000D_ _x000D_ The integration of Yozi themes can be subtle or overt and may even vary with each casting of the same spell, but Yozi power resists efforts to hide its glory. Even if the sorcerer attempts to minimize the warping effects on his sorcery by integrating extremely minor special effects, observers with Occult 1+ still recognize the taint with a reflexive (Wits + Occult) roll at difficulty 5. The only way to completely hide a Yozi’s influence is to cast a spell that already completely resonates with the Yozi’s thematic imagery, such as when Malfeas hurls Total Annihilation or the Ebon Dragon disgorges Summoning the Heart of Darkness._x000D_ _x000D_ Sorcerers may learn as many different initiations as they meet the prerequisites for. They can’t cast a spell using multiple initiations at once, however._x000D_ _x000D_ This Charm may be purchased a second time by Infernals with Essence 4+, deepening the patterns of creative psychosis through which miracles occur. Such characters may learn and cast Sapphire Circle spells with the benefits and drawbacks of their initiation, though it is harder to hide the warping touch of the Yozis (difficulty 3 to recognize as above). A third and final purchase of this Charm at Essence 5+ unlocks the core truths of forces and principles by which worlds were fashioned and allows learning and casting of Adamant Circle spells within the bounds of initiation. Such spells proclaim the Yozi whose glory they express with all the subtlety of Erembour’s horn (difficulty 1 to recognize)._x000D_ _x000D_ Spells with any Holy effects represent innovations of Creation’s Exalted never dreamed by the Primordials and whose nature is antithetical to Yozi Essence. Such magic can’t be learned. Primordial sorcery does not bind demons through the oaths of the vanquished Yozis, but rather in fulfillment of Cecelyne’s cruel law. Infernal sorcerers cannot learn conventional demon summoning spells, but they may learn variations that non-Yozi-bound sorcerers cannot hope to understand (see below). The spell Summon Elemental is also forbidden by incompatible Essence. Finally, each Yozi has taboos against its nature that prohibit casting or learning of certain spells with that initiation. Spells not included in the Exalted corebook that are mentioned below may be found in The Book of Sorcery, Vol. II—The White Treatise._x000D_ _x000D_ Malfeas: Spells that inflict damage as their primary effect such as Death of Obsidian Butterflies or Total Annihilation resonate with the hate of the Demon City, increasing their base damage by half again before attack successes factor in. For example, Death of Brass Wasps inflicts 12L rather than 8L. Spells that inflict damage over time may be enhanced this way, but only the first instance of damage inflicted against a particular victim gets the boost. Further damage to the same target does not increase, though those the spell has yet to damage are fair game. The Sorcerous Enlightenment of Malfeas cannot cast spells that bring peace or physical calm (however confused and mad). Examples include Mists of Eventide, Paralyzing Contradiction, The Battle’s End, Wheel of the Turning Heavens and Winds of Confusion. The only calm that may result from his spells is the stillness that descends upon battlefields in the wake of the devastation he unleashes.
Infernals (2e) 164
*Heretical - Any Sorcerous Enlightenment (Emerald) of (Yozi)°
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
nan
Infernals (2e) 164
Ultimate Darkness Internalization (Onyx)
Cost: 1mm
Duration: Instant
Type: Simple
Keywords: Shaping
The Ebon Dragon has dared behold Oblivion, though each glimpse changes and worsens his nature. The Infernal offers one mote as a sacrifice to Oblivion. Black lightning erupts from her anima and arcs across her, giving her a taste of the ignominy and horror that becoming a Neverborn entails. This experience drains all her motes and Willpower and inflicts sufficient aggravated damage to take the Exalt to Incapacitated (overriding existing damage). More usefully, the magic changes the Infernal into a creature of death and causes her to respire Essence accordingly. Reactivating this Charm reverses its effects, though it hurts just as much the second time around._x000D_ _x000D_ The Infernal may not cast sorcery through the initiation of the Ebon Dragon while a creature of death, but the first two circles provide temporary initiation into Iron and Onyx Circle necromancy, respectively. She may learn spells of those circles and apply the usual bonuses of the Ebon Dragon’s initiation. Sorcerous initiations of other Yozis remain unaffected and function normally. Switching back to living Essence restores the Ebon Dragon’s sorcery Charms to normal operation and makes necromancy spells unavailable.
Infernals (2e) 150
Scar-Writ Saga Shield (3 Ess)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Malfeas does not quietly accept his tortured inversion, but builds up calloused layers and folds them in a vain attempt to seal his wounds and inoculate against future injury. Such efforts cannot achieve their goal, but incidentally toughen the Demon City further. The first purchase of this Charm raises the character’s natural lethal soak to her Stamina rating (rather than half) and gives her bashing Hardness equal to her Stamina._x000D_ _x000D_ The second purchase of Scar-Writ Saga Shield requires Essence 3+ and adds the character’s Essence rating to her natural bashing and lethal soak. Her Hardness remains unaffected._x000D_ _x000D_ An Infernal needs Essence 4+ to buy this Charm a third time, at which point her natural bashing and lethal Hardness increase to match her natural soak. Additionally, attackers with a permanent Essence at least four dots less than the Infernal can no longer inflict minimum damage to her with their attacks if they fail to penetrate her soak._x000D_ _x000D_ Errata - The Essence 4+ purchase of this Charm grants the warlock a bashing and lethal Hardness equal to his (unmodified Stamina + Essence), rather than setting them equal to his natural soak. Magical attacks have their minimum damage reduced by a single die (to a minimum of 1), rather than set to zero, by the Essence 4+ purchase.
Infernals (2e) 109
Scar-Writ Saga Shield (4 Ess)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Malfeas does not quietly accept his tortured inversion, but builds up calloused layers and folds them in a vain attempt to seal his wounds and inoculate against future injury. Such efforts cannot achieve their goal, but incidentally toughen the Demon City further. The first purchase of this Charm raises the character’s natural lethal soak to her Stamina rating (rather than half) and gives her bashing Hardness equal to her Stamina._x000D_ _x000D_ The second purchase of Scar-Writ Saga Shield requires Essence 3+ and adds the character’s Essence rating to her natural bashing and lethal soak. Her Hardness remains unaffected._x000D_ _x000D_ An Infernal needs Essence 4+ to buy this Charm a third time, at which point her natural bashing and lethal Hardness increase to match her natural soak. Additionally, attackers with a permanent Essence at least four dots less than the Infernal can no longer inflict minimum damage to her with their attacks if they fail to penetrate her soak._x000D_ _x000D_ Errata - The Essence 4+ purchase of this Charm grants the warlock a bashing and lethal Hardness equal to his (unmodified Stamina + Essence), rather than setting them equal to his natural soak. Magical attacks have their minimum damage reduced by a single die (to a minimum of 1), rather than set to zero, by the Essence 4+ purchase.
Infernals (2e) 109
Kimbery Inevitability Technique
Cost: 0m or 1 wp to reduce TN
Duration: Permanent
Type: Permanent
Keywords: Shaping
The Yozis exist beyond fate, warping the flow of causality merely through the lightest touch of their cosmic infinitude. Whenever an Infernal activates the appropriate First (Yozi) Excellency to improve a rolled action, she may pay an additional Willpower to lower the enhanced action’s target number to 6. This benefit is not cumulative with other effects that reduce target number. The Shaping effect of this Charm warps reality as a whole rather than any individual target; the improved Excellency use does not itself become a Shaping effect. Infernals with Essence 7+ no longer need to spend Willpower to benefit from this Charm; such characters automatically drop the target number of rolled actions to 6 whenever they use the appropriate First (Yozi) Excellency.
Infernals (2e) 108
Second Kimbery Excellency - Essence Triumphant
Cost: 2m per suxm
Duration: Permanent
Type: Permanent
Keywords: —
Purchase of this Charm expands an Infernal’s capacity to wield the First Excellency, allowing her to add successes in lieu of or in addition to adding dice. Every bonus success added this way counts as two bonus dice toward the maximum bonus the Charm may add, like a Combo of the First and Second Solar Excellencies. The addition of successes in all other ways uses the same rules as the Second Excellency of the Lawgivers (see Exalted, p. 184). Note that the Ebon Dragon does not have a version of this Charm, having developed Shadow Spite Curse instead (see pp. 148-149).
Infernals (2e) 107
So Speaks Kimbery
Cost: 3mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic
This Charm permanently alters the cost of the chosen Yozi's Excellency. The First Excellency now grants two dice for every mote spent on it, while the Second Excellency allows successes to be purchased for one mote each. (Yozi) Inevitability Technique can be activated for a cost of four motes instead of a_x000D_ point of Willpower._x000D_ _x000D_ So Speaks (Yozi) is incompatible with any other Charm that provides cost discounts to the Excellencies, such as Effortless (Yozi) Dominance.
Infernals (2e) 108
Effortless Kimbery Dominance
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
The more a Yozi uses its power to affect an encounter, the more its Essence begins to saturate the area and harmonize it with the fallen titan’s efforts. This Charm may be purchased once for each iteration of First (Yozi) Excellency the character knows. Each iteration of Effortless (Yozi) Dominance triggers whenever the Infernal activates its prerequisite, cumulatively reducing the subsequent cost to do so in the scene by one mote, to a minimum cost of zero motes._x000D_ _x000D_ For example, if an Infernal uses First Kimbery Excellency to add three dice to a roll, this costs three motes. The second use of that Charm in the scene to add another three dice to an action costs only two motes, and so on. Note that the progression of cost reduction only depends on the number of times the Charm gets used rather than the number of motes spent on any activation. Even a zero mote Excellency use requires a standard Charm activation to do so._x000D_ _x000D_ Errata - Zero-mote activations of Yozi Excellencies do not trigger the discount of this Charm. No matter how many times the Infernal activates an Excellency, the discount cannot increase by more than three motes during any single action.
Infernals (2e) 108
Earth-Skimming Gale Tread
Cost: 5mm
Duration: One Hour
Type: Reflexive
Keywords: Combo-OK, Obvious
Adorjan often flies low to the ground, the better to ravage her prey. Bloody-hued winds swirl around the Infernal in an eerily silent vortex, bearing him aloft to a maximum height of (Athletics rating) yards off the ground. The vortex obviates Stealth like an eight to ten mote anima banner. The Exalt can hover, fly and otherwise move without regard for gravity so long as he observes this limited flight ceiling, flitting along at his normal ground speed. The altitude limit merely requires that he remain close to a solid or liquid surface, so the Charm can be used to fly up the side of a wall or glide over a river. Losing consciousness terminates the Charm._x000D_ _x000D_ If the character ever finds himself with more distance separating him from an acceptable surface, he falls normally until he is back within the normal limit of the ground, at which point he slows to a quick stop without suffering harm._x000D_ _x000D_ A second purchase requires Essence 4+ but removes the flight ceiling entirely. A third purchase at Essence 5+ extends the Charm’s duration to Indefinite and reduces the cost to (10 – Essence rating) motes.
Infernals (2e) 144
Scarlet Rapture Shintai
Cost: 20mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Blasphemy, Form-type, Obvious, Velocity
In all of Malfeas, among all races of demons spawned of every Yozi, one prayer unites the best and worst of Hell in common terror: 'May the peace of Adorjan not fall upon me.' Their desperate pleas are prayers to her, empowering her to bestow her unique instructive kindness upon them. Upon activating this Charm, the Infernal's body achieves ascetic transcendence as it dissolves like eroded stone. In the blink of an eye, the Exalt reappears as a crimson-hued gale swirling with mirage distortions, before coalescing into a perfect rendition of herself, sculpted from violent, blood-hued winds. This form confers the following benefits:_x000D_ _x000D_ o A silent wind swirls around the Infernal, a killing cyclone with only her in its eye. This wind is identical to the destructive aura of Pellegrina's Fury, but with a range of (Essence x 50) yards. All benefits of Wind-Daughter's Wrath that the warlock has access to also apply to this effect. Mass units are especially vulnerable to this wind, doubling the damage they take each tick and the mote cost their commander must pay to protect them._x000D_ _x000D_ o As a creature of living, semi-solid wind, she is immune to mundane attacks, and reduces magical attacks against her to minimum damage. Attacks that have no physical component or that have an area of effect bypass this protection. Any equipment she carries takes on the same wind-like nature, allowing her to use it normally._x000D_ _x000D_ o She cannot be affected by clinches or Blockade Movement actions unless they use magic that could reasonably constrain the wind itself, nor can she take such actions herself. Any Poison, Sickness, or Crippling that could not reasonably affect a being whose body is living wind cannot affect her._x000D_ _x000D_ o She adds her (Essence + sum of all Virtues) to her dashing speed. She must move at her maximum dash speed on each tick or this Charm ends.
Infernals (2e) 140
Thousandfold Typhoon Hand (4 Ess)
Cost: 11m
Duration: Instant
Type: Supplemental
Keywords: Combo-OK, Velocity
The warlock strikes with the blinding speed of the Silent Wind, landing savage blows before her victim can even react. An attack supplemented by this Charm halves any DV applied against it, and counts extra successes on the attack roll twice for calculating its raw damage. She can only use this Charm if she dashed at least up to her full Dash speed before making the attack._x000D_ _x000D_ A second purchase of this Charm at Essence 4+ allows the Infernal to pay an additional seven motes to make the supplemented attack unblockable and undodgeable._x000D_
Infernals (2e) 142
Anonymity Through Propriety
Cost: 8mm or 1wp
Duration: One Day
Type: Reflexive
Keywords: Combo-OK, Compulsion, Messianic(1)
It is not the place of inferiors to pry into the lives of the great and powerful. This Charm exerts unnatural mental influence against all characters (including animals) within (Essence x 100) yards who have a Dodge MDV less than the Infernal’s (Charisma + Bureaucracy + Cult), compelling them to pay no attention to the Exalt or his affairs unless the Infernal’s actions directly interact with or involve the weaker being. By the law of Cecelyne, the Charm cannot compel characters of greater Essence, even if their Dodge MDV is sufficiently low. Affected beings still notice the Infernal with their senses and remember everything they observe about him, though they steadfastly refuse to think about or discuss this obviously powerful, important and likely dangerous figure._x000D_ _x000D_ Ignoring all uses of this Charm from all characters for one day costs one Willpower. Once a character has spent five consecutive days resisting this Charm, she grows jaded to its effects and does not have to spend Willpower again for another month._x000D_ _x000D_ Infernals with Essence 4+ may purchase this Charm a second time to expand the radius to (Essence rating) miles. Each dot of Essence above 4 allows another purchase, cumulatively multiplying the range by a factor of 10. Thus, with Essence 6, it affects valid targets within 600 miles. At Essence 10, it affects all valid targets in the same realm of existence.
Infernals (2e) 119
Scorpion-Tailed Mirage Technique
Cost: 4m or 6mm or 1wp
Duration: Instant
Type: Extra Action
Keywords: Combo-OK, Obvious, Shaping
In her endlessness, Cecelyne may stand adjacent to space itself, existing in many points to strike down many foes at once. This Charm is a magical flurry containing a total number of physical attacks equal to (Cult + 2). The attacks bypass rate and suffer no multiple action penalties, while the flurry as a whole imposes a DV penalty equal to the highest penalty for any attack. The Infernal makes these attacks by collocating, and therefore makes one attack roll and separately compares the attack to a separate defender with each attack in the flurry. Use of First Cecelyne Excellency to enhance this action extends the same benefit to all attacks in the flurry at no additional cost. The first attack in the flurry may hit any target the Exalt can reach. Subsequent attacks require no additional ammunition (if they normally would) but must be aimed at targets within a 10-yard radius of the Infernal or the first target. The cost of this Charm is normally 6m, 1wp, but reduces to 4m, 1wp in a place of desolation._x000D_ _x000D_ Infernals with Essence 4+ may purchase Scorpion-Tailed Mirage Technique a second time. Whenever an Infernal with two purchases augments the first attack with First Cecelyne Excellency, he may direct all of those attacks at a single target, copying the attack through encirclement to strike from all sides.
Infernals (2e) 122
Unquestionable Yozi Authority
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: Compulsion
The Yozis transcend all lesser aspects of themselves. While active, this Charm exerts an unnatural compulsion against demons with a lower Essence rating, preventing them from making any physical attacks that would knowingly target or risk obvious immediate harm to the Infernal, even in self-defense. The compulsion does not deter demons forced to attack by sorcerous binding, however. Demons with an Essence rating one dot lower than the Infernal may overcome this Compulsion for a scene by paying one Willpower, allowing them to attack freely during that time. Demons of lesser Essence can’t muster resistance. Hostile demons can work around this Charm to an extent. An area attack that encompasses the Infernal’s location is forbidden, since this would cause obvious immediate harm, but attacking a cliff to catch the Infernal in a rockslide is acceptable, since the rockslide is an indirect consequence of the attack that triggered it. Once an Infernal has Essence 6+, the cost to activate this Charm reduces to zero motes, and demons of equal Essence are affected by a resistible compulsion (and those with one dot less can no longer resist). Even demons of equal Essence lose the opportunity to resist once the Infernal has Essence 8+._x000D_ _x000D_ Repurchasing this Charm at Essence 4+ extends its effects to gods as though they were demons. All the usual loopholes apply, which is how the bravest gods aided the Exalted during the Primordial War.
Infernals (2e) 120
Wayward Divinity Oversight
Cost: 0m or +1m to +3m
Duration: Permanent
Type: Permanent
Keywords: —
Infernal Exalted understand demons better than other spirits because they are the most closely related in nature and power. However, the Primordials created the gods in the image of their aspects, so they remain understandable. Whenever a character with this Charm activates its prerequisite, she may pay an additional mote. Doing so expands the capabilities of the Charm to notice and identify gods as though they were demons and to track them like natives of Malfeas. Characters may purchase this Charm a second time at Essence 4+ to expand Hellscry Chakra to cover elementals this way for another one mote surcharge. A third purchase requires Essence 4+ but allows another one mote surcharge to cover Exalted.
Infernals (2e) 118
Black Mirror Shintai
Cost: 5mm or 1wp or PMI x 3 Pre-Req
Duration: One Scene
Type: Simple
Keywords: Shaping, Sorcerous
The Ebon Dragon is not the mightiest Yozi, nor the most brilliant. Neither is he the most creative or cunning of the titans. However, no other Primordial approaches his skill at cheating. Among the Exalted, the Sidereals have come the closest to understanding his principle of antagonistic cheating and fashioned_x000D_ Obsidian Shards of Infinity Style in the likeness of his unfairness, but how well they succeeded remains as unclear to the art’s masters as those unfortunate enough to encounter them. The Shadow of All Things disdains their unintended offering as unworthy, but gratitude must never be his nature. Purer understanding of the Yozi reveals that the mirror of adversity does not exist outside the self, but pretends to exist within._x000D_ _x000D_ Black Mirror Shintai may only be activated if Nemesis Self Imagined Anew is active and its target is of equal or lesser Essence (and not, at the Storyteller’s discretion, significantly more powerful than its Essence indicates, like many behemoths). Wherever that target is, her shadow flickers and vanishes, reappearing as a second skin of liquid darkness that envelops the Infernal in the span of a heartbeat. Within this chrysalis, the Infernal’s flesh, soul and Essence undergo an agonizing metamorphosis that leaves the Exalt paralyzed and unable to defend until his next action. The cocoon bursts when his DV refreshes, revealing that the character has been changed into an exact replica of the target, though the target still doesn’t cast a shadow while this Charm remains active._x000D_ _x000D_ While duplicating another character, the Infernal loses all traits of his own and gains all the target’s traits, as if he swapped out his character sheet for a copy of the target’s. Equipment and clothing does not change with him, with all artifacts losing attunement as a result of the change. All ongoing Charm and spell effects applying to him end as though negated and/or dispelled as appropriate, releasing all relevant mote commitments with no refund. Black Mirror Shintai doesn’t break its own effects, though it does cloak itself from all known forms of Essence sight._x000D_ _x000D_ Backgrounds do not copy unless they represent an internal quality of the character rather than an external socioeconomic advantage, such as Breeding, Heart’s Blood, Savant, Solar Bond, Whispers, etc. While artifacts do not copy, the panoply of a demon or god does. The character retains his memories and sense of self except to the degree that shifts in Virtues, Intimacies and Motivation adjust his behavior. Mimicking a god makes that god’s sanctum the character’s own sanctum for the duration; the Storyteller may confer other such perks as appropriate to the target._x000D_ _x000D_ The mirroring provided by this Charm stays up-to-date with the target’s permanent trait shifts. The Infernal cannot modify his stolen traits in any permanent fashion. This includes spending experience or permanent traits to pay costs, like a spirit’s Endowment._x000D_ _x000D_ Although the transformed Infernal remains a creature of darkness and native of Malfeas, he is not actually an Infernal for the duration, but is instead whatever he mimics. Thus, in copying a Dragon-Blood, he is temporarily a Terrestrial Exalt and may do things such as use Reflexive Charms at will. Becoming a Sidereal lets him use astrology and Sidereal Martial arts, etc. The character’s Motivation and Intimacies are antithetical to the target’s goals rather than being exact duplicates, as per traits conferred by Nemesis Self Imagined Anew. Temporary traits remain as they are (health, Willpower points, motes, Virtue channels) but adjust to fit the new pool sizes allowed for them. For health, apply current damage to the new health level track (this can kill a character who changes to a form with fewer health levels). For other temporary traits, if the character shifts to a form that has smaller pools, he retains his current value, but once this excess is spent, it is gone, and the character remains limited by the current form. This conversion also applies when changing back to normal._x000D_ _x000D_ Because the character is an exact duplicate of his enemy, he perfectly succeeds on all attempts to impersonate that character. His fate is the fate of the enemy he mirrors, save that any divination of location reveals the target to be in two locations at once. Due to the entanglement of fate, the target’s Cult rating also copies like an internal Background, as prayers do not know where to go and thus empower the original and copy alike. Arcane links to the copied character transmit both. Attempts to divine the Infernal’s existence or location with any magic while he is someone else fail, revealing that he does not exist._x000D_ _x000D_ The Shaping transformation wrought by this Charm lasts only one day by default, though it can be terminated as a reflexive action. All ongoing Charm, astrology and spell effects applying to him end as though negated and/or dispelled as appropriate, releasing all relevant mote commitments. Impossible states also terminate, so if sorcerously bound as a demon, the binding ends when the Infernal becomes himself once more. Adamant or Obsidian Circle Countermagic also returns him to normal against his will. The death of the target does not terminate the effect. If the Infernal dies, he chooses whether his corpse reverts back to its true form or not._x000D_ _x000D_ A second purchase of this Charm at Essence 6+ extends its duration to Indefinite, allowing the transformation to last until deliberately revoked or dispelled.
Infernals (2e) 154
Ever-Hungry Shadow Affliction
Cost: 10mm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Sorcerous
It is not such a leap to go from denying healing to denying Essence recovery. This Charm follows all of the same rules as its prerequisite but inhibits mote recovery by any means save stunts rather than regeneration. A black tear trickles from the corner of the victim’s eyes whenever she should gain a mote and does not. A second and final purchase of this Charm at Essence 4+ extends the duration to one day.
Infernals (2e) 153
Life-Denying Hate
Cost: 8mm
Duration: One Scene
Type: Simple
Keywords: Combo-OK, Sorcerous
The Ebon Dragon does not accept that life is hope. His curses prove otherwise. The character must choose a living being within sensory range that he inflicted damage upon earlier in the scene. Until the scene ends, the target can’t heal damage by any means, including effects that convert injuries to less serious types of damage (lethal to bashing, etc.). Whenever a wound would heal and does not, black Essence oozes like tar from it instead, making the curse Obvious. If the Charm is dispelled, the vile secretions combust in a single flare of green fire, inflicting one die of lethal damage that ignores armor but also renders the target immune to further activations of this Charm for the rest of the scene. Charms that build on Life-Denying Hate as a prerequisite with similar effects do not stack the damage burst for being dispelled._x000D_ _x000D_ Whenever a spirit cursed by this Charm dies, Soul-Absorbing Barrage shunts the spirit into darkness beyond existence unless it perishes exposed to sunlight. Within this oubliette of perfect solitude, the spirit experiences the passage of time and nothing else, forever. From time to time, the Infernal dreams of the exiled spirit’s pain, but the exile is functionally annihilated from the perspective of Creation and ceases to be a valid target for effects._x000D_ _x000D_ Essence 4+ Infernals may purchase this Charm a second time, in which case the curse lasts until dispelled but remains vulnerable to Emerald Circle Countermagic. A third and final purchase at Essence 7+ upgrades the curse to require Sapphire Circle Countermagic for removal.
Infernals (2e) 153
Puissance Mimicry Intuition
Cost: 3mm
Duration: Until Next Calibrat.
Type: Simple
Keywords: Combo-OK, Shaping, Stackable
To properly oppose an enemy, the Shadow of All Things must learn to fight as that enemy does. This Charm may only be activated while Nemesis Self Imagined Anew is active. Doing so reveals what Abilities the target has with a higher rating than the Infernal but doesn’t reveal the actual ratings of these traits. He may choose any such Ability and temporarily gains one dot of that trait. Subsequent activations can stack additional bonus dots onto the same or different valid Abilities, up to the Infernal’s usual maximum for that trait. Costs for raising traits boosted through this Charm are based on the Infernal’s normal rating but ignore training times._x000D_ _x000D_ A second purchase of this Charm extends the scope of traits it can mimic to Attributes (for a cost of six motes per dot gained) and permanent Willpower (for a cost of five motes per dot gained). The latter use does not provide additional temporary Willpower on activation._x000D_ _x000D_ A third purchase at Essence 4+ allows the character to copy one of the target’s Charms for six motes. Charms that provide additional Essence reserves can’t be copied. The Infernal can only choose a Charm that the target has used previously in the scene, though not necessarily via activation. For example, Ox-Body Technique is always in use. At the time of use, the target must have been within (Essence x 5) yards of the Infernal, and the Charm must have been Obvious to the Infernal’s senses at the time of use. The copied Charm must be one that the character is capable of learning and for which he has all necessary prerequisites and minimum traits._x000D_ _x000D_ Green Sun Princes of the Fiend Caste may draw upon their anima power to broaden the scope of Charms they can copy with the third purchase of Puissance Mimicry Intuition, though Charms that can only be gained this way cost seven motes apiece. Non-Fiends may copy foreign Charms at Essence 5+ but lack the power to permanently retain such magic with experience. The Storyteller may veto or limit any Charm acquisitions that present unforeseen problems or imbalances.
Infernals (2e) 154
Selfishness Is Power
Cost: 1mm
Duration: One Day
Type: Simple
Keywords: Combo-OK, Shaping
The Ebon Dragon’s nature is to serve himself, first, foremost and generally exclusively. To the degree that anyone else profits from interaction with him, it is only because he profits more. The closest he comes to benevolence is allowing others to enjoy the crumbs of his victory or in giving what he does not wish to keep. The Infernal enchants his ego to guide and empower his behavior. Through this awareness, he can automatically judge the benefits of doing anything, provided he has any chance of arriving at that conclusion as a result of gaining a threshold of five on a successful roll using any Ability._x000D_ _x000D_ Additionally, whenever the character takes an action that directly helps himself at the expense of others, the stunt rating of the action increases by one as though it resonated with the character’s Motivation. This can explicitly grant a one-point stunt to an action than did not qualify for a stunt. However, the character is considered a creature of darkness for the duration of the effect if not already. This status abates when the Charm ends. Taking an action that grants more benefit to others than himself drains three motes from the Infernal, while an action that helps others in any significant way without offering some reward drains 10 motes. This drain goes into effect only if the action succeeds. Selfishness Is Power can’t be deactivated prior to running its full duration, so it must be used carefully._x000D_ _x000D_ A second purchase of this Charm allows its effects to be bestowed on someone else as a Touch effect, paying four motes. The Infernal must maintain a separate commitment for each being empowered this way. Mortals gain the same artificial stunt bonus, but actions that would drain three motes drain one Willpower instead, while 10-mote actions inflict three levels of unsoakable lethal damage to the character as punishment for imprudent generosity. Damage inflicted this way attacks the life force directly without wounding the body in any way diagnosable by mundane medicine. Characters receive no warning ahead of these punishments, but the Charm becomes Obvious to them without revealing its source as soon as any punishment takes place. If desired, the effect can be Obvious to the target (and no one else) from the beginning. Otherwise, mortal extras can only hope that they do something to lose Willpower before kindness kills them. An activation that targets someone else may be terminated at will._x000D_ _x000D_ A third purchase of this Charm at Essence 4+ permits (but does not force) the Infernal to place a more durable enchantment on others with Indefinite duration. Such magic is Sorcerous and explicitly vulnerable to Emerald Countermagic. Damage from the extended curse is bashing and will never reduce the victim below Incapacitated. Leaders of social or martial units enchanted this way consider benefit to themselves, not the organization as extensions of themselves.
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Scar-Writ Saga Shield
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: —
Malfeas does not quietly accept his tortured inversion, but builds up calloused layers and folds them in a vain attempt to seal his wounds and inoculate against future injury. Such efforts cannot achieve their goal, but incidentally toughen the Demon City further. The first purchase of this Charm raises the character’s natural lethal soak to her Stamina rating (rather than half) and gives her bashing Hardness equal to her Stamina._x000D_ _x000D_ The second purchase of Scar-Writ Saga Shield requires Essence 3+ and adds the character’s Essence rating to her natural bashing and lethal soak. Her Hardness remains unaffected._x000D_ _x000D_ An Infernal needs Essence 4+ to buy this Charm a third time, at which point her natural bashing and lethal Hardness increase to match her natural soak. Additionally, attackers with a permanent Essence at least four dots less than the Infernal can no longer inflict minimum damage to her with their attacks if they fail to penetrate her soak._x000D_ _x000D_ Errata - The Essence 4+ purchase of this Charm grants the warlock a bashing and lethal Hardness equal to his (unmodified Stamina + Essence), rather than setting them equal to his natural soak. Magical attacks have their minimum damage reduced by a single die (to a minimum of 1), rather than set to zero, by the Essence 4+ purchase.
Infernals (2e) 109
Viridian Legend Exoskeleton
Cost: 10mm or 1wp
Duration: One Scene
Type: Simple
Keywords: Combo-Basic, Obvious
A fine patina of blue-green tarnish rapidly spreads like mold over the character’s body, flaking away to reveal a more durable layer of shining brass etched with maddening spiral patterns and Old Realm characters that tell the stories of Malfeas and foretell the punishments he would inflict upon his enemies. Players of observers literate in Old Realm receive a three-die bonus on all Occult rolls to know such facts while they can see the Infernal. These characters glow pale green, impairing their bearer’s stealth as per a four- to-seven-mote anima banner display._x000D_ _x000D_ Viridian Legend Exoskeleton is not studied for its luminous history lessons, however. The exoskeleton of living brass provides powerful armor with the following statistics: Soak +10L/+10B, with no mobility or fatigue penalty. This organic alloy has Hardness equal to its soak against attacks made without help of a Charm or artifact weapon. By default, this Charm is incompatible with other armor._x000D_ _x000D_ Infernals with Essence 4+ may purchase this Charm a second time, allowing the exoskeleton to grow around and reinforce existing armor. This hybrid armor can’t be removed while the Charm is active and has the combined soak of the two armors, the best Hardness values between the armors, no fatigue or movement penalties and all other powers either armor possessed (such as Hardness equaling soak against nonmagical attacks). This purchase also increases the Charm’s duration to Indefinite._x000D_ _x000D_ Errata - The Viridian Legend Exoskeleton has Hardness 5B/5L against magical attacks. The Essence 4+ repurchase costs an additional seven motes to invoke.
Infernals (2e) 110
Constructive Convergence of Principles
Cost: 20mm or 1wp
Duration: Instant
Type: Simple
Keywords: Blasphemy, Combo-OK, Obvious, Shaping
The Primordials built Creation from the chaos of the Wyld. Tapping into this legacy, an Infernal with Constructive Convergence of Principles may give form to the inchoate. Except as noted, this Charm duplicates the Solar Charm Wyld-Shaping Technique (see Exalted, p. 216) and is similarly limited to Shaping within a radius of (Essence) miles. Unlike the Lawgivers, the dice pool for this Charm is (Willpower + Essence). This action may be enhanced by the Excellencies of She Who Lives in Her Name as though the dice pool was a combination of (Attribute + Ability). All beings created by this Charm are inherently creatures of darkness in accordance with the Yozi Essence that gave them life. Spending successes equal to a First Circle demon’s Essence rating on the “create people” option allows the Exalt to spawn an unbound heroic member of that race that comes into existence with an Intimacy of loyalty to its creator and whatever Motivation he decides to imprint on it. This Charm may be used in the Demon Realm as though the Middlemarches, but the Yozis are very touchy about having their bodies mutilated by Exalted, so one will actively block efforts to Shape any modifications to its terrain unless the changes closely fit the Yozi’s nature and aesthetic. The broken Primordials are indifferent to the creation of wealth, people or artifacts within themselves._x000D_ _x000D_ A second purchase of this Charm at Essence 4+ upgrades it with all of the effects bestowed by Wyld Cauldron Technology (see Exalted, p. 217). A third purchase at Essence 5+ allows regions of Creation to be shaped as if the Bordermarches, though demesnes can’t be formed within Creation until the Infernal has Essence 7+, and all must have an Infernal aspect. Use of this Charm in Creation is a Blasphemy effect.
Infernals (2e) 136
Ego-Infused Pattern Primacy
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
It is not the place of the universe to dictate the identity of the Principle of Hierarchy. Whenever a Shaping effect alters an Infernal with this Charm in a manner her player does not approve of, the character’s Essence reasserts its integrity like an immune system waging war on a plague. The offending Shaping reverses itself after one hour, during which time the character suffers_x000D_ a -1 internal penalty to all nonreflexive actions from the psychic effort of resistance and can’t be further changed by continued exposure or reapplication of the same Shaping effect during this time. Thus, healing from Wyld-induced mutation ensures immunity to further mutation while recovering, but Shaping inflicted by a Charm would only leave the Infernal immune to that singular Charm. Until the Shaping reverses itself, the Exalt must still contend with all effects of his changed state. If the character suffers multiple undesired Shaping effects, they heal back in whatever order the Infernal’s player chooses, but only one effect heals at a time. It is possible to initiate healing against Shaping the character originally permitted, should the change become undesirable._x000D_ _x000D_ A second purchase at Essence 3+ shortens the interval of regeneration to one minute. A third purchase (still at Essence 3+) allows instantaneous recovery for a reflexive cost of two motes, as the Infernal begins changing back before the offending Shaping fully resolves.
Infernals (2e) 133
Mind-Hand Manipulation
Cost: 10mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Obvious, Sorcerous
The spinning orbs of She Who Lives In Her Name have no hands with which to grapple and impose order on the world. They are not so crude. With this Charm active, the Infernal may move other objects with his mind as though manipulating them with his own body, exerting force or even lifting objects and carrying them through the air at speeds up to his own current velocity. His telekinesis trails Obvious ripples of spatial distortion and white light as prehensile tendrils of mental force. This Charm has a Dexterity equal to his Willpower and a Strength equal to his Essence. The associated Ability to use this Charm is Occult, whether for attacking with direct force or hurling objects, or to determine effective (Strength + Athletics) total for a mind-powered feat of strength. If a floating weapon is wielded this way, the Ability is the lower rating of the normal trait and Occult, and all actions using the weapon suffer a -3 external penalty. Unlike most Sorcerous Charms, the Essence for this Charm must be committed, but the effect may also be terminated at will by ending this commitment. Mind-Hand Manipulation can move perceived incorporeal beings and objects, but its effective Strength is halved._x000D_ _x000D_ Moving objects with Mind-Hand Manipulation requires the same actions as doing so normally. All actions suffer range penalties like an attack with a range interval of (Willpower + Essence). Objects that have been lifted into the air fall when the action taken to move them ends, though up to (Essence) separate objects may be held stationary between actions, reflexively levitated through force of will. Grabbing anything that resists requires a clinch attack, but opponents who win control of a clinch do not get to grapple the Exalt and may only choose to escape. Moreover, clinches can only be maintained with renewed control rolls as normal, so victims can’t be held aloft with merely reflexive effort. Unlike most ranged attacks, telekinesis granted by this Charm may be used defensively to deflect projectiles and weaken blows, as represented by the parry option provided by the Charm’s Defense rating._x000D_ _x000D_ Infernals with Essence 3+ add a third attack option, in which they can focus their mental force to scalpel sharpness with which to vivisect those who displease or intrigue them. Repurchase of this Charm at Essence 4+ allows an Infernal to spend one Willpower whenever a telekinetic attack would inflict two or more actual levels of damage. Invoking this power replaces all damage with a Crippling amputation of the Exalt’s choice (see Exalted, p. 152, for examples). Such injuries self-seal as though cauterized and do not even bleed. Telekinetically wielded weapons can’t amputate victims this way._x000D_ _x000D_ Telekinetic Blow: Speed 5, Accuracy (Willpower + Occult), Damage (Essence)B, Defense (Willpower + Occult), Rate (Essence), Range (Willpower + Essence)_x000D_ _x000D_ Telekinetic Clinch: Speed 6, Accuracy (Willpower + Occult), Damage (Essence)B, Rate 1, Range (Willpower + Essence)_x000D_ _x000D_ Telekinetic Blade: As Telekinetic Blow, but Damage (Essence)L piercing (aggravated to creatures of the Wyld)_x000D_ _x000D_ Errata - All of the attack options granted by this Charm have the Overwhelming tag, with minimum damage 2. Rate is capped at 5.
Infernals (2e) 134
Tool-Transcending Constructs (Ess 4)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
She Who Lives In Her Name needs no other habitation or external aid to work her genius. Whenever an Infernal has this Charm’s prerequisite active, she can Shape her telekinetic force to serve in place of all tools required for Ability-based actions (but not raw materials), though this doesn’t quicken task completion. Weapons can’t be emulated; the Principle of Hierarchy has other Charms for that. Otherwise, “tool” is a broad term, encompassing musical instruments, writing implements, etc._x000D_ _x000D_ The actual effects of the enhanced action take place via precise alteration of reality, so forging a lump of metal into a sword would involve levitating the raw ore, searing it red-hot and stretching the slag to its desired shape. By default, this Charm only provides the equivalent of a basic workshop. Subsequent purchases of the Charm at higher Essence ratings upgrade the benefits to more sophisticated facilities: master’s workshop (Essence 4+, two purchases); flawless workshop (Essence 6+, three purchases); ideal workshop (Essence 7+; four purchases). See The Books of Sorcery Vol. III—Oadenol’s Codex, pages 27-28, for more information on workshop types.
Infernals (2e) 137
Tool-Transcending Constructs (Ess 6)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
She Who Lives In Her Name needs no other habitation or external aid to work her genius. Whenever an Infernal has this Charm’s prerequisite active, she can Shape her telekinetic force to serve in place of all tools required for Ability-based actions (but not raw materials), though this doesn’t quicken task completion. Weapons can’t be emulated; the Principle of Hierarchy has other Charms for that. Otherwise, “tool” is a broad term, encompassing musical instruments, writing implements, etc._x000D_ _x000D_ The actual effects of the enhanced action take place via precise alteration of reality, so forging a lump of metal into a sword would involve levitating the raw ore, searing it red-hot and stretching the slag to its desired shape. By default, this Charm only provides the equivalent of a basic workshop. Subsequent purchases of the Charm at higher Essence ratings upgrade the benefits to more sophisticated facilities: master’s workshop (Essence 4+, two purchases); flawless workshop (Essence 6+, three purchases); ideal workshop (Essence 7+; four purchases). See The Books of Sorcery Vol. III—Oadenol’s Codex, pages 27-28, for more information on workshop types.
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Tool-Transcending Constructs (Ess 7)
Cost: 0m
Duration: Permanent
Type: Permanent
Keywords: Shaping
She Who Lives In Her Name needs no other habitation or external aid to work her genius. Whenever an Infernal has this Charm’s prerequisite active, she can Shape her telekinetic force to serve in place of all tools required for Ability-based actions (but not raw materials), though this doesn’t quicken task completion. Weapons can’t be emulated; the Principle of Hierarchy has other Charms for that. Otherwise, “tool” is a broad term, encompassing musical instruments, writing implements, etc._x000D_ _x000D_ The actual effects of the enhanced action take place via precise alteration of reality, so forging a lump of metal into a sword would involve levitating the raw ore, searing it red-hot and stretching the slag to its desired shape. By default, this Charm only provides the equivalent of a basic workshop. Subsequent purchases of the Charm at higher Essence ratings upgrade the benefits to more sophisticated facilities: master’s workshop (Essence 4+, two purchases); flawless workshop (Essence 6+, three purchases); ideal workshop (Essence 7+; four purchases). See The Books of Sorcery Vol. III—Oadenol’s Codex, pages 27-28, for more information on workshop types.
Infernals (2e) 137
Unshattered Tongue Perfection
Cost: 5mm
Duration: Indefinite
Type: Simple
Keywords: Combo-OK, Shaping, Sorcerous, Touch
Before the gods and their Chosen debased Creation’s original language with babbling, broken dialects of mutual unintelligibility, all of existence spoke as one. The Principle of Hierarchy will restore that linguistic order. Upon touching an intelligent being and activating this Charm, the Infernal instantly imprints the target with knowledge of Old Realm in the Malfean dialect and temporarily excises knowledge of all other languages. This artificial fluency extends to writing if the target has Lore 1+ and does not increase the target’s Linguistics rating, but it prevents acquisition of other languages until dispelled. Essence-wielding targets may spend one Willpower to reduce the Charm’s duration to a scene or three Willpower to cancel it outright. Non-extra mortals_x000D_ can reduce duration to one day for three Willpower._x000D_ _x000D_ A second purchase of Unshattered Tongue Perfection at Essence 3+ allows the Infernal to target a unit with Magnitude less than his Intelligence rating rather than an individual by touching or being the leader and paying an increased cost of 15 motes and a Willpower. All unit members in the same realm of existence are affected as though individually targeted by the Charm, though the Infernal is not affected so long as he already knows Old Realm. Countermagic against one affected member only frees that member, not the whole. It is possible to effect sub-units of larger units in order to convert them piecemeal by attacking lower in the chain of command._x000D_ _x000D_ Whether targeting an individual or unit, those affected with the second version of this Charm base Appearance modifiers for experiencing or imposing mental influence on relative Essence ratings rather than relative Appearance, even imposing this context on unaffected characters with whom they interact. Affected characters also treat the social attacks of higher-ranking members of any unit they belong to as unnatural mental influence costing two Willpower to resist. Victims of this Charm may go to the effort of breaking an Intimacy to leave the organization and reduce its hold over them, though such efforts often fail in face of compulsions from said superiors to remain with the unit and stay loyal.
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